Avid Chronic Racing | Team Principal
- Dec 24, 2013
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I think this is better than Racerfactor version.I seem to remember someone talking about the racefactor version some time ago. Are there bugs with this version? I tried it the other day and it seemed alright but I can't remember if there was a reason why we couldn't use this?
Yes there 2 places where it is really bad. First one is at the second corner when you come uphill. There is a massive amount of trees. However I think it are the tribunes where many people are standing on...they also took a lot of fps in bahrain but with low track detrails it was ok. The second position is the 2nd last corner again a tribune and lot of trees...Last corner is on the edge for me...Maybe you can have a look at those placesIt could be the trees as there are thousands of them. Is there any special place where FPS drop occurs? Otherwise this track is quite light, no reflections even yet.
Lol I hope you are kidding. The racefactor layout is built in 2001 for ISI F1 2001 game, it's the most inaccurate layout I've ever seen with ruler drawn huge uphills and downhills, everything is completely wrong about it. Plus it is has unfixable bugs apparently http://www.racedepartment.com/threads/fsr-2015-calendar.101004/page-5#post-1989051.I beg you to use RaceFactor version. Please. I was really looking forward to finally race Austria again, but if we use the current model, I don't really see any point in testing.
I will remove trees from medium and low detail levels, but I can't work on these tracks 24/7. Shadows off etc should help a bit in the meantime. I will make notes about bugs and try to fix these after tomorrow's test.JES, I beg to reduce the objects around. Many trees and buildings which could be removed. Not all of them, ofcourse.