Assetto Corsa Competizione | V1.7 And British Pack DLC Now Available

Paul Jeffrey

Premium
Kunos Simulazioni have released the much anticipated V1.7 Assetto Corsa Competizione update today, adding a raft of new fixes and features alongside the exciting British GT Pack DLC for the sim.
  • V1,7 adds multiclass offline AI racing.
  • British GT Pack DLC available.

It's here! The new build, the new tracks and the debut of British GT racing have all arrived for Assetto Corsa Competizione this evening, and should be available to download / purchase now!

British GT Pack DLC | Trying out the new tracks in the ACC launch event: Click here

So, what does this new update contain I hear you ask? Well, read on to find out...

ACC BGT PAck 2.jpg


GENERAL:
- British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.
- British GT championship season added, available as part of the DLC.
- British GT 2019 season GT3 liveries available as bonus content for all players.
- British GT 2019 season GT4 liveries available as bonus content for owners of the GT4 European Series DLC.
- British GT 2019 in-game single-player season with base-content tracks available for all players.
- British GT 2020 liveries that were previously released as bonus content are regrouped into the British GT season and remain available for all players.

GAMEPLAY:
- Added new game modes specific to the British GT season (playable as single race or via championship mode).
- AI - added multiclass support for single player races with AI (exclusive to the British GT season).
- AI - grouped qualifying in multiclass race weekends (when the session is set to 10 minutes or more).
- AI - tweaked scaling of "accelerated" session results when skipping sessions.
- AI - tweaked pace on wet track, reduced cornering ability in the wet.
- AI - regular blue flag behaviour disabled when GT3 cars are lapping GT4s.
- AI - increased driver error possibility in wet weather.
- Tweaked AI genome on Kyalami.
- Pit box assignment now starts from the pit exit at Spa to reduce outlap time.
- Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.
- Fix for saving game while standing in the pitbox.
- Fixed potentially corrupted driving camera view after pressing look-behind and camera cycle inputs simultaneously or during session transitions.
- Fixed an occasional game crash caused by sparks emitters.

UI:
- Added British GT season selection item.
- Server List - re-organization and extra optional filtering for the lobby page.
Dual mode: using filters will query the entire server list, while not using filters will only list the 100 weighted servers as before.
Note that using the filters might result in a slower server list query due to higher data load.
- Server List - trigger request of only immediately accessible servers when appropriate.
- Server List - pulse the refresh list button whenever the list should be refreshed
When toggling from filtered/sorted full-server list mode to default 100 weighted server list.
- Server List - refresh button focus steal fix with mouseover.
- MFD - added new widget item in the MFD for last lap, lap count, time remaining.
MFD now shows all vital racing information, allowing for a more compact racing HUD per user preference.
- Garage screen - added track name and season on the garage screen under server name inside the server.
- Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).
- Added virtual mirror size and vertical positioning offset adjustment via hud.json (virtualMirrorSize and virtualMirrorVerticalOffset).
- Localization updates in various langauges.
- Added missing texts to the "How to improve" section of the ratings profile.
- Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment page.
- Championship page - AI skill and aggression exposed per championship round.
- Removed standings from replay HUD definition - instead, standings added as page widget that is now navigable with controller/keyboard and visible in VR.
- Minor restyling of the pedals widget - original functionality of input/full input indicators restored.
- Fixed Next/Skip Session entry in Pause menu depending on whether session is active or inactive.
- Styling changes to brand/team selection tiles.
- Team selection in MP now indicates series participation.

PHYSICS:
- Added backend support for British GT BOP.
NOTE: the British GT season has its own specific BOP for shared tracks (Silverstone, Brands Hatch and Spa) when in single player (only when played through the British GT season in the UI).
In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use the GT World Challenge and GT4 European Series BOP.
- Fixed unintended asymmetrical setup presets on various cars.
- BOP-regulated fuel tank limitation implemented in 2020-season Paul Ricard and Spa, values set for all cars.
- Improved vehicle ground collision simulation.
- Improved rev limiter behaviour of the AMR V8 Vantage GT3, AMR V12 Vantage GT3 and Lexus RC F GT3.
- Improved heat generation versus tyre volume, wear, pressure influence for all GT3 and GT4 wet tyres.
Potentially improves the handling of lighter, mid-engined cars in the rain.
Improves the durability of wet tyres in light-moderate wet conditions.
- Fixed front-rear inconsistency in cold wet tyre temperatures on the Audi R8 GT4 and Maserati GT4.
- Reduced settling time when adjusting the suspension of the Honda NSX GT3 Evo and Lamborghini Huracán GT3.
- Improved the influence of ambient conditions on water dissipation in the dynamic track model.
- Fixed an issue with cloud level incorrectly influencing water dissipation during night hours.
- Minor adjustments to the dynamic weather scaling (both single and multiplayer).
Wider cloud variation, lower potential rain deviation from base and lowered maximum weather drift range throughout the weekend.
General notes and guidelines still apply. In MP, variability combined with sessions set on the 3rd day of the weekend still has a chance of notable deviation from base settings.
- Shared memory - added global flags, yellow flags per sector, MFD tyre pressures, fuel to add, tyre set and compound names to shared memory writer.

GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
- Improved baked skid mark visuals.
- Improved dynamic skid mark visuals using a different shader technique.
- Improved asphalt shaders across all tracks.
- Global exposure tweaks for overcast conditions.
- Global exposure tweaks for certain tracks.
- Fixed missing sun occluders at various tracks.
- Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and Mclaren 720 LODs.
- Updated dash display of the Ferrari 488 GT3 Evo 2020.

AUDIO:
- Audio: potential fix for duplicated ambient sounds on certain tracks.
- Improved distance filter for exterior engine sounds.
- Improved internal audio blend with F7 camera.
- Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.
- Jet plane sound at Donington Park.


British GT Pack DLC

ACC Middle.jpg


Alongside the meaty new update notes, Kunos have also released the new British GT Pack DLC for the simulation, adding 40 liveries, 70 drivers and three brand-new circuits to the title.

As part of the new DLC multi-class racing will be available exclusively to the British GT Pack DLC mode - however, players who do not yet own the GT4 European Series and the British GT DLC packs can still enjoy mixed-class races on all base content tracks and race with GT4 opponents on the same track.

Original Source: ACC Steam

Assetto Corsa Competizione is available now on PC and console.

Got questions about the sim? Want to know how to make the most from your instal? No worries, fire up a new thread in the Assetto Corsa Competizione sub forum here at RaceDepartment, and let the community be your guide!

ACC footer.jpg
 
Last edited:
  • Deleted member 197115

What are these real-time contact shadows? As I understand you can enable them instead of regular shadows and they look better/more proper and you get more fps?
Not so good in VR though, seems like it's extra PP pass and it's quite brutal on performance, even with lowered from Epic shadows quality. Another thing, it makes shadows look jagged and even pixelated as you decrease Shadow Quality. Haven't tried on monitor.
 
Instant buy for me, of course. Tried a quick spin around all tracks. Donington is my favorite by a long shot, but Oulton Park is also great. Not sold on Snetterton yet, too many slow corners, but I must try it more to get it, maybe.

One question: I do we select the multiclass racing option in the menus? Can’t see it anywhere.
If you choose the british gt championship at the screen where you change track, and car and run on a british gt track the you automatically get multiclass, dont know if it works on other tracks too, have not tried it yet
 
New skidmark graphics as well as the contact shadows are a really nice improvement.

I think the AI is a bit better in same class racing, but they are still a bit passive in multi-class which is understandable (multiclass is tough). I wish there was an option to disable multi-class other than to revert to 2019 which has a slightly different tire.

Also noticing that at Donnington the AI are really passive at starkey's bridge (turns 5 and 6). If you get even remotely close to side by side with them they back off completely in GT4 as well as GT3 classes.

Does anyone know if the AI aggression works? I've been running at 100% but I don't notice any difference at lower levels. Wish they were even more aggressive honestly.
 
If you choose the british gt championship at the screen where you change track, and car and run on a british gt track the you automatically get multiclass, dont know if it works on other tracks too, have not tried it yet

It works, I tried it with Bathurst and Misano. Only drawback: quickraces don’t have qualifying sessions, so if you drive a GT4 car, make sure to pick your starting position on the grid, don’t select random, because you could start in a GT4 car surrounded by GT3 cars!:confused:
 
GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.


I cannot see any improvement of the shadows running 20m in front of me, on the guardrails for example, with everything on epic and contact shadows on.
 
This is like crossing oil or ice. zero frontend grip and It lasts less than a second. Its feels very artificial. It happened on Snert and Donington.
I hear you mate, i thought like i was going crazy, i have something similar with the audi, on donington, sometimes it just feels like i'm on full wet with slick tyres and had some big understeer with the car and also a moving rear like i had bo rear wing... tried different setups with max downforce, it still happened.

What car do you drive
 
  • Deleted member 197115

Aggression controls how willingly AI will get off racing line to pass the opponent. Try something like 95-100 otherwise it will be a train, per design.
 
I hear you mate, i thought like i was going crazy, i have something similar with the audi, on donington, sometimes it just feels like i'm on full wet with slick tyres and had some big understeer with the car and also a moving rear like i had bo rear wing... tried different setups with max downforce, it still happened.

What car do you drive

I drive the Ferrari. After seeing the replays, what is happening is that the car steering wheel locks for about 1 second. When it happens mid-corner it feels like the car lost grip, but its just the steering wheel not moving. Check my post on the assetto forums in troubleshooting section if you want to see the replays i posted there.
 
AI is pretty good . They have a few issues such as pace(maybe they can be given some extra grip) and they leave a lot of space to the other car which sometimes causes them to get stuck behind other cars but apart from this its absolutely fantastic. The tracks feel sooooo good. Very challenging. Oulton park is basically like the nordschliefe. Enjoying this game very much. Best simracing experience I have had up till now.
 

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