Cars Formula V10 by Race Sim Studio

Well the 1st of the LED completed :)
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Anyways ill make this template now ready to bake everything is mapped and completed,
just wants positioning and baking, just had to make an extra bracket and map it,
noticed something wasnt quite right :)
looks so cute :D
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****ing hate this 3Ds Max, everything takes a lifetime its a joke :D
going to have to find something better soooooooonTM
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Metals left, Plastics carbon n **** in the UV square and the skinned mesh to the right,
I wanted one map, but not sacrificing quality over resolution for no one :D
 
Been dreaming about this since I started this car last year or maybe the year before cant remember anyways we have a wheel :D
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Lets bake this **** :p
 
I baked these metals last night so all the bakes was completed, just the rubbers and the back of the paddles to bake but only take 2 minutes those ill do it soon the UV is done anyways on them,
looks great :)
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All along I did want 1 map, maybe would have been possible,
but for example the metals the bolts and parts I like everything its own shadows,
normally studios duplicate just the 1, but I do not feel its realistic enough,
I like to see 100% shadows everywhere, well makes me feel happier anyways :D
 
No PBR as of yet but a few textures made, might seam like its taking along time,
maybe is, but with all the modelling and UV and textures and bakes, and all the hand made textures and 3D wear ect, soon adds up :) PBR and spec maps to come.
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No PBR as of yet but a few textures made, might seam like its taking along time,
maybe is, but with all the modelling and UV and textures and bakes, and all the hand made textures and 3D wear ect, soon adds up :) PBR and spec maps to come.
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Curious, how are you going to implement PBR in AC? Or do you somehow fake it? :)
 
Curious, how are you going to implement PBR in AC? Or do you somehow fake it? :)
This was after 2 minutes, nothing been setup as of yet and 99% of all this by hand what is here, but added some slight PBR but no adjustments as of yet wants adjusting and more details adding, took until 4am to get all my textures where I want them,
ill post some more screens obviously soon :rolleyes::D:D
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Having to adjust my textures and play around with the model, my .obj something is off on the smoothing importing the .obj its welding the model, well appearing to weld something,
so adjusted my textures and removed some parts of details, just loading everything again now to check what is happening, soon hopefully the fun will begin :D
 
Yeah everything on the model is perfect with no issues,
except the back of the paddles, this is just baked using my PBR software,
for some reason its welding, or unsmoothing the back of the paddles but nothing else,
so strange never seen this issue before,
I even split the smoothing and detached it but still the same thing, exporting as .obj its welding the mesh as one,
.3ds is exporting with bad axis and .fbx wont load, ill try collada :D
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