Automobilista 2 | December Development Roadmap Released

Paul Jeffrey

Premium
Reiza Studios have released the final development roadmap posting of 2020 for Automobilista 2, once again giving us an interesting peak behind the curtain of development back at Reiza HQ.
  • GT1 content arriving this year.
  • Street tyre physics revised.
  • Spa-Francorchamps confirmed - includes historic layouts.

Roadmap time for the various sim racing games across the spectrum of virtual racing - and today is the turn of Reiza Studios and the AMS 2 title - with plenty of exciting news about updates and content revealed by the popular Brazilian development team....


The development roadmap posting in full:

Greetings everyone - here we are again for our last AMS2 Dev Update of the year!

As mentioned in our previous catch-up earlier this month, we have been working hard to deliver a quite substantial update for AMS2 in our 2020 wrap-up - the whole team has in fact been at it through the Holiday season so far in order to tick as many boxes as we´re able in this update, and we are now in process of rounding it up for release at some point before New Year´s eve.

To ease the suspense, we decided to bring this Dev Update forward a bit in order to give you all a glimpse into what you may expect for this final AMS2 update of 2020 - hope you enjoy it!

Back to the 90's with GT1 cars
AMS 2 Roadmap 1.JPG


On the content front, the highlight of the new update is the adittion of the 90s GT1 Series, with 3 iconic models (Mercedes CLK LM, Porsche 911 GT1 & Mclaren F1 GTR LT) arriving for AMS2 to bring what many believe to be one of the golden eras in sports car racing back to life!

These late 90s GT1 cars are some of the most exciting race cars ever - we felt very strongly about having them in AMS2 and getting their essence properly represented, and feedback in Beta testing so far seem to suggest we´re on the right track to achieve that.

The GT1s should probably be the highlight of this release but it´s not all - the update will also feature the legendary Mclaren F1 LM - the special edition of the already iconic supercar following its success at Le Mans. With 671 hp, the F1 LM is a mighty machine and to this day the ultimate enbodiment of what a Supercar should be.

AMS 2 Roadmap 2.jpg


s the tyre slogan goes, power is nothing without control and that certainly applies to the enjoyment of powerful sim racing cars as well - with that in mind we have thoroughly revised our street tyre physics in order to make the experience of driving a Mclaren F1 properly challenging, without being frustrating - these changes likewise benefit the Ultima GTR and Camaro SS with which the F1 will share the Street Cars category in the game.

The update in fact features a pretty substantial physics revamp, with all cars receiving updates to an extent or another, so you may want to revisit some of the oldies too!

Spa-Francorchamps Arriving for Automobilista 2!

The physics developments are obviously great value, and it´s in the most challenging corners that they become most noticeable - all the better then that this update will be the one to feature a track with no shortage of such corners, the epic Spa-Francorchamps!

AMS 2 Roadmap 3.png

The circuit originally made out of 14km of public roads linking various charming pictoresque villages deep into the Belgian countryside was eventually shortened to its current 7k, but retained much of its flair. Over the past few decades, Spa has become the quintessential race track on the international motorsports scene and arguably the overall favorite for both real and virtual racers alike. It´s only fitting then that possibly our most significant AMS2 update will also be the one to see its arrival to the sim.

The track team is still working hard as they have been all year in order to complete the track in its full glory - it is already in great shape but we wanted to cover some more ground on the art front before producing preview screenies, unfortunately none quite made it in time for this dev update.

We will indeed be running out the clock this month in order to get the track ready for release, and at this point it´s still possible we will opt to release the game update first, with the track coming a few days later - in any case you may expect our track team to continue to pour extra details into it in the days following its release, as they have in other recent releases.

Also worth reminding that even though the Spa DLC and the packs that include them will also see historical variants added to the pack at no extra cost, this initial release will only feature the Modern track as it is today - the 1991 layout should follow by February, with the 1970s 14km version coming later on in 2021.

AMS2 DLC Policy Moving Forward

The release of Spa will be another major milestone on the big plans we have mapped out for AMS2, many of which yet to come to surface. We love what we do and feel privileged to be able to do it, so we always strive to make our work as accessible as we are able to those who share our passion - even though these are already relatively inexpensive products, we do realise that these are specially tough times and that sometimes even small amounts of disposable income can be in short supply.

At the same time, AMS2 does feature many premium cars and tracks now which are quite costly to license and produce - sometimes releasing them as DLCs are the only viable way for us to offer them, and that will be increasingly the case as we go into 2021 and the arrivals of some major Expansion Packs.

Looking to best concile that reality with our wish to keep AMS2 as accessible as we can manage, we are opting to leave DLC tracks available for all users when running single player championships that feature those tracks. We are also evaluating a way to make DLC tracks available for all users in multiplayer races when joining as a client (this however most likely won´t be implemented in time for this upcoming release).

DLC tracks will remain exclusively available for owners in other game modes, when creating a multiplayer session and eventually for users who wish to add them when creating custom single player championship seasons.

Please keep in mind this may change as things evolve over the course of AMS2 development, so if you enjoy the game and want to see it continue to grow don´t miss out on grabbing the DLCs if and when you have the chance, specially during the seasonal Steam sales as the one currently ongoing

Core Game Developments

That covers the content side of things, but the upcoming update features a lot more in core game developments - besides the aforementioned physics revisions, below are some of the other highlights to look forward to:

The User Interface has received a very nice cosmetic facelift and all background screens are now available in up to 4K resolution.

We have implemented some much-requested quality-of-life features such as options to customize camera position and FFB Gain per vehicle.

While there has been no further developments to the Camera System in this update, we have revised a lot of our content to address issues with track surfaces and / or car suspension when these were contributing to an excessive amount of oscillations in cockpit view; while it remains important to tune your camera options to your personal preferences and some track / car combos make for inherently bumpy rides, we expect issues on the content side of things to have been greatly minimised.

AI Development has continued to be one of our top priorities, with a lot of AI performance callibration passes in parallel to the ongoing physics revisions, along with some further AI behavior code developments. We are now looking into the AI behavior under blue flags to improve their ability navigating traffic in multiclass races, most improvements will probably only make it in for our next update late in January but some early developments may possibly arrive already on this release.

On the Multiplayer front, we have made some valuable adjustments to the netcode in order to improve reliability in close racing, with Multiplayer tests in AMS2 Beta so far seeming to confirm good gains have been made.

Championship Mode will receive a big boost with several new championships being included in the next update both for the real and fictional series included in the game.

The Custom Championship tool which had been planned as one of the highlights of this update unfortunately won´t quite make it in time for this release - even though the structure for users to create and configure their own championshp seasons is mostly in place, it still needs a few more weeks of work for all customization options to be supported and for the feature to be fully tested - thus we´re opting to keep working on it a bit longer to include it a more feature-complete version next month.

The Custom Livery system has received some further tweaks and a complete template package for all cars in the game will finally be available in time for the update deployment.

Last but not least, we have some very cool developments coming up to further boost the value of the superb Weather System in the Madness engine - the first of these featuring in our next update is a more accurate probability system when running Random weather in a session, which ensures weather variations are more realistic to the climate of the track´s location - this allows for setting up races with unenscripted weather, without the risk of running into unlikely weather variations.

AMS 2 Roadmap 4.jpg


This is the first of several interesting developments incoming on the weather system front in future updates - more to come!


So Long 2020 - Here We Go 2021!

This update will conclude the work done in the first year of AMS2´s dev cycle - 2020 has obviously proved a challenging year on many levels for many people in all walks of life, so we´re pretty relieved to have made it through and delivered on the majority of our plans for the year - we like to think the game has seen considerable progress made in all fronts since its release, and we´re very pleased with its overall status as of this upcoming update.

At the same time, we remain aware there is a lot of work still to do in order for AMS2 to fulfill its great potential and to make it attractive to a wider range of sim racers - we go into 2021 with that goal firmly in mind, and confident that by this time next year we´ll have moved considerably closer to it. This is still just the beginning!

An updated 2021 roadmap will have to wait a little longer as we have been fully consumed by the ongoing work on this next update, but we should have a lot of interesting news to share already by the end of next month - stay tuned!

AMS 2 Roadmap 5.jpg


For now, we´d like to thank everyone who have been along with us on this ride so far, and wish you all a very healthy and Happy New Year in 2021 - may it fulfill all its promises!



Original Source: Reiza Studios.

AMS2 questions? No worries, check out the AMS 2 sub forum here at RaceDepartment - start a new thread and let the answers roll in!

AMS 2 Footer.jpg
 
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I see 'The new political effect' is finally making it's way to simracing.
People getting really mad and lashing out when others rile them up by telling them they're paying for other people's stuff.
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Reiza has the right to do with THEIR content, what ever they will.
Stop with this sense of entitlement.
 
I think he have become spoilt by what is currently available but at the same time frustrated that despite all the sims having some element most people agree is the best, none of them can put the whole package together.

I want the graphics of the Madness Engine in VR, the sound of Raceroom, the feel of RF2 and the content of modded AC. AMS2 is still hitting near enough to those bases to be a great overall package.

Back in the day I thought GPL was the best thing I'd ever seen. What did you get for your money? 9 tracks and 7 cars. Now we are moaning about sims with many times the content and in inflationary terms we are paying less than ever. You can get ACC for £9.50 on Cdkeys!!
 
Already wrote this in the Reiza forums, but i want to repeat it again here:

That growing toxicity on some gaming and sim racing "communities" became quite bad in the past few years and to be honest: That's part of the reason i'm not spending too much time on forums and other social platforms anymore. I love gaming and i love sim racing, but some people just make me feel ashamed of my hobby.

I'm aware no sim is perfect, but i love almost all of them. AMS 1, AMS 2, rF2, AC, ACC, R3E, iRacing, Dirt Rally 2.0, even Project CARS 2 can be very fun to drive with the right cars on the right tracks. They all have their strengths and weaknesses. But all that mourning all the time, especially on steam forums and here on race department is really taking the fun out of it. It's absolutely okay to criticize specific issues in a civilized manner, but some people just want to spread bad vibes.

The whole internet that feels more and more toxic every year and sometimes i just wanna pull that internet cable out of it's socket and read a good book.
 
Already wrote this in the Reiza forums, but i want to repeat it again here:

That growing toxicity on some gaming and sim racing "communities" became quite bad in the past few years and to be honest: That's part of the reason i'm not spending too much time on forums and other social platforms anymore. I love gaming and i love sim racing, but some people just make me feel ashamed of my hobby.

I'm aware no sim is perfect, but i love almost all of them. AMS 1, AMS 2, rF2, AC, ACC, R3E, iRacing, Dirt Rally 2.0, even Project CARS 2 can be very fun to drive with the right cars on the right tracks. They all have their strengths and weaknesses. But all that mourning all the time, especially on steam forums and here on race department is really taking the fun out of it. It's absolutely okay to criticize specific issues in a civilized manner, but some people just want to spread bad vibes.

The whole internet that feels more and more toxic every year and sometimes i just wanna pull that internet cable out of it's socket and read a good book.

Sometimes it feels like there is a lot of negativity out there but I can tell you forums are no better or worse than the ones I was posting on in the early 2000s. Whether it is Twitter,racing or sim forums there are always an element of trolls & complainers who do not know how to express theirselves in a productive & constructive way.Just remind yourself,it is not real life & you would probably walk away from someone saying this sort of stuff in real life.There is a silent majority out there who dont post,dont read forums & just use the sims.
I would not worry about any toxicity in sim racing.It is nothing unique,it occurs in all sorts of hobbies where people feel very strongly & are passionate about their hobby.
 
For my part, I am enjoying this sim; for me once the custom championships are in and those amazing modders get some skins done for championships, I'm confident the physics will be awesome and they are already very enjoyable. I trust Reiza and for good reason. They are awesome. Can they do no wrong? Ofcourse they can, what a shallow premise.

On the point of toxicity in the forums, it works like this: Person X has one goal: To receive as much attention as possible, positive or negative. Person X finds the area online where they can get the best results and makes comments for greatest reaction. When a dog or a toddler gets no attention by being good, they will get attention being bad. They are starving for this supply.

When they receive a rational or angry or a hurt response from someone who was offended or annoyed, they receive their narcissistic supply which was the real goal. Their original comment was in no way a genuine complaint, it is simply a sad game for attention. Thus the phrase: don't feed the trolls. Read it, smile and forget it. The trolls shrivels up and dissapears. Without attention they do no exist. Poor trolls :( This is the very reason they are desperate for attention.
 
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I have no problems with Reiza updating PCARS assets in a better game, especially as PC3 was such a let down.

The bigger pity IMO is that they obviously will struggle to license a large portion of the content SMS managed, the more 'expensive' brands like Ferrari and Jaguar seem somewhat out of reach (and no hints at the likes of Nissan or Ford) so we may end up with a few eras of cars that have quality but really lack depth. If AMS2 had the same carlist as PC2 I'd be ecstatic.

GT1 is a good one though, as they have the 3 main cars from the '98 season and with ~2000 Spa, Silverstone, Hockenheim and hopefully more to come we'll have suitably immersive tracks too. My fingers are crossed for a Panoz to find its way to the Racing USA DLC next year.

I certainly have no issues with their amends to the DLC model and I applaud them for taking steps to get more players into the game. There's a HUGE difference between being able to play a specific track in a fixed-format championship and in single races/custom championships, so I really don't see what the issue is.

Anyway, the game has progressed nicely in terms of the offline gameplay, but I'm still struggling to sink much time into it
- it's a good package but lacking in USPs to me at the moment; Raceroom is winning in AI (I'm 100% SP at the moment, so this is key) and audio and AC is winning in terms of classic ('60s) content that I want to drive on immersive tracks. Content-wise, can't fault Reiza's GT car list (although always happy to see more obviously) but the classic touring cars was a let down personally, the only real pairing being the two '90s Group A cars.

So for me, I hope to see the game's offering of 'classics' expand next year. With a historic Nurburgring and Spa in the offing, but likely the best part of a year away, and several other DLC/FLC packs (including two historic track packs, one unannounced new pack and at least two Group C cars), feels I'll be waiting a while, but will enjoy following along and playing the odd race in the meanwhile.

Because when it's good, it's good - one of my favourite sim experiences this year was running the 'Retro Gen 1' at Kyalami Historic - I just want to be able to do more of that please, instead of something completely different like rallycross or street car driving...
 
While there has been no further developments to the Camera System in this update, we have revised a lot of our content to address issues with track surfaces and / or car suspension when these were contributing to an excessive amount of oscillations in cockpit view; while it remains important to tune your camera options to your personal preferences and some track / car combos make for inherently bumpy rides, we expect issues on the content side of things to have been greatly minimised.

I am very happy that this is being addressed, as it prevented me from using the sim for an length of time.
 
So Spa come out and you fire up MP to play it for free and you want to drive Reiza Formula V10 but all everyone is driving is GT3, how are you going to get to enjoy that beautiful V10 on Spa now? Just keep refreshing hoping someone will select the V10 or settle for GT3 or buy the DLC so you can enjoy any car YOU want?

Every single Sim we drive has the same content so I'm not sure why people are bothered where the assets come from as long as they are legal and of great quality, all of which AMS2 content is, only it is made better that the original source.
I don't play AMS2 multiplayer. It's not that I didn't try, just that it's all broken. If Reiza want more people playing AMS2's multiplayer, MAYBE they could try to make it work... should be a good start. And improve it, also could be a good strategy to save the game.

Don't matter what content the game have if you can't use it. And AC RSR, an indie mod, still beat hard on AMS2 MP. It can say a lot about Reiza's priorities. Still, my favourite car ingame (the Copa Classic Gol), go broken on last update... so, instead of work on fix the game and put the right features in place, they fck up what is working and mess with how their business model is working. But, ok... all the 244 people (Steam.db) that still play the game are defending it fiercely on internet foruns... yeeeeeeeeyyyyy.
 
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Considering AMS2 has expansive SP plans and is looking to build its MP player base, without a subscription model, brilliant move.

I don't see limited DLC access devaluing my season pass any more than a sale would. It has nothing to do with me. I wanted unfettered access with my purchase and that's what I got.

Say a guy only wants to play Championship mode. It would be kind of strange to sell him the game and them ramrod him into purchasing the DLCs to fill out the season. I didn't read that this offer would be available to a "Custom Championship" either.

Also, we all know how great it is to be in a good MP lobby. Who wants to deal with the rigamarole of who has what DLC during a great session? I envision hosts being able to title their lobby "Full DLC" or something like that. And Non-DLC owners wouldn't be able to do this. It would be frustrating to build a Lobby without the DLCs and almost equally frustrating to manage a good lobby if people don't have access to the tracks.
 
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Considering AMS2 has expansive SP plans and is looking to build its MP player base, without a subscription model, brilliant move.

I don't see limited DLC access devaluing my season pass any more than a sale would. It has nothing to do with me. I wanted unfettered access with my purchase and that's what I got.

Say a guy only wants to play Championship mode. It would be kind of strange to sell him the game and them ramrod him into purchasing the DLCs to fill out the season. I didn't read that this offer would be available to a "Custom Championship" either.

Also, we all know how great it is to be in a good MP lobby. Who wants to deal with the rigamarole of who has what DLC during a great session? I envision hosts being able to title their lobby "Full DLC" or something like that. And Non-DLC owners wouldn't be able to do this. It would be frustrating to build a Lobby without the DLCs.
Codemasters
 
I've just loaded up AMS2 after a break from racing (been in MSFS for a month).

Had a great few races, FFB was really good, AI decent enough, VR top notch and sound decent. The car moved as i expected it too, also had different weather variants. Basically it was good fun and well done!

Looking forward to the update and the new cars and track to drive! we are lucky to have such great sims available for such low costs.

Can never understand why people talk to others on this site in such an aggressive way sometimes, we are all into the same thing, the guys that make these sims love racing and sims, they want to make the best thing possible for us all to play, we are all on the same side.

Some of the comments previously are not worded very friendly imo, which isnt needed as its all supposed to be fun.

The new DLC looks good and i dont mind newcomers having a go at the tracks in champ mode, i think supporting studios like Reiza (and all the others that make sims) is a good thing, keeps our hobby active :)
 
Looking forward to update Reiza. AMS2, the only SIM I can run on max settings with or without VR, great weather, day to night races with no FPS drops, unique cars/tracks in addition to the popular variety, an AI and default FFB that keeps getting better, and a dev committed to updates and communication. A lot to like and appreciate. Can't wait for what's coming in 2021, if past behavior is a predictor of future behavior it's all good.
 
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