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Seasons F1 2003 Mod 0.6

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Geckarbor5LP

50RPM
Joined
Nov 25, 2013
Messages
66
Geckarbor5LP submitted a new resource:

F1 2003 Mod v.0.5 - F1 2003 Mod

This is a F1 2003 mod for F1 2013.
This mod work only with the 1990 DLCs!

1kubll96jjd.png


It still lacks helmets and racing suits otherwise the mod is finished.
In addition, still missing team-nationalities, and the pit crew.

Catch us at a new save file, so that your savegame does not go kaput.

>There are already all cars from the year 2003.
>The Hockenheim track is playable in the game instead of the Korean Grand Prix.
>The race calendar was...

Read more about this resource...
 

mystaaRS

If you get a Quali Place, you can get a Race Pace
Joined
Oct 23, 2012
Messages
10,658
The video and cars look really good here :thumbsup:
 

Armadyr

100RPM
Joined
Jun 15, 2012
Messages
137
Interesting.. Going to download it right away, have been waiting for a season mod for this game.
 

oliverhu

10RPM
Joined
Dec 30, 2013
Messages
10
Looks Awesome so far gonna try it out :p one other thing i know this might sound stupid but do the car's speed change to what it is in 2003
 
Last edited:

Donky

25RPM
Joined
Jun 13, 2013
Messages
34
There is a big problem!!
When you try to pass the first day of young day test, you can't use the kers so you can't pass the mission...
 

Márk Lintner

1000RPM
Joined
Nov 9, 2012
Messages
1,520
There is a big problem!!
When you try to pass the first day of young day test, you can't use the kers so you can't pass the mission...
This is not problem you can use q and kers is not activated or no ?
 

ParkYongLee

Modular Mods Creator
Premium
Joined
Apr 19, 2013
Messages
2,238
  • You should implement the No DRS mod as there was no DRS in 2003.
  • You should edit the audio file for the engineer not to speak about DRS and KERS (like: "You can use it, it's available") If you're unable to do so, I could provide you my file (maybe Benutzername remembers aagancia's audio file from 2007 mod, I did the same for 2013 but only personal usage yet)
  • Would be good, if you change the driver faces in the frontend and change the short string of their name in the database.
  • If you use the same folder for 00 and 01 in the database you cannot create a different helmet for each driver but both will use the same.
  • Why are you still using the raceload.jpk, is there a specific reason? One could not drive 80's with your mod (I know it's not the main purpose) and no highLOD is possible (and who likes the polygonal tyres?)
Things like this need to be checked again
upload_2014-4-24_19-42-48.png


other than that, keep it up

Edit: Ah yeah and you should provide before-YDT-files and after-YDT-files else YDT will not be possible to clear (and you need it for tyre wear and fuel level)
 
Last edited:

Lesley Buurlage

CEO Northern Lions Esports simracing department
Premium
Joined
May 7, 2013
Messages
5,023
How did you changed the intro? I would love to do something like that too :)
 

w1n1x

3000RPM
Joined
Nov 1, 2011
Messages
3,057
Strange, I managed to pass YDT just fine...
Maybe it's due to the lack of skill that he cannot pass the ydt. Seriously sometimes I wonder how come they don't even think about that the problem is not with the game , it's with their skills.
 

ParkYongLee

Modular Mods Creator
Premium
Joined
Apr 19, 2013
Messages
2,238
Yeah, the database has_kers unticked for all teams, must be his skill, obviously. l m a o, not everyone can drive on legend, guess why
 
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