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Misc Ferrari 488 GT3 light config 2.1

Car additions ( lights / turning signals / lumirank ... )

  1. M4MKey

    M4MKey

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    M4MKey submitted a new resource:

    Ferrari 488 GT3 light config - Car additions ( lights / turning signals / lumirank ... )

    Read more about this resource...
     
  2. M4MKey

    M4MKey

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  3. Dinga

    Dinga

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    Thanks very much - these are superb!! Been following this on discord and waiting for release. I have some suggestions which I think may(or may not-you've maybe tried already!!) to make things even better.

    1. If the textures contained in 488_lights.kn5 are made black with a black alpha - would that render them completely transparent? If so you could reduce the texture to a 8x8 or 4x4 dds and the cars that don't have the Lumirank panel or LED strips would appear untouched by this mod. I've tried turning them off and deleting the textures in skin folders, but they obviously then return to the default textures in the .kn5 file.
    2. The number_light.dds is way too big (for my liking anyway). To get around this, I've resized it to 1024x1024 from a 4K skin saving 20MB of rendering. This also has an added benefit of slightly blurring the texture, adding to the effect of real lights.

    One question - will it be easy to merge these mods with the endulights by Xela1?

    Once again, thanks a lot and keep up the good work!
     
  4. M4MKey

    M4MKey

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    So... :)

    Not sure what textures you are talking about in the first sentence. But if you render something completely transparent, it can't carry emissive light.
    For LUMIRANK panel, if you don't want them, try to edit the three lumirank.dds and put them in black with alpha ( DXT3 or 5 ), this could work.

    2 / Number_light.dds is heavy indeed, I don't like how poorly rendered it look on lower resolution and I also agree that's a bit of a pain to have to have all the car skin in it. But as you did, you can always downsize ^^

    3 / Merging with Xela can indeed work, you have to put his extra code into the ext_config. Simple as that :)
    ( I'm using his endu light btw )
     
  5. Ryno917

    Ryno917

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    Configs work on a per-skin basis; if you don't want the lumirank on a skin, can't you just remove that from the config file and put it in the skin's folder?
     
  6. M4MKey

    M4MKey

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    I haven't though about this.. i'm so dumb. Yeah ! That should do it ! I'll make some tests later on :)
     
  7. Cleopatrajewell

    Cleopatrajewell

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    +3
    i installed correct but no led stripes :( etc
     
    Last edited: Jun 10, 2019
  8. M4MKey

    M4MKey

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  9. M4MKey

    M4MKey

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  10. ApocalypsePlease0

    ApocalypsePlease0

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    upload_2019-6-17_22-35-37.png

    I want to change the interior light color and brightness. Now I see the color line, but there are 4 values and I don't know which color system uses this?
    Which value do I change brightness with?
     
  11. M4MKey

    M4MKey

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    So it's R,G,B and intensity
     
    • Like Like x 1
  12. Marcelo Colombo

    Marcelo Colombo

    Messages:
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    +1
    Definitely my game crash when I copy the folders inside the car mod and try to go to the race. Any video to exemplify the installation?
     
  13. Eifion Evans

    Eifion Evans

    Messages:
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    Sorry for the noob question, but is Content Manager and Custom Shader Patch all that's required for these extra illuminations or is there a additional mod required?
     
  14. M4MKey

    M4MKey

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    CSP and CM should be enough :)
     
  15. ApocalypsePlease0

    ApocalypsePlease0

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    +1
    That should be fine
     
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