Cupra Leon Competición

Cars Cupra Leon Competición 1.2

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Fuzo

TM-Modding
Fuzo submitted a new resource:

Cupra Leon Competición - TCR, Cupra, Cupra TCR, Leon, FWD

View attachment 462863
View attachment 462864
Trained Monkey Modding presents Leon Cupra Competición TCR 2020

What to say, we love FWD racing and while we are still waiting for official TCR mod, you guys can try our take on this beautifull car. Mod is optimized for multiplayer racing as usually, feel free to take it for a spin.

For more info check included ReadMe.pdf file.

Credits

Big thanks to SQUIR Team for base 3D model, SHR...

Read more about this resource...
 
Hi, I'm getting this error
1618173325803.png

1618173337493.png
 
Guys I found a typo in rear wind aero lut which will be fixed in next update together with some issues with skins and typos, but I am looking for some CSP config specialist who could help me to make the safety net in the interior move properly. I tried to make it work with Ilja's implementation but somehow struggle with it and can't get any good results. The config is there but the net is quite static... it would be cool if it worked. And the latest patreon build 33 screwes extended dashboard functionality (indicators etc), I hope Ilja will fix it soon :) I suggest to stay on public builds :)
 
Pardon the shameless self-promotion, but it's not often that a mod compels me to make a video, and special thanks to @Fuzo to answering my interview questions.
There's also this excellent video which somehow looks way better; I need to get these settings. :D
 
Hi - always like your cars inparticular the old skoda which is perfect. Just wondering how to reduce the oversized steering wheel which looks very big - If i remember rightly I have the same problem with another of your cars so if this is a config setting I could change that would be great. Triple screens btw.
 
Hi - always like your cars inparticular the old skoda which is perfect. Just wondering how to reduce the oversized steering wheel which looks very big - If i remember rightly I have the same problem with another of your cars so if this is a config setting I could change that would be great. Triple screens btw.
why would our steering wheels be oversized :D They are normal 3D models with diameter from the real car, there is no setting which would make the wheel bigger. Problem is on your side, just adjust your seating possition and be sure your triple screen settings are set correctly, the wheel can appear big when you have wrong FOV.
 
Fuzo updated Cupra Leon Competición with a new update entry:

Update 1.1

Updates and fixes in version 1.1:

• fixed minor issues and typos in aero data
• fixed misspelled driver’s name in Nr. 55 skin
• fixed reversed CUPRA logo in some skins
• added Nr. 76 2021 season livery and edited Nr. 222 skin to match 2021 season livery
• replaced rear brake caliper mesh with new one in LOD A and B

PS: if you are using ProTyres I added necessary LUT files to the archive (look for Cupra_proTyres_LUT_pack.zip file)

Read the rest of this update entry...
 
3d model is professional-grade stuff, both exterior and interior. Sound is amazing, Acfan always blast it. Physics speaking is fun, but lurkin' in data i found a very very direct steer ratio, close to 9:1. Sound strange. It's correct? It's lower than a formula ca basically. I would expect something in the 14-17:1 range. Still, i can't found nothing informative on the web
 
3d model is professional-grade stuff, both exterior and interior. Sound is amazing, Acfan always blast it. Physics speaking is fun, but lurkin' in data i found a very very direct steer ratio, close to 9:1. Sound strange. It's correct? It's lower than a formula ca basically. I would expect something in the 14-17:1 range. Still, i can't found nothing informative on the web
don't worry, it is correct, we had enough data for this. This car has quite low stering range of 340 degrees only (170 degrees to one side).
 
Fuzo updated Cupra Leon Competición with a new update entry:

Update 1.2

Updates and fixes in this version:
  • revised basic setup spring rate values and suspension frequency values (please review your previously saved setups)
  • added new dashboard page (CSP feature – use Extra A button)
  • added pit limiter display page (can be overridden by Extra A button)
  • added fog lights support (Extra B button)
  • added some new CSP lights and features to the steering wheel, dashboard and button box

Read the rest of this update entry...
 
The mod is good but there are a couple of little visual things that could be improved and maybe pointing them out may be useful for future updates:
-the carbon fiber on the rear wing is painted on diffuse and thatdoesn't look good at all, the best way is to have the carbon fiber texture as txdetail and then use alpha on the diffuse to show the livery and logos (opacqua alpha) or the carbon fibe underneath (transparent alpha). This way the carbon texture looks higher quality and doesn't have artifacts due to compression.
-the AO preset used for the AO layer on liveries is a bit "dirty" looking on some edges, it could use a better preset for generating AO or to just apply Gaussian Blur in Photoshop to it. (if you use AO 2K for example, bake it 4K, apply gaussian Blur and then scale down to 2K, it will look much better).
-Chrome pins and black plastic should have AO too, basically every material needs it and the difference is nticeable (surely on the metal pins)
-The rims need a better AO preset as well, it's very light right now and with rims not painted in black it shows a bit
 
The mod is good but there are a couple of little visual things that could be improved and maybe pointing them out may be useful for future updates:
-the carbon fiber on the rear wing is painted on diffuse and thatdoesn't look good at all, the best way is to have the carbon fiber texture as txdetail and then use alpha on the diffuse to show the livery and logos (opacqua alpha) or the carbon fibe underneath (transparent alpha). This way the carbon texture looks higher quality and doesn't have artifacts due to compression.
-the AO preset used for the AO layer on liveries is a bit "dirty" looking on some edges, it could use a better preset for generating AO or to just apply Gaussian Blur in Photoshop to it. (if you use AO 2K for example, bake it 4K, apply gaussian Blur and then scale down to 2K, it will look much better).
-Chrome pins and black plastic should have AO too, basically every material needs it and the difference is nticeable (surely on the metal pins)
-The rims need a better AO preset as well, it's very light right now and with rims not painted in black it shows a bit
thx for feedback, if I will ever update the car again I might consider it.
 

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