Ok, I understand all that, but still, you never see the full cocpkit, driver`s eyes are always pointed forward, so you don`t see the side walls of cockpit (ok, some you see), not the back side and belts. So you can immediately divide by at least 2 Being picky, but I am sure there can be done a lot on optimizing poly count.
On the end, as said earlier, its up to you to decide whats the priority.
I don`t intend to be a smart ass here, only talking and thinking what to do best, since my experiences with the tracks are always on optimization, and not on the best look. I could do a track looking amazingly beautiful (as for example @LilSki did with Glen , and he optimized it very nicely), but that would add lots and lots of additional poly count. I know there are some tricks to keep the low poly count and have a good looking object, but still. So personally I always want to strive to optimization and as low poly count as possible (specially there where your eye don`t go).
On the end, as said earlier, its up to you to decide whats the priority.
I don`t intend to be a smart ass here, only talking and thinking what to do best, since my experiences with the tracks are always on optimization, and not on the best look. I could do a track looking amazingly beautiful (as for example @LilSki did with Glen , and he optimized it very nicely), but that would add lots and lots of additional poly count. I know there are some tricks to keep the low poly count and have a good looking object, but still. So personally I always want to strive to optimization and as low poly count as possible (specially there where your eye don`t go).