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General Custom driver models and problems converting to .kn5?

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So I've been trying to convert an .fbx of a custom driver model to .kn5, but with no luck, even with every (supposed) method that I have tried so far. The lack of custom drivers (that can be used as examples) that people have made means that there is not really a clear or illustrated way to do this (unlike cars and tracks,) so I'm not quite sure exactly what to do. The problems I've had with each method are:

KS editor: crashes every time I try to load in the .fbx. The textures are not particularly large (2048x2048), so I'm not sure what's causing the crashes.

3DSimED: I can't see the .fbx file when trying to import a model (in the file explorer)

A kn5 exporter that I found for blender: Add-on does not work due to 'Blender 2.8x required.' I have run this on both Blender 2.8.0 and 2.9, but the error is still there.

At this point I'm not quite sure what else to do - I just can't find a working way to convert it to a .kn5 file. I appreciate any help or advice.
 

Stereo

Premium
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4,191
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There's no known way to do it from Blender, all the official ones were done from 3ds max, and in general any skinned meshes (animated with bones) are from max.
 
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