Guide to proper materials for Custom Shader Patch?

Is there formal documentation? I have some skins that I want to make look good in the shader's patch.

Among other things I need a list of which color channel (incl alpha) in which *.dds file will do what in CSP. I did that experimentally for base AC, but some things are off now. Some glow and gloss isn't where I wanted it to.
 
Is there formal documentation? I have some skins that I want to make look good in the shader's patch.

Among other things I need a list of which color channel (incl alpha) in which *.dds file will do what in CSP. I did that experimentally for base AC, but some things are off now. Some glow and gloss isn't where I wanted it to.

IIRC CSP now uses Stereo's custom shader from the Dodge Monaco as the default. Details on how it works are here:

https://www.racedepartment.com/downloads/1974-dodge-monaco.22283/
 
I believe red and alpha get switched depending which specific shader you use, mostly because dds compression makes red channel AO significantly worse (and bleeds errors into green/blue depending on software used to compress), it's just that way for better compatibility with normal skins.
 
Last edited:

Latest News

What would make you race in our Club events

  • Special events

    Votes: 23 24.5%
  • More leagues

    Votes: 22 23.4%
  • Prizes

    Votes: 19 20.2%
  • Trophies

    Votes: 9 9.6%
  • Forum trophies

    Votes: 6 6.4%
  • Livestreams

    Votes: 16 17.0%
  • Easier access

    Votes: 56 59.6%
  • Other? post your reason

    Votes: 10 10.6%
Back
Top