GTR2 10th Anniversary Patch

Non exhaustive list of fixes in HQ Cars&Tracks (all these bugs are present in Original GTR2 + Official SimBin patch 1.1) :
- fixed bad engine sound location in some cars
- fixed bad driver/hands/feet positions in some cars
- fixed BMW_MCOUPE_CHASSIS_A.GMT
- fixed MC12 steering wheel in showroom
- fixed Anderstorp/Donington/Dubai/Monza/Enna max vehicles
- fixed Donington pitcrew position
- fixed Oschersleben safety car position which blocked cars pit exit
- fixed Oschersleben invisible start lights box
- fixed AI qualification/race speed huge gap
- fixed Viper Roos Optima wheels style
- fixed GDB championships (skip Qualif.1 to avoid random grid bug)
- fixed BMW M3GTR CPIT03 MASK
- fixed Chrysler Viper Zwann's cockpit
- fixed F575 BODY MASK
- fixed MAGNETTI MT940 SURROUND MASK
- fixed 996 INTERIOR3
- fixed Viper GTS-R rear lights bloom
- fixed F550/F575 steering wheels
- fixed safety car roof lights
- fixed Lamborghini masks
- fixed TVR masks
- fixed dash redlights misalignment (MC12, 993, 996RS-RSR)
- fixed wrong tyres for 993GT2 Proton Competition (Yokohama and not Dunlop)
- fixed 996 RS 03072 Seikel Motor Sport logo on side wing
- fixed 996 RS 03085 JVG exhausts transparency
- fixed 996 R 03061 EMKA GT3 R logo on back
- fixed 996 RS 04105 Emeraude Racing skin and wheels
- fixed Mosler rear lights
- fixed Stack LCD glitch (PRACTICE/WARMUP/RACE were randomly displayed over laptime)
- fixed Gillet shoulders in mirror
- fixed 996GT2BT gearbox
- fixed Seat toledo gearbox
- fixed F360 spin when downshifting from 2nd to 1st gear
- fixed F360 03052/03053 wrong tyres (Pirelli and not Dunlop)
- fixed F550 Wieth wrong tyres (Dunlop and not Pirelli)
- fixed M3GTR cube maps in mirrors
- fixed F575 wrong cube maps on steering wheels
- fixed RSR hood/door misalignment
- fixed TVR rain screen wrong direction (rain falls from top to bottom and not right to left)
- fixed mosler wrong cube maps in cockpit
- fixed 350z cockpit/banner
- fixed 996GT2 chassis style2 black polygon
- fixed tracks black polygons
- fixed shaders
- fixed unfair AI tyre wear in default game where AI can keep tyres longer than player
- fixed crazy damage bug for viper GTS-R
- fixed all brake discs size/position, disc glow and added nice aluminium reflection on every brake disc
- fixed radiator opening reversed values
- fixed Z3/Lotus/C5R/viperCC/F360/F550/lambo/lister/morgan/mosler/GT3Cup-RS/saleen missing wing shadow
- fixed Viper rear shadow bug by night
- fixed TVR rear shadow bug by night
- fixed BMW M/F360/Lambo/Lotus slick tread always ON : now you will see intermediate/hard wet/soft wet tread too
- fixed BMW M3 GTR too dark tread
- fixed wheel ffb clipping for some cars and central dead zone
- fixed Corvette C5R steering wheel position to see oil pressure needle
- fixed Seat toledo steering wheel black polygon
- fixed Viper Roos broken LCD gear indicator and enabled it for all Vipers
- fixed F575 center mirror (image is no more deformed and tiny holes have been removed)
- fixed Murcielago mirrors (removed abnormal cube map reflection)
- fixed MC12 motec bug : removed the black polygon and made the RPM lights work
- fixed F360 cockpit glitches (fixed roof blurry texture, fixed misspelling "IGNITION", fixed "PULL" misalignment)
- fixed F550 Wieth anti-roll bars wrong spec map
- fixed Saleen broken RPM lights
- fixed M3GTR classe to be seen as G2 and not GT
- fixed Vertigo gear display position for better visibility
- fixed corvette black polygon on right door
- fixed lamborghini broken 6th RPM led
- fixed GT3CUP-RS-RSR low fuel led misalignment
- fixed F550 Pi dash fuel/speed misalignment
- fixed broken dash lights (Rev limiter/Shift) in F550 Wieth
- fixed chassis holes in 996 GT2 biturbo
- fixed center mirror in 350z
- fixed Lotus Elise mirrors position and wiper glitch in cockpit
- fixed Morgan broken wheel leds
- fixed P993 GT2 black polygon bug on front chassis
- fixed F550 Wieth deformed mirrors
- fixed Anderstorp weed
- fixed Barcelona bridge reversed textures
- fixed fake gauges in F550 cockpit with real working ones
- fixed broken LEDs on BMW Z3 dash
- fixed C5.R rollcage top front bar which was too low and too big
- fixed headlights flickering and added White/Yellow/Endurance styles
- fixed non working endurance lights for RS#160/RSR#66
- fixed hockenheim speed limiter bug on pit exit
- fixed Barcelona flickering pit walk under rain
- fixed missing ExtDriver-ShiftR_M.LMA/ExtDriver-ShiftL_M.LMA driver animations
- fixed rain bug in TVR cockpit doors
- fixed F360 #72 endurance lights
Plus,
- increased resistance to damages to prevent AI to pit in for small aero damages
- increased driver seat position range (use LEFT or RIGHT MOUSE BUTTON then drag mouse to adjust view)
- removed bump maps from Morgan/ViperCC/350Z cockpits because of cartoon/plastic effect
- removed spa invisible wall in pits
- updated Enna tyres stack with moving ones
- updated 996CUP #123/124 ugly safety net with nicer one from ViperCC
- updated 996 RS with 3 styles : Motec+H gearbox / Motec+Seq gearbox / Stack+H gearbox
- updated all MoTeC/Pi/Stack fonts, display and cube maps, added red zone to Stack and added rev limit to MoTeC
- added 996 GT3 R versions
- added missing brakes/tyres temperatures motec line : now available in ALL cars (cycles show lap time, oil/water/tyres/brakes temperatures)
- added specific Ferrari/Porsche brakes
- added missing #109 Porsche GT3 CUP from 24h Spa 2003 event
- added laptimer to all cars with flags/pit icons
- added missing safety net in #108 C5R cockpit
- added wipers and dirt/rain effects on side windows
- fixed many black polygons on some cars
and many more (as CocaCola I will not give my detailed recipe because of people copying my work but you must know that there are more than 300 patches) during 7 long years of work on this project...


GTR2_SETUP :
------------
GTR2_SETUP.CMD (double click on CMD file to run it) is a basic DOS-Shell menu I have made and which allows to set 45 pages of options very easily, quickly and flawlessly ; you don't need to ask you where to put files because ALL IS AUTOMATIC, you just need to type a number or letter at each page :
I - language
II - HUD style
III - Corner Marker Arrows
IV - Pit Chief voice
V - movie intro
VI - binary choice
VII - plugin
VIII - FOV defviews
IX - tweaked PLR
X - HEAD movement
XI - Settings.DDB
XII - UI theme
XIII - Music on/off
XIV - GFX shader
XV - nude GTR2
XVI - PnG3 HQ Anniversary Patch
XVII - wiper animation
XVIII - Safety Car skin
XIX - headlights style
XX - backfire effect
XXI - spark effect
XXII - cube maps reflections
XXIII - Lens Flare effect
XXIV - MARBLES
XXV - rain effect
XXVI - HDR skies
XXVII - gravels on tyres
XXVIII - smokes effects
XXIX - driver suits
XXX - GTR2 base cars ON/OFF
XXXI - driving school cars
XXXII - HQ textures for base tracks ON/OFF
XXXIII - HQ textures multi-patch
XXXIV - daylights
XXXV - AUD sound files
XXXVI - SVM files ON/OFF
XXXVII - AI talent RCD files
XXXVIII - AI and physics for HQ game
IXL - tyres for HQ cars
XL - start lights animation
XLI - SpecialFX file
XLII - Stock game files to play ONLINE
XLIII - cheat ON/OFF
XLIV - configure video settings
XLV - options to run GTR2
 

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Before installing the 10th Anniversary, I have a question:
I have a mod that have a problem with the 10th Anniversary, I put the text:
"... The only thing about the anniversary mod you need to remove to get rid of black windows is any loose SCREEN_DIRTXX DDS file (or something similar) from the teams folder ..."

I noticed that the 10th brings them, only for the hq cars, (?)
(I don't see them in individual files in the folders, I suppose you included them "inside" some compiled file)
Obviously the hq mod also brings them,

10th and HQ mods no longer influence other mods? (dirt screen)
Why did you put them in both? If 10th already brings it, it was not necessary to have it in HQ ...

EDIT:
in the hq mod you said:
".... My skins use default SimBin windows texture format so they work for default GTR2 cars and 3rd party mods which use default SimBin windows texture format !!!
The problem comes from few 3rd party mods which do not use default SimBin windows texture format (mods which are direct conversion from other games by example ...), so you may experienced black windows bug with these mods with my previous HQ SCREEN DIRT: In this case I suggest you to delete all SCREEN_DIRTxx.DDS from GameData \ Teams directory. That is why, now I propose exclusively "FOR GTR2 CARS ONLY" version (HQ SCREEN DIRT textures will be applied to default GTR2 cars only) so from now my mod won't give the black windows bug anymore as you cannot install the wrong version now. In other words, If you still experience the black windows bug then IT IS NOT DUE TO MY TEXTURES ANYMORE !!! .... "
 
Before installing the 10th Anniversary, I have a question:
I have a mod that have a problem with the 10th Anniversary, I put the text:
"... The only thing about the anniversary mod you need to remove to get rid of black windows is any loose SCREEN_DIRTXX DDS file (or something similar) from the teams folder ..."

I noticed that the 10th brings them, only for the hq cars, (?)
(I don't see them in individual files in the folders, I suppose you included them "inside" some compiled file)
Obviously the hq mod also brings them,

10th and HQ mods no longer influence other mods? (dirt screen)
Why did you put them in both? If 10th already brings it, it was not necessary to have it in HQ ...

EDIT:
in the hq mod you said:
".... My skins use default SimBin windows texture format so they work for default GTR2 cars and 3rd party mods which use default SimBin windows texture format !!!
The problem comes from few 3rd party mods which do not use default SimBin windows texture format (mods which are direct conversion from other games by example ...), so you may experienced black windows bug with these mods with my previous HQ SCREEN DIRT: In this case I suggest you to delete all SCREEN_DIRTxx.DDS from GameData \ Teams directory. That is why, now I propose exclusively "FOR GTR2 CARS ONLY" version (HQ SCREEN DIRT textures will be applied to default GTR2 cars only) so from now my mod won't give the black windows bug anymore as you cannot install the wrong version now. In other words, If you still experience the black windows bug then IT IS NOT DUE TO MY TEXTURES ANYMORE !!! .... "
I have removed these screen dirt textures last year so you might have a very old version of anniversary patch, indeed they are exclusive to gtr2 cars and will not conflict anymore with the mods you can find at EEC.
10th anniversary patch is HQ : many people did not understand clearly so I will change name in next update, from this summer it is HQ ANNIVERSARY PATCH : it includes ALL HQ MODS except the f360 sounds without noise in left channel (some people prefer to keep the noise in left door as it was recorded like that in real car), the day lights (some people don't like that and asked me to remove it from anniversary patch) and few extra options.
The most important is that HQ CARS with ALL patches are only available in HQ Anniversary Patch : it is the base then you adjust options with HQ MODS COLLECTION which are basically only textures updates, indeed all advanced/system/physics updates are exclusive to HQ Anniversary Patch.
The next HQ Anniversary Patch v14 (because it is the 14th anniversary this summer) will be uploaded next week with all the fixes and improvements I have shown and more :)
 
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thanks for answering...
I understand that the 10th has many options already pre-installed and that the hq mods brings more .... but (I understood it this way) what you want is that the 10th is from now on only car improvements and other improvements that are IMPORTANT TO THE GAME ... and everything OPTIONAL is in the hq mod collection.

However, thank you very much for this enormous effort gtr233, thanks to you gtr2 remains alive even in 2020, and will live even longer. ;) :thumbsup:
 
Today I have found another 14 years old bug and it is fixed now : there were holes in 996gt2 biturbo chassis, you can see the road/exterior through the chassis (it is thin though).

While I browsed the images for blue ui theme, I noticed fia gt 2004 pictures with real brembo GT brake calipers on viper so it will be added to v14 ; also noticed 2 corvette pictures with 2 different displays so it will be added like that too...v14 will be uploaded in few days :)
 

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Thank YOu, great work.
Can You maybe post just the new files bundled diferent separately from last version,
it takes a long time to figure out exactly which files they are otherwise.
Sorry, my old eyes are not as great as they were once.
Cheers,
Ivan
 
Sorry the HQ anniversary Patch is All-In-One (just under 500 Mb), I never upload incremential updates, and a fresh install is always recommended to avoid conflicts with older versions. That said, I do not update it very often as in general there is a new version every 2-3 months but this time v14.0 will be a major update for me so I take the time to check all the package in order to not push another update soon : well for the 14th anniversary of GTR2 I think I have fixed the most annoying bugs during 5 years so after this v14 I really think that updates will become rare...come on SimBinUK it is time to release GTR3 :D
 
There is a changelog text file with all updates from v1...that said it could happen that I forgot to write everything I have made but you have got the big lines.

I play offline exclusively now so honestly I don't recall exactly how lobby works but you should host a game session then other players can join you (you can ask more information at koelschbirbude.de as this is the last GTR2 online league still active I think) : ALL PLAYERS MUST HAVE EXACTLY THE SAME GAME FILES OTHERWISE GAME SIGNALS MISMATCH AND YOU ARE EJECTED. So all players must have same GTR2 base + GTR2 HQ Anniversary Patch installed with same options.

And a bit of teasing with brembo brakes GT : v14 will be released this week end for sure...or a bit before like friday perhaps, I will see as Durge Driven asked me to modify optional new UI blue and red themes...
GRAB_000.jpg
 
Of course, no problem as LeSunTzu has given me permission to use his mod...but which bug :D could you please make screenshots with side by side comparison ?
Because at the moment I do not see what's wrong...it will surely become obvious once you've shown it to me :)
 

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Ah ok, I was looking on the wrong side, so I will check while you post some screenshots :)

Edit: and another 14 years old bug fixed, thanks a lot Peter, your name is in next v14 ;)
 

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Today I have updated the ugly blue safety net of the gt3 cup Mühlner and will add more ui theme colors like this green mint :)
 

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Anyone notice the computer GTR233 uses .............

Developed on Dell Inspiron 531 Athlon64x2 5600+ (dual core 2.8GHz) with nvidia 9800GT

I think it is about time we donate for a new tower

If you want to set something up Paul I promise $50AU to start the ball rolling

P.S. Also a key for W10 Home 64bit full version
 
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