Dirt rally 2.0 with simcommander?

eho0730

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Nov 26, 2017
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Anyone got this working? If, please share how.
I guess it has to do with the parameters or port forwarding?
 

RCHeliguy

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Jan 19, 2019
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Not the answer you asked for. I own but gave up on Simcommander. I've repeatedly had issues getting it to work.

I've been using SimHub for about 9 months. It's free and has been relatively easy to make work. Recently there have been some changes to the port used by SimHub, but initially it automatically modified the dirt rally config files.
 

Ceolmor

250RPM
Premium
Apr 9, 2015
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Are you using DR2.0 in VR by any chance? I have this working, including in VR.

In Documents/My Games/DiRT Rally 2.0/hardwaresettings you should have a hardware_settings_config.xml file. and, if you are using VR, a hardware_settings_config_vr.xml file. Both should look something like this:

<motion_platform>
<dbox enabled="true" />
<udp enabled="false" extradata="0" ip="127.0.0.1" port="20777" delay="1" />
<custom_udp enabled="false" filename="packet_data.xml" ip="127.0.0.1" port="20777" delay="1" />
<fanatec enabled="true" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" />
<custom_udp enabled="true" ip="127.0.0.1" port="10001" filename="SimXperience_Dirt_V1.xml" delay="1" />
</motion_platform>

The important bit which is needed is in red.
 

eho0730

10RPM
Nov 26, 2017
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Are you using DR2.0 in VR by any chance? I have this working, including in VR.

In Documents/My Games/DiRT Rally 2.0/hardwaresettings you should have a hardware_settings_config.xml file. and, if you are using VR, a hardware_settings_config_vr.xml file. Both should look something like this:

<motion_platform>
<dbox enabled="true" />
<udp enabled="false" extradata="0" ip="127.0.0.1" port="20777" delay="1" />
<custom_udp enabled="false" filename="packet_data.xml" ip="127.0.0.1" port="20777" delay="1" />
<fanatec enabled="true" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" />
<custom_udp enabled="true" ip="127.0.0.1" port="10001" filename="SimXperience_Dirt_V1.xml" delay="1" />
</motion_platform>

The important bit which is needed is in red.

Big Thanks! I forgot to tell I was using VR. Will try and hopefully it works
 

Ceolmor

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Premium
Apr 9, 2015
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The above parameter will open the Oculus in SteamVR.

If you want to bypass SteamVR and use DR2.0 with Oculus SDK, then use the parameter below instead.

Simcommander_DR2.0.PNG


To prevent SteamVR still trying to open when you launch DR2.0, ensure that in Steam VR settings "Start SteamVR when VR application starts" is unchecked.

soRdSdz.png
 

eho0730

10RPM
Nov 26, 2017
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The above parameter will open the Oculus in SteamVR.

If you want to bypass SteamVR and use DR2.0 with Oculus SDK, then use the parameter below instead.

View attachment 333409

To prevent SteamVR still trying to open when you launch DR2.0, ensure that in Steam VR settings "Start SteamVR when VR application starts" is unchecked.

View attachment 333410
Thank you! Very good to know! Which one performs better? Oculus or steamvr?
 

Ceolmor

250RPM
Premium
Apr 9, 2015
267
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I am getting good results with my Rift S using Oculus SDK.

Until recently, reports were definitely that Oculus SDK was better than SteamVR. However, the changelog for the recent v1.10 update states,

VR:

  • Optimised overall SteamVR performance, to match that of Oculus SDK.
If true, then there may now be no difference, but I will stick with Oculus SDK.