Automobilista 2 | December Development Roadmap Released

Paul Jeffrey

Premium
Reiza Studios have released the final development roadmap posting of 2020 for Automobilista 2, once again giving us an interesting peak behind the curtain of development back at Reiza HQ.
  • GT1 content arriving this year.
  • Street tyre physics revised.
  • Spa-Francorchamps confirmed - includes historic layouts.

Roadmap time for the various sim racing games across the spectrum of virtual racing - and today is the turn of Reiza Studios and the AMS 2 title - with plenty of exciting news about updates and content revealed by the popular Brazilian development team....


The development roadmap posting in full:

Greetings everyone - here we are again for our last AMS2 Dev Update of the year!

As mentioned in our previous catch-up earlier this month, we have been working hard to deliver a quite substantial update for AMS2 in our 2020 wrap-up - the whole team has in fact been at it through the Holiday season so far in order to tick as many boxes as we´re able in this update, and we are now in process of rounding it up for release at some point before New Year´s eve.

To ease the suspense, we decided to bring this Dev Update forward a bit in order to give you all a glimpse into what you may expect for this final AMS2 update of 2020 - hope you enjoy it!

Back to the 90's with GT1 cars
AMS 2 Roadmap 1.JPG


On the content front, the highlight of the new update is the adittion of the 90s GT1 Series, with 3 iconic models (Mercedes CLK LM, Porsche 911 GT1 & Mclaren F1 GTR LT) arriving for AMS2 to bring what many believe to be one of the golden eras in sports car racing back to life!

These late 90s GT1 cars are some of the most exciting race cars ever - we felt very strongly about having them in AMS2 and getting their essence properly represented, and feedback in Beta testing so far seem to suggest we´re on the right track to achieve that.

The GT1s should probably be the highlight of this release but it´s not all - the update will also feature the legendary Mclaren F1 LM - the special edition of the already iconic supercar following its success at Le Mans. With 671 hp, the F1 LM is a mighty machine and to this day the ultimate enbodiment of what a Supercar should be.

AMS 2 Roadmap 2.jpg


s the tyre slogan goes, power is nothing without control and that certainly applies to the enjoyment of powerful sim racing cars as well - with that in mind we have thoroughly revised our street tyre physics in order to make the experience of driving a Mclaren F1 properly challenging, without being frustrating - these changes likewise benefit the Ultima GTR and Camaro SS with which the F1 will share the Street Cars category in the game.

The update in fact features a pretty substantial physics revamp, with all cars receiving updates to an extent or another, so you may want to revisit some of the oldies too!

Spa-Francorchamps Arriving for Automobilista 2!

The physics developments are obviously great value, and it´s in the most challenging corners that they become most noticeable - all the better then that this update will be the one to feature a track with no shortage of such corners, the epic Spa-Francorchamps!

AMS 2 Roadmap 3.png

The circuit originally made out of 14km of public roads linking various charming pictoresque villages deep into the Belgian countryside was eventually shortened to its current 7k, but retained much of its flair. Over the past few decades, Spa has become the quintessential race track on the international motorsports scene and arguably the overall favorite for both real and virtual racers alike. It´s only fitting then that possibly our most significant AMS2 update will also be the one to see its arrival to the sim.

The track team is still working hard as they have been all year in order to complete the track in its full glory - it is already in great shape but we wanted to cover some more ground on the art front before producing preview screenies, unfortunately none quite made it in time for this dev update.

We will indeed be running out the clock this month in order to get the track ready for release, and at this point it´s still possible we will opt to release the game update first, with the track coming a few days later - in any case you may expect our track team to continue to pour extra details into it in the days following its release, as they have in other recent releases.

Also worth reminding that even though the Spa DLC and the packs that include them will also see historical variants added to the pack at no extra cost, this initial release will only feature the Modern track as it is today - the 1991 layout should follow by February, with the 1970s 14km version coming later on in 2021.

AMS2 DLC Policy Moving Forward

The release of Spa will be another major milestone on the big plans we have mapped out for AMS2, many of which yet to come to surface. We love what we do and feel privileged to be able to do it, so we always strive to make our work as accessible as we are able to those who share our passion - even though these are already relatively inexpensive products, we do realise that these are specially tough times and that sometimes even small amounts of disposable income can be in short supply.

At the same time, AMS2 does feature many premium cars and tracks now which are quite costly to license and produce - sometimes releasing them as DLCs are the only viable way for us to offer them, and that will be increasingly the case as we go into 2021 and the arrivals of some major Expansion Packs.

Looking to best concile that reality with our wish to keep AMS2 as accessible as we can manage, we are opting to leave DLC tracks available for all users when running single player championships that feature those tracks. We are also evaluating a way to make DLC tracks available for all users in multiplayer races when joining as a client (this however most likely won´t be implemented in time for this upcoming release).

DLC tracks will remain exclusively available for owners in other game modes, when creating a multiplayer session and eventually for users who wish to add them when creating custom single player championship seasons.

Please keep in mind this may change as things evolve over the course of AMS2 development, so if you enjoy the game and want to see it continue to grow don´t miss out on grabbing the DLCs if and when you have the chance, specially during the seasonal Steam sales as the one currently ongoing

Core Game Developments

That covers the content side of things, but the upcoming update features a lot more in core game developments - besides the aforementioned physics revisions, below are some of the other highlights to look forward to:

The User Interface has received a very nice cosmetic facelift and all background screens are now available in up to 4K resolution.

We have implemented some much-requested quality-of-life features such as options to customize camera position and FFB Gain per vehicle.

While there has been no further developments to the Camera System in this update, we have revised a lot of our content to address issues with track surfaces and / or car suspension when these were contributing to an excessive amount of oscillations in cockpit view; while it remains important to tune your camera options to your personal preferences and some track / car combos make for inherently bumpy rides, we expect issues on the content side of things to have been greatly minimised.

AI Development has continued to be one of our top priorities, with a lot of AI performance callibration passes in parallel to the ongoing physics revisions, along with some further AI behavior code developments. We are now looking into the AI behavior under blue flags to improve their ability navigating traffic in multiclass races, most improvements will probably only make it in for our next update late in January but some early developments may possibly arrive already on this release.

On the Multiplayer front, we have made some valuable adjustments to the netcode in order to improve reliability in close racing, with Multiplayer tests in AMS2 Beta so far seeming to confirm good gains have been made.

Championship Mode will receive a big boost with several new championships being included in the next update both for the real and fictional series included in the game.

The Custom Championship tool which had been planned as one of the highlights of this update unfortunately won´t quite make it in time for this release - even though the structure for users to create and configure their own championshp seasons is mostly in place, it still needs a few more weeks of work for all customization options to be supported and for the feature to be fully tested - thus we´re opting to keep working on it a bit longer to include it a more feature-complete version next month.

The Custom Livery system has received some further tweaks and a complete template package for all cars in the game will finally be available in time for the update deployment.

Last but not least, we have some very cool developments coming up to further boost the value of the superb Weather System in the Madness engine - the first of these featuring in our next update is a more accurate probability system when running Random weather in a session, which ensures weather variations are more realistic to the climate of the track´s location - this allows for setting up races with unenscripted weather, without the risk of running into unlikely weather variations.

AMS 2 Roadmap 4.jpg


This is the first of several interesting developments incoming on the weather system front in future updates - more to come!


So Long 2020 - Here We Go 2021!

This update will conclude the work done in the first year of AMS2´s dev cycle - 2020 has obviously proved a challenging year on many levels for many people in all walks of life, so we´re pretty relieved to have made it through and delivered on the majority of our plans for the year - we like to think the game has seen considerable progress made in all fronts since its release, and we´re very pleased with its overall status as of this upcoming update.

At the same time, we remain aware there is a lot of work still to do in order for AMS2 to fulfill its great potential and to make it attractive to a wider range of sim racers - we go into 2021 with that goal firmly in mind, and confident that by this time next year we´ll have moved considerably closer to it. This is still just the beginning!

An updated 2021 roadmap will have to wait a little longer as we have been fully consumed by the ongoing work on this next update, but we should have a lot of interesting news to share already by the end of next month - stay tuned!

AMS 2 Roadmap 5.jpg


For now, we´d like to thank everyone who have been along with us on this ride so far, and wish you all a very healthy and Happy New Year in 2021 - may it fulfill all its promises!



Original Source: Reiza Studios.

AMS2 questions? No worries, check out the AMS 2 sub forum here at RaceDepartment - start a new thread and let the answers roll in!

AMS 2 Footer.jpg
 
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for some weird reason i look out pc2 current players and was amazed, over 1200, i guess reiza devs think mmm what if better go with madnes engine they still have plenty of active users, whta could go wrong, well i dont know but ams2 always its empty, so far i can find and enjoy (most of the time) a multiplayer race in r3e, btw good xmas update.

wonder why a bug old simcade have more people that ams2 also the price of the season pass was ridiculous too
 
wonder why a bug old simcade have more people that ams2 also the price of the season pass was ridiculous too
Because it is one of the most flexible games out there to simply have some fun with friends online, in ways that "serious" Games can or do not want to deliver. The driving physics model is good enough, and with a few tweaks, like custom car setups and custom FFB, it's quite decent in terms of percieved realism and at least definately more fun than Assetto Corsa.
 
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It was already posted, that they got the rights from SMS to reuse some of their models.
Licensing is another story. You must license to the license owner w/ or w/o SMS models.

Custom skins are now officially supported.
Modding in case of tracks/cars is not supported, but from an interview with Renato, they will not restrict it.

1. They had to go through SMS and the licensors to get the cars into the game.
2. What about the crash physics?
 
If what reiza has done will attract more people that I would be able to play with it is ok.
I would not complain about being a payer on the season pass. I never showed off about having a season pass here or there
Besides if this works; reiza will be able to create more quality content and support the game for a long time.
Don’t be an *** ho** and do not devitalize the developer. You bought it to enjoy it is not a whip given into your hands to do whatever you want.
About the content; is there a some written rule that states “the best model is freshly created model” ? Pc2 has never suffered about the content quality, it has suffered lack of interest even on the obvious bugs and user feedback.
I think the time for bringing back the PC2 has come. So where all those PC2 fans that I’m not able to see in AMS2 lobbies
 
So where all those PC2 fans that I’m not able to see in AMS2 lobbies
Idling around and waiting for Reiza to release a version of AMS that at least is on par with PC2 playability and options. I play it a few minutes after every update to see the progress, 10 h in total so far. Servers in AMS2 are empty. So I return to PC2 for a leisure "Touristenfahrten" evening with a "underpowered" Renault Clio.
There I will find a lot of regulars to compete in silly, but entertaining, multiclass "road rage".

At that specific point, when there is no reason to fall back to AC or PC2, that's the day when AMS2 might finally lift off.

That day is still far. I prefer stuff like Group A, V-GTA/B and Rally Group B, basically anything build before 2000. I love Sims that give me the oportunity to drive the cars that were state of the art in my youth. Im bored by Formula and GT3/GT4 cars. Currently only original AC and PC1/2 deliver what I want for a driving sim game.
 
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wonder why a bug old simcade have more people that ams2 also the price of the season pass was ridiculous too

The niche of sim-racing is still tiny compared to titles like GTS, PC2 where the producers target to sell mio of copies.
There are way too little people playing, probably for different reasons like rather playing SP, or AMS2 is not their main-sim, not happy with the quality and so on. But this is not an AMS2 specific topic. Each of the sims have to fight to offer Online-MP modes where people meet and always find some guys to race. Except for iR. But things becoming better for the others, due to a growing market, improving products quality and providing new online features.
 
It feels like no matter what Reiza does, people are always complaining. I hope Renato and the rest of his crew don't get too down because of these people, AMS 2 is an excellent sim with a bright future ahead. The negativity surrounding their game is bizarre, I don't remember seeing anything like this. And worst: totally undeserved. He's always here helping with our questions, AMS2 has a clear and coherent development roadmap and the improvements Reiza have been able to do in less the one year (with COVID and all) since the official release is beyond what I've seen with its competitors.

Anyway, it's a shame, but this tells more about the simracing community and this site than about Reiza and AMS2.

Keep up the good work, Reiza.
 
I was about to buy the Spa DLC, but now I will wait. It's not like I'm just cursing the Reiza's folks... I still supporting it (I bought the game on early access and all DLCs as soon as available) and really cheer for them... but they are doing it all wrong and fell very lost. Why should I pay for new content if it's free for everybody? They are shooting their own feet.
So Spa come out and you fire up MP to play it for free and you want to drive Reiza Formula V10 but all everyone is driving is GT3, how are you going to get to enjoy that beautiful V10 on Spa now? Just keep refreshing hoping someone will select the V10 or settle for GT3 or buy the DLC so you can enjoy any car YOU want?

Every single Sim we drive has the same content so I'm not sure why people are bothered where the assets come from as long as they are legal and of great quality, all of which AMS2 content is, only it is made better that the original source.
 
It feels like no matter what Reiza does, people are always complaining. I hope Renato and the rest of his crew don't get too down because of these people, AMS 2 is an excellent sim with a bright future ahead. The negativity surrounding their game is bizarre, I don't remember seeing anything like this. And worst: totally undeserved. He's always here helping with our questions, AMS2 has a clear and coherent development roadmap and the improvements Reiza have been able to do in less the one year (with COVID and all) since the official release is beyond what I've seen with its competitors.

Anyway, it's a shame, but this tells more about the simracing community and this site than about Reiza and AMS2.

Keep up the good work, Reiza.
HAHA Sad but true. And i don't even want to mention the word "conspiracy". Nowadays Competition is real, though.
 
I agree with pretty much everything you said in your post. However, before bitching about "RD topics" you should probably take a look at your own forums. Plenty of trolling about the very same issues over there, but with less moderation.
I disagree with your comment, this place is littered with disrespect and trolling and only the less known people seem to be moderated. This thread is already 150 comments with many of the same people spewing the same boring comments.
Many of the comments in the Reiza thread are more respected and sure they are asking questions but also able to understand the point Renato is trying to make, here it's like talking to a group of stubborn children.
 
I agree with pretty much everything you said in your post. However, before bitching about "RD topics" you should probably take a look at your own forums. Plenty of trolling about the very same issues over there, but with less moderation.

There's moderation here?! Where!? Sorry Goffik but RD has long since been a toxic environment especially where news threads are concerned. My ignore list grows long but the trolling, disrespect and outright patheticness of the "RD Haters Club" continues unabated.

As for the AMS2 forums I've been there since the beginning and have never seen the levels of toxicity that this place serves up, open your eyes mate, please.
 
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By all means apply to become RD's dedicated AMS 2 forum moderator, if you think you can do better. Then you can spend hours of your free time trawling through the hundreds of posts every time a patch is released, trying to find and remove anything and everything that can be seen as insulting, offensive, berating, flaming, hating, fanboyism or anything else derogatory, annoying or potentially inflammatory. You can also enjoy the delight of being public enemy #1 every time you moderate something, putting up with the public and PM'd hate and abuse that comes with it.

Or does that not sound like your cup of tea?

I'm sorry but I haven't seen much evidence of this actually happening over the years I've been here, the same trolls from years ago are still here today doing the same thing with only the very harshest dealt with. You maybe clean up some which is great, but a vast majority clearly remain, maybe it's not your cup of tea after all (quite why anyone would want to be a mod on RD baffles me!).

RD needs a stricter posting policy, but alas the Hits are what's required and arguments in 100+post threads bring in those hits, it's the RD way eh!?
 
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