F1 2018 Modding Questions Thread

Hey guys, How do I make this in Photoshop?
upload_2019-2-11_12-27-1.png
 
Hi guys,can someone please explain me how to change red bull to Honda engine sound and performance please?
Thanks
For sound export redbull-carmodel.layer.json in pkg files, find
"AudioF1Car": {
"bundleName": "stri renault_2018.bdl",
and change to honda_2018.bdl.
For performance see on top lines in xml:
<Engine>
<RevsPowerSpline numVertices="20">
<SplineElement x="0" y="0" op="=" />
<SplineElement x="69.9528" y="7646.4755859375" op="=" />
<SplineElement x="121.655289" y="19361.345703125" op="=" />
etc.
"X" number it's first word (Revs) of spline, "Y" it's second word (Power). It means what when revs reaches 69.9528., power reaches 7646.4755859375 by Codies system. Just depending or ratio. Same with any splines in any files.
But it's not necessary to know, just copy full RevsPowerSpline from Toro Rosso to Red Bull.
 
For sound export redbull-carmodel.layer.json in pkg files, find
"AudioF1Car": {
"bundleName": "stri renault_2018.bdl",
and change to honda_2018.bdl.
For performance see on top lines in xml:
<Engine>
<RevsPowerSpline numVertices="20">
<SplineElement x="0" y="0" op="=" />
<SplineElement x="69.9528" y="7646.4755859375" op="=" />
<SplineElement x="121.655289" y="19361.345703125" op="=" />
etc.
"X" number it's first word (Revs) of spline, "Y" it's second word (Power). It means what when revs reaches 69.9528., power reaches 7646.4755859375 by Codies system. Just depending or ratio. Same with any splines in any files.
But it's not necessary to know, just copy full RevsPowerSpline from Toro Rosso to Red Bull.

great,thanks a lot mate
 
Hello.

So i made a custom helmet for myself for F1 2018. I installed into the game (with ERP), but when i see my helmet it's actually not sharp at all. The texture of the helmet is very blurry. I have almost the best graphic settings, so i don't know what i did wrong. Can anyone help me?

(Sorry for my bad english)
 
Hello.

So i made a custom helmet for myself for F1 2018. I installed into the game (with ERP), but when i see my helmet it's actually not sharp at all. The texture of the helmet is very blurry. I have almost the best graphic settings, so i don't know what i did wrong. Can anyone help me?

(Sorry for my bad english)

Install also the same texture in the incardriver.erp in the 1980 folder
 
Install also the same texture in the incardriver.erp in the 1980 folder
So i installed into the 2018 folder, but when i try to install into the 1980 folder i have a problem. When i want to save the mipmaps file into the unbranded_gen06 folder i have to replace the file because i already saved it when i did the 2018. Where should i save the mipmaps after i did the incardriver.erp 1980 folder?
 
Last edited:
So i installed into the 2018 folder, but when i try to install into the 1980 folder i have a problem. When i want to save the mipmaps file into the unbranded_gen06 folder i have to replace the file because i already saved it when i did the 2018.
that is correct just save it
because helmet from 2018 and 1980 are in same mipmaps
 
that is correct just save it
because helmet from 2018 and 1980 are in same mipmaps
Unfortunately, it didn't work for me. I don't know why, but it's still very blurry. Here you can see the 2018 and 1980 incradriver.erp files. It shows that is everything is okay, but in the game it's not.
upload_2019-2-17_11-7-17.png
upload_2019-2-17_11-7-42.png

Any suggestions why is this happening?
 
Last edited:

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