DiRT Rally 2.0 | Update 1.14 Now Available

Codemasters have deployed their latest update to DiRT Rally 2.0 - hot on the heels of yesterday's mystery teaser about the future of the franchise.

Although to substantial in size, the new build release does come complete with some minor tweaks and adjustments to a number of gameplay aspects within the title - including the addition of special Petter Solberg liveries for three of the different cars already available within the game.

Other update highlights include miscellaneous graphical improvements within the game, details of which can be found in the update notes below:

DiRT Rally 2.0 1.14 Update 2.jpg


Content:
  • Volkswagen Polo GTI R5 - Made "Petter Solberg - 2019 Wales Rally" livery available to all players.
  • Volkswagen Polo GTI R5 - Made "Oliver Solberg - 2019 Wales Rally" livery available to all players.
  • Mitsubishi Space Star R5 - Made "Festive Livery - Wandering Star" livery available to all players.
  • Ford Sierra Cosworth RS500 - Made "Festive Livery - Merry Cosworth" livery available to all players.
Cars:
  • Ford Escort RS Cosworth - Updated engine audio based on new recordings of real car.
  • DS Automobiles DS 21 - Resolved issue where rear-view mirror view was inverted.
  • SUBARU Legacy RS - Improved lighting of instrument cluster.
  • SUBARU WRX STI NR4 - Changed transmission type in menus to Manual (Previously Manual Sequential).
  • SUBARU Impreza 1995 - Resolved issue where exhaust would clip through bodywork after sustaining damage.
  • SUBARU Impreza S4 Rally - Adjusted gear change animation.
  • Mitsubishi Lancer Evo X - Adjusted gear change animation.
  • Resolved issue where multiple rallycross cars were missing a texture on front left window.
Locations:
  • Perth & Kinross, Scotland - Adjusted co-driver volume levels.
  • Perth & Kinross, Scotland - Made some adjustments to co-driver calls in French language.
  • Hawkes Bay, New Zealand - Made some adjustments to co-driver calls.
Colin McRae Scenarios (difficulty):

The following Scenarios have had their difficulty adjusted based on player data to provide a smoother difficulty curve:
  • Scotland 1988 - Slightly easier.
  • Wales 1988 - Slightly easier.
  • Sweden 1989 - Slightly easier.
  • New Zealand 1989 - Slightly easier.
  • Scotland 1991 - Slightly easier.
  • Scotland 1992 - Slightly easier.
  • Greece 1994 - Eased damage criteria for passing Scenario.
  • New Zealand 1994 - Slightly harder.
  • Australia 1995 - Slightly harder.
  • Wales 1995 - Slightly harder.
  • Argentina 1998 - Slightly harder.
  • Germany 2002 - Slightly harder.
  • Scotland 2004 - Slightly easier.
  • Australia 2005 - Slightly harder.
  • Scotland 2006 - Eased damage criteria for passing Scenario.
Colin McRae Scenarios (miscellaneous):
  • Refined grammar on several Scenario descriptions and objectives.
  • Resolved issue where some retired AI times were appearing incorrectly in Scenarios.
  • Added missing Rival icon to specific AI drivers in some specific Scenarios.
  • Adjusted mechanical damage criteria so that bodywork damage doesn't affect pass/failure of relevant Scenarios.
Achievements:
  • If in doubt... - Improved unlocking logic.
  • ...Flat out - Improved unlocking logic.
Rallycross:
  • Resolved issue where race wouldn't restart if AI driver jumped the start of a race.
  • Adjusted AI driver allocations so that they would now appear in the correct FIA World Rallycross Championship year.
UI/UX:
  • Added post-Stage notes for drivers who retired from a Rally.
My Team:
  • Resolved issue where some players could not access DLC cars they had purchased/owned in-game.
Miscellaneous:
  • Corrected several team colours in Service Areas to match livery colour on player's car.
  • Resolved issue where menu music would play for a split-second when a player Restarted a Stage.
  • Resolved issue where some players would lose access to cars in their Garage after resetting their profile.
  • Adjusted PlayStation Store link in Japanese versions of the game to go to the correct page.
  • Made minor bug-fixes throughout title.
  • Made minor stability improvements throughout title.
Version 1.15 is in development, with only minor and essential changes planned, and is expected to release in mid to late 2020.


Original Source: Codemasters


DiRT Rally 2.0 is available now on both console and PC.

Having issues with the game? No worries - start a thread in the Dirt Rally 2.0 sub forum here at RaceDepartment and let our super knowledgeable community help you out.

DiRT Rally 2.0 1.14 Update 1.jpg
 
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Wolfzz

50RPM
Sep 7, 2008
74
50
Excellent thanks for the update looking forward to the new mystery ( New DiRT Rally Game Soon )?????
 
  • Like
Reactions: Tony 93

jcarrasco

1RPM
Feb 3, 2011
6
9
Yeah, this annoys me to death with Dirt Rally. Why isn't it possible to have a 300 MB update like in other games? Why is it necessary that everything has to be downloaded again?
on codemasters forums they said that for some location updates they actually have to redownload the whole location again.
 

Kurupt CDN

DirtT Tuned Motorsports
Jul 18, 2012
2,645
1,831
I honestly haven't fired up this game much in the past yr....did they ever do anything about Having 90% of the Rallycross career in rainy weather?
 
  • Like
Reactions: Rob Every

Chrhun

100RPM
Premium
Feb 25, 2019
208
138
42
Yeah, I store all my games on a 2TB NVMe SSD which is limited in write cycles due to it being QLC, so 19GB instead of a few megabytes hurts it a bit.

Buy cheap, buy twice as they say.
It's definitely not going to be using 19 gigabytes. The new additions as small, but due to the structure of the changes, for example an adjusted stage needs to be reloaded in it's entirety. The size increase you get a your computer will be small.
 

Slapped

100RPM
Oct 2, 2019
229
782
It's definitely not going to be using 19 gigabytes. The new additions as small, but due to the structure of the changes, for example an adjusted stage needs to be reloaded in it's entirety. The size increase you get a your computer will be small.
With QLC NAND it's not about the size increase, which will admittedly be small if at all, but it's about the total size of "writes" given that QLC NAND has a small write endurance thus reducing the useful lifetime of the SSD.
 

Richard Hessels

1000RPM
Premium
Jul 23, 2008
1,516
629
Yeah, I store all my games on a 2TB NVMe SSD which is limited in write cycles due to it being QLC, so 19GB instead of a few megabytes hurts it a bit.

Buy cheap, buy twice as they say.
If you are not writing/removing/writing 15-30 GB day to it, removing some files is not going to hurt. it's not an SD card.
Just make sure you never fill the drive, so there is enough overhead to copy with badd cells.
 

GEO147

1000RPM
Premium
Sep 21, 2018
1,080
898
Every time I see an update for this game I hope that it is proper triple screen support.
Just can't believe they left it the way it is. Such a shame.
 

kmanitou

@Simberia
Apr 13, 2020
46
54
38
Every time I see an update for this game I hope that it is proper triple screen support.
Just can't believe they left it the way it is. Such a shame.
It's just not worth it for them to release updates smaller than 10GB, sorry.