Tracks Barxamaior - A Silvela (Fictional rally track)

A couple weeks ago i started working on my first track for assetto, a fictional rally track based on a real life road. The total lenght is 18,9kms but i'll try to do and release first a part of the whole track. This is the first time in my life i do 3d modelling of any kind ^^. Here's what i got so far: the raw lidar mesh (thanks a lot to @wimdes for all the help) and my first models:

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The terrain mesh will also need some further decimating I think to make it lighter for the game. The thinning system results in a point cloud or mesh that's +- easy to handle, but probably still a bit to detailed.
Another suggestion, it's good to give your objects some 'foundation' so light doesn't peep under when it doesn't fit the terrain perfectly
 
First of all, thanks for the support and the recommendations @wimdes @AccAkut

Yeah that house had too much poly count, i was just ****ing around at the time, i remade it from scratch, here it is along with a couple more cool models that need a bit of polishing, i hope to be able to start with the road next week or the following at much
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