F1 2012 F1 2012 The Game: Patch #6 Underway

F1 2012 The Game (Codemasters)
Almost 3 weeks after it's release F1 2012 The Game surprisingly continues to receive more patches. This time the AI has been tuned to be a little quicker on Professional difficulty - the gap in between Professional and Legend was quite large so CodeMasters is hoping to even it out quite a bit.



Patch #5 (notes):
  • Reduced the likelihood of the player getting a penalty when involved in a collision with an AI car.
  • Further reduced the chance of rain for all tracks and greatly reduced it for Sakhir (Bahrain).
  • Fixed Catalunya so that it’s no longer possible to cut corners to gain an advantage. The PC Catalunya Time Trial Leaderboard will be reset after the patch goes live, this will either be done Friday evening or Monday morning (UK time).
  • Fixed an issue where the engine could be damaged or destroyed when using a flashback.
  • Reverted the changes to the force feedback from patch 4. While this improved some wheels, it was to the detriment of others.
  • Added an option to delete profiles.

Patch #6 (notes):
  • Made Pro level AI quicker so that the time gap to Legendary AI is smaller.
  • Fixed the weather system so that:
  • Cars will no longer start the race on the wrong tyres.
  • Cars will need to change to intermediate tyres when it has been raining with sufficient intensity.
  • Fixed a crash in Co-Op when disconnecting on the results screens.
  • Fixed an issue where the point’s totals on the Constructors Championship table were incorrectly doubled.
  • Medals awarded in season challenge now update the player statistics correctly.

Contrary to the previous patches apparently no new issues were introduced in both patch #5 & #6!

Due to the nature of console patches their release will follow shortly after the PC version since they require additional submission and authorisation from Microsoft and Sony in advance.

For more on F1 2012 The Game in general visit our popular F1 2012 The Game forums with the latest discussions and also the place for modding resources, custom club and league races, setups and much more.

[source: community.codemasters.com]
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Yeah I really like that they actually patch it :thumbsup: Must be really a pain in the *** to patch it earlier with gfwl because microsoft had to approve everything steam just says "Yep" "Okay" "Yeah do it" "Well f*ck we dont care just patch :confused: "

And patches roll out like cars in a car factory :sneaky:
 
I manage a team of programmers and I know how much they can get things wrong but we have a nice lady whose job is to check the work they do, we call it quality control. Maybe I should send our software QA process as it was designed by and ISO auditor.

I think their QA department is run my the P.F.M.'s (poo flinging monkies) who used to help write eXhaust Fumes!
 
I seriously don't understand the ones complaining about the patching. I'm guessing they are new to this series of racing games then. At least its being patched unlike 2010/2011 (if you can even call those patches). I really want to get my money's worth from this one and I feel they are trying to deliver on that. Friggin' no-brainer.
 
So good to see all these patches coming. Yes, game might not be properly tested, but I do prefer to have 10 patches and a game fixed rather than what happened last years.
So I say... let patches coming! :laugh: Steam has its advantages, why not using them?
The game can already be bought around 20€, so it will probably cost a bit less at Christmas, when I'll decide if purchasing it or not. In the meantime... Codemasters, go on like this, it might be your first F1 game I'll enjoy! :thumbsup:
 
Well, let's call it broken instead. If the AI are in front of me they're lapping 2 seconds quicker than me - even if I go 1 second quicker they'll raise their speed by a whole second as well.. If they're behind me they can't even keep up with me. :)

Humm, never noticed that. However, I've seen that I sometimes loose a whole lot of ground, but supposedly driving same laptimes as the ones I loose to :p
 

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