Assetto Corsa Competizione: Release 6 Now Available

Paul Jeffrey

Premium
Assetto Corsa Competizione 'release 6' is here!

UPDATE 4.3.19 @ 21:48:
In case of performance issues first of all we recommend wiping AC2 and ACC folders in AppData/Local and Documents, respectively. Then we even recommend a full reinstall, especially with VR. Then, Mirrors Resolution is extremely heavy, I personally don't recommend going over MID (also try to turn them off). Temporal Upsampling and Volumetric Fog are to be disabled in VR, make sure you do that too.

Welcoming Monza, two wonderful Nissan GT-R GT3 cars and a massive change log... Assetto Corsa Competizione is now at Release 6 status and is available NOW!

Release 6 Update Notes:
  • Added Nissan GT-R Nismo GT3 2018 model year.
  • Added Nissan GT-R Nismo GT3 2015 model year.
  • Added Monza Circuit.
  • Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.
  • Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.
  • IMPORTANT: old camera settings will be lost.
  • Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.
  • TV onboard (F6) cameras added for available cars.
  • Free (F7) camera now available with Cinema HUD (open with mouse scroll button).
  • NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.
  • Rewrite of multiplayer/gameplay code to improve stability and session progression.
  • Ingame menus restructured and divided into Garage and Pause menu.
  • Ingame HUD reorganised and added session status widget.
  • New Radar widget added to HUD based on the popular app for the original Assetto Corsa.
  • Updated configuration for dedicated servers, see https://www.assettocorsa.net/forum/...server-configuration-for-server-admins.54830/
    Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added.
  • Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day.
  • UI and video settings are now stored in text files (...Documents\Assetto Corsa Competizione\Config\menuSettings.json).
  • IMPORTANT: your previous menu, graphical and game settings will be lost.
  • Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage.
  • Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality.
  • Added session type tags in the UI car selection page to help identify entries eligible in different race types.
  • NOTE: In quick race mode, the opponent field is generated based on the player's choice of entry.
  • Added model year tag in the UI car selection to help identify car models in different evo versions.
  • Assist options will now reliably update when changed during a session.
  • Further adjustments to headlight effects in TV cameras.
  • More realistic full formation lap with AI.
  • AI aggressiveness tuning.
  • AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency.
  • Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track.
  • NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries.
  • Improved raindrop effects on car windshields.
  • Water spray from opponent cars now affects the player car's windshield in a dynamic way, taking into account distance, speed and track wetness.
  • Automatic wiper assist now reacts to water spray and not just rain.
  • Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions.
  • Improvements to car vs. track surface collisions.
  • Audio channel usage optimization.
  • Reworked and more reliable marshalling system with checkered, yellow, white and blue flags.
  • Added new spotter messages.
  • Added race communication alerts.
  • Losing the server connection (e.g. by a server restart) will now trigger a permanent message.
  • Important race communication alerts are displayed for a longer time.
  • Better highlights overtake detection.
  • Optimized CPU use on all threads.
  • Optimized replay memory usage.
  • Optimized netcode and bandwith usage for Multiplayer servers.
  • Volume and audio settings now affect the intro music.
  • Added video sequences volume.
  • Fixes to various car LODs to reduce pop-in in racing scenarios.
  • Adjusted driver position in the BMW M6 GT3.
  • Adjusted driver steering animations.
  • Adjusted wet tyre shader and added ambient occlusion on tyres.
  • Fixed potentially wrong resolution and crashes when starting the game.
  • Fixed multiple crashes occurring when quitting sessions.
  • Fixed replay time multiplier not resetting on session change.
  • Fixed potentially wrong car location detection.
  • Fixed static car shadow fading out at high speeds.
  • Improved tyre model combined grip.
  • Improved tyre heat model, especially in overheat conditions.
  • Tyre wear is now affected differently by different kerbs, concrete and other surfaces.
  • Tweaks in preset setups for all cars (we highly advise to not use older setups).
  • Improved vertical surfaces aero model.
  • MoTeC Telemetry implementation.
  • Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session.
  • MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for evaluating basic setup and driver performance.
  • Added native DBox SDK support.
  • Added option to enable/disable native Fanatec LEDs.
  • Setup minimum fuel load set at 2 litres for all cars.
  • Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.
  • Steering ratio tweaks for all cars.
  • Monza BoP A adjustments for all cars.
  • Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.
  • Sand traps now slow the cars down.
  • Fix to unreliable car spawn in certain situations.
  • Flipped cars will automatically spawn in the pits.
  • Severe cutting will result in immediate disqualification in any type of Multiplayer sessions.
  • Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand.
  • Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts.
  • Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects.
  • Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well.
  • Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback.
  • NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version.
  • NOTE: The maximum number of all ratings will be set to 99 (instead of 100).
  • NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.
  • Backend servers: improved reconnection stability.
  • Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations.
  • Passworded servers can now be created.
  • NOTE: passworded servers must be searched for manually in the lobby search field.
  • Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap.
  • NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties).
  • NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained.
  • NOTE: The Broadcasting API is temporarily disabled

Assetto Corsa Competizione is available via the Steam Early Access Programme and is current at release 6 status.

Check out the Assetto Corsa Competizione sub forum here at RaceDepartment for the latest news and discussions regarding this potentially awesome new sim.

Like what we do at RaceDepartment? Follow us on Social Media!

 
 
Last edited:
Is the multiplayer completely skewed?

I did an online race last night, qualified about 6th. On the grid I could only see 3 cars ahead of me. The first one sprinted away when the formation bit started, and I got past 2nd into the first chicane.

For the rest of the race only one car passed me, I lapped consistently and didn't leave the track at any point.

I finished 14th.
 
I'm reticent to delete everything for the same outcome.

Can anyone confirm turning down the mirror resolution is all that's required or do I need to delete and start from scratch for the optimal FPS outcome?

I did not delete folders or reinstall. I just trialed it as it is now. I found my fps had improved. I then turned Mirror Resolution down to LOW and had Mirror Quality to HIGH, which further improved fps. FYI, I have only a GTX 1060 6GB graphic card. Practice and Quick Race (16 cars) were both over 60fps on average.

Best of luck ;)
 
Did they add SLI compatibility or what? It has been some time since I played ACC, maybe two months and now I tested this new build. Previously I was playing on a 720p and now I upgraded to 1080p and added 2nd 970 gtx and the performance seems really better for me.
 
I just tried Nissan 2018 at Monza, all seems fine. Then I went to some online race, and again got an error in 2 minutes and game shut down, so not much of a change in multiplayer.
So I surelly won't start ACC again until final release, when ever this will be. Ovetall, disappointed, thats all I can say.

Btw, is there PIT IN button yet? Didn't check it out.
 
Rf2 may have been ugly at one stage but it isn't now and it will be at the stage in the next few months that it will probably be better than AC..
Agreed - RF2 right now looks a lot better in the daylight / dry Vs ACC.

But then that could be the limiting factor of what my PC is able to push out at 2k with most of the graphical sliders set below their maximum.

4k ultra might be a different story but would make the game unplayable.
 
As I like a more vibrant/colourful environment than a bland washed out one, I went with decreasing sharpness and putting saturation at 110 while at the same time removing bloom and motion blur (who uses those anyway?)

That makes the game look less sharp, so less edgy and more like what you would see with your own eyes.

Definitely looking better than 0.5 right there.
 
I'm reticent to delete everything for the same outcome.

Can anyone confirm turning down the mirror resolution is all that's required or do I need to delete and start from scratch for the optimal FPS outcome?
I made a test with old and new AC2 and ACC folder: paradoxally with old folders i got higher FPS (about 20-30 fps) with mirrors at medium than with new ones (in wich, doesn't matter wich settings on mirrors i use, the fps drop was about 25-30)... Don't ask me why...

The only bug it's the motion blur of car wich leaves a multiple ghost trace of the car as you can see above

20190304153227_1xkjrl.jpg
 
It is never fun to experience an unexpected loss of performance, so I won't try to explain the frame-rate issues some are having.
All I basically did was plug my wheel in after the update loaded...change the setting to full-screen in the game menu (it had somehow defaulted to windowed)...ran the calibration... went on track for the installation laps.
I have every single setting set to 'epic'...including mirrors.
ACC_settings.PNG
 
Last edited:
Its never fun to experience an unexpected loss of performance, so I won't try to speak for everybody.
All I basically did was plug my wheel in after the update loaded...ran the calibration and went on track for the installation laps.
I have every single setting set to 'epic'...including mirrors.
Maybe you (not us) want to know what fps you have now with that settings.:whistling::p
 
1080ti/7700k/16 GB 3200.
Im going to reinstall ACC now and try again.
I've been running at 4k with 70% resolution scale to get a solid 60fps with maxed out settings other than mirror and shadows.
Hopefully a reinstall gives something back.
In this case I think you'd better use 1080 and 100% resolution instead of 4k.
 
ACC at max graphics settings in 1080p is ugly. Almost rf2 ugly.

That's because 1080p isn't the target market, hence the current state of triples and to some extent VR. The replays still look glorious, but yep, driving at 1080 is pretty woeful. Target resolution is 4k due to consoles, so everyone has had to compromise on frame rate as a result, because you are not going to notice a target of 30/60fps when you are holding a controller and graphics sell console games. If you have a pc and a wheel you've been asked to accepted nice graphics (for 1440p and above at least) at the cost of input lag.

If you average user experience of iracing was 50-60fps as people are glowing over here, the service would be empty
 
Last edited:
Is the multiplayer completely skewed?

I did an online race last night, qualified about 6th. On the grid I could only see 3 cars ahead of me. The first one sprinted away when the formation bit started, and I got past 2nd into the first chicane.

For the rest of the race only one car passed me, I lapped consistently and didn't leave the track at any point.

I finished 14th.

Must be a bug. I had a similar experience, i started last place (18th) as i didn't have time to qualify. There was a first corner pile up so i gained about 4 places.
I overtook probably about 8 cars on track so i thought i would have finished fourth or there abouts after a few quit.
But my position indicator said i was 14th through the whole race and according to the timing at the end that's where i finished.
I thought it was just me.
 
Unfortunately, the WMR (VR) issue of having the main screen too low to read, and not being able to center it (if all you have is a headset), still has not been fixed.
You do not need control sticks in VR what you are looking for is
CTRL+Space: to recenter view
Here are other shortcuts if things have not been changed recently.
VR (OCULUS):
CTRL+Space:
recenter view
Look Left+Look Right: recenter view

F1 : cycle car cameras
F2 : random cameras
F3 : track cameras
F5 : pivot camera around the car
F6 : cycle on-board cameras
F8 : in-game screenshot
F9 : toggle bottom learderboard
F11 : toggle virtual mirror
F12 : (Steam related) screenshot
KeyPad +/- : Change Force Feedback (disabled in replays)
Ctrl +/- : Change onboard FOV
Ctrl Shift +/- : Change saturation
PageUp/Down : adjust exposure
Home : Open/close console
 

Latest News

What would make you race in our Club events

  • Special events

    Votes: 0 0.0%
  • More leagues

    Votes: 0 0.0%
  • Prizes

    Votes: 1 20.0%
  • Trophies

    Votes: 1 20.0%
  • Forum trophies

    Votes: 0 0.0%
  • Livestreams

    Votes: 1 20.0%
  • Easier access

    Votes: 4 80.0%
  • Other? post your reason

    Votes: 0 0.0%
Back
Top