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Misc Blender ksanim/knh exporter 0.4

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My script doesn't account for the rotation that the fbx exporter does at the root level. The part that's set as "forward: -z forward. up: y up". Cause I would have to copy that entire section of the fbx exporter's settings, and then users would need to manually match them anyway.

Instead it just can't be used on top level objects. Anything animated needs a parent. Doing this (any convenient rotation on the parent) will work.
I see. I thought I had to animate on the empty of the HUB, and that's why I did have that issue, then. I've caster, so I really need the HUB to be tilted how I want.
I can add parents anywhere I want?

At the end I've worked the issue around. Now I export in FBX, with the export settings attached it will export multiple objects animations correctly.
I've taken inspiration from export settings for Unreal Engine that I've seen on the web.
Of course then I've to use ksEditor everytime.
 

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hi, I need help cause i installed the plugin and the export .ksanim isnt there, i tried at least 5 blender versions but didnt work
Same issue. I'm working on my first car mod, and it's a huge learning experience. It sucks to be this far along that I'm ready to animate the driver, but I can't export the animations from Blender. I'm using Blender 3.2.
 
I use 3.2.0 as well so it should be fine, the install process is:
rekYIUM.png

Click "Install" and find the downloaded package.
Search for the plugin
Make sure it's enabled with the checkmark.
 
The add-on is installed, but in the File>export> drop-down menu there is no option to export to assetto corsa .knh or .ksanim. Am I missing something?
 
I think it might be a conflict with another add-on, but it will take some time to troubleshoot. If I find a solution, I'll be sure and post it here.
 

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