FFB clipping app

JoelGL

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Oct 16, 2013
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Is there such an app for rF2? I believe I read it someone mentioned about it but that was some time ago, and couldn't find it. I also searched the mods section but couldn't find one. Thanks.
 

Ho3n3r

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Oct 20, 2010
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Thanks a lot. BTW, I understand there was a parameter for Steering Smoothing? As I don't see it in player.json. Or perhaps in controller.ini? Thanks.
You can adjust it in the game's controller menu. Always set it to 0.
 

JoelGL

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You can adjust it in the game's controller menu. Always set it to 0.
Thanks, yes learned that too from ISI forums,lots of stuff. 0 smoothing though allows too much rattle w/ my G27 when hitting curbs at 70% FFB in-game, so I'm trying to find enough amount w/o losing much.
 

Daniel Monteiro

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Anybody having trouble with this? I have unpacked the .dll files in the correct folders, but still nothing appears on my screen. I got it to work a while ago but now it doesn't - any clue about what it could be?
 

tpw

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Jul 23, 2015
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I'm in the same boat. When the driving starts there's a brief animation of a plug where the app should be, that's it.
 

Jake Fangio

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May 14, 2015
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I think you have to enable plugins in one of the in game menus.It say's something like "wait for plugins to start".
 

tpw

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Jul 23, 2015
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I think you have to enable plugins in one of the in game menus.It say's something like "wait for plugins to start".
Thanks mate, that did the trick!

Turns out I'd managed to get most of my car FFB multipliers pretty much spot on with no clipping just going by feel.
 
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MarcG

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Does anybody know where to find something similar to this that works with DX11?
Not yet no, hoping a community member makes something once Studio397 release instructions/details about the new plug in interface thingy, miss this app badly such a handy thing to have.
 

Paul Blythe

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Mar 25, 2015
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Ahh... was hoping there'd be an app for rF2 to help with FFB clipping. Spent some time today tweaking the FFB in AC and R3E using the built in FFB displays, shame I can't do the same with rF2 yet :(
 

Case_

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It was a terrible decision, honestly - they deprecated DX9 with the old plugins and pretty much forced DX11 on everyone without offering an alternative. The FFB on the cars is all over the place and there's no way to know how it is actually set.

The only option is to switch the game to DX9 (which means mess with Steam and installing a different version of the game, even if the download is fairly minimal), install the old plugins, test and set the FFB (while experiencing various graphical glitches), remove the plugins and switch the game back to DX11. And do this for every car/track combo. That's just terrible.
 

MarcG

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The only option is to switch the game to DX9 (which means mess with Steam and installing a different version of the game, even if the download is fairly minimal), install the old plugins, test and set the FFB (while experiencing various graphical glitches), remove the plugins and switch the game back to DX11. And do this for every car/track combo. That's just terrible.
Actually you can use the DAMPlugin (found on the Official Forums) with Motec to see the FFB Clipping, whilst it's a workaround to see the Clipping Rates I wholeheartedly agree something Official in game would be much better & easier. Hopefully it will come one day.
 

Case_

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Actually you can use the DAMPlugin (found on the Official Forums) with Motec to see the FFB Clipping
I am aware of that option, but to be honest, when I tried looking into it, it just seemed like so much hassle for something you can't really see in real-time anyway if I understood it correctly it just felt easier to switch the game to DX9 for a while. Might be because I'm not very familiar with how that plugin works, of course.
 

MarcG

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Yeah if you're used to Motec and use it a lot then the FFB Clipping rate taken from the DAMPlugin is simply very handy, if you're unfamiliar with it then yes it will seem a bit too much just to get the visual clues to clipping.
 

Case_

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Well, I had some time tonight, so I went ahead and actually made the effort to get the DAMPlugin working. Very nice, though it would definitely be better if one could directly monitor the FFB while driving. But it's definitely still easier to work with than switching the game to DX9 once you get it all running. And I wish I knew how to use the other telemetry data to my advantage ;)
 
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