Assetto Corsa Competizione: Release 6 Now Available

Paul Jeffrey

Premium
Assetto Corsa Competizione 'release 6' is here!

UPDATE 4.3.19 @ 21:48:
In case of performance issues first of all we recommend wiping AC2 and ACC folders in AppData/Local and Documents, respectively. Then we even recommend a full reinstall, especially with VR. Then, Mirrors Resolution is extremely heavy, I personally don't recommend going over MID (also try to turn them off). Temporal Upsampling and Volumetric Fog are to be disabled in VR, make sure you do that too.

Welcoming Monza, two wonderful Nissan GT-R GT3 cars and a massive change log... Assetto Corsa Competizione is now at Release 6 status and is available NOW!

Release 6 Update Notes:
  • Added Nissan GT-R Nismo GT3 2018 model year.
  • Added Nissan GT-R Nismo GT3 2015 model year.
  • Added Monza Circuit.
  • Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.
  • Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.
  • IMPORTANT: old camera settings will be lost.
  • Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.
  • TV onboard (F6) cameras added for available cars.
  • Free (F7) camera now available with Cinema HUD (open with mouse scroll button).
  • NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.
  • Rewrite of multiplayer/gameplay code to improve stability and session progression.
  • Ingame menus restructured and divided into Garage and Pause menu.
  • Ingame HUD reorganised and added session status widget.
  • New Radar widget added to HUD based on the popular app for the original Assetto Corsa.
  • Updated configuration for dedicated servers, see https://www.assettocorsa.net/forum/...server-configuration-for-server-admins.54830/
    Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added.
  • Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day.
  • UI and video settings are now stored in text files (...Documents\Assetto Corsa Competizione\Config\menuSettings.json).
  • IMPORTANT: your previous menu, graphical and game settings will be lost.
  • Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage.
  • Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality.
  • Added session type tags in the UI car selection page to help identify entries eligible in different race types.
  • NOTE: In quick race mode, the opponent field is generated based on the player's choice of entry.
  • Added model year tag in the UI car selection to help identify car models in different evo versions.
  • Assist options will now reliably update when changed during a session.
  • Further adjustments to headlight effects in TV cameras.
  • More realistic full formation lap with AI.
  • AI aggressiveness tuning.
  • AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency.
  • Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track.
  • NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries.
  • Improved raindrop effects on car windshields.
  • Water spray from opponent cars now affects the player car's windshield in a dynamic way, taking into account distance, speed and track wetness.
  • Automatic wiper assist now reacts to water spray and not just rain.
  • Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions.
  • Improvements to car vs. track surface collisions.
  • Audio channel usage optimization.
  • Reworked and more reliable marshalling system with checkered, yellow, white and blue flags.
  • Added new spotter messages.
  • Added race communication alerts.
  • Losing the server connection (e.g. by a server restart) will now trigger a permanent message.
  • Important race communication alerts are displayed for a longer time.
  • Better highlights overtake detection.
  • Optimized CPU use on all threads.
  • Optimized replay memory usage.
  • Optimized netcode and bandwith usage for Multiplayer servers.
  • Volume and audio settings now affect the intro music.
  • Added video sequences volume.
  • Fixes to various car LODs to reduce pop-in in racing scenarios.
  • Adjusted driver position in the BMW M6 GT3.
  • Adjusted driver steering animations.
  • Adjusted wet tyre shader and added ambient occlusion on tyres.
  • Fixed potentially wrong resolution and crashes when starting the game.
  • Fixed multiple crashes occurring when quitting sessions.
  • Fixed replay time multiplier not resetting on session change.
  • Fixed potentially wrong car location detection.
  • Fixed static car shadow fading out at high speeds.
  • Improved tyre model combined grip.
  • Improved tyre heat model, especially in overheat conditions.
  • Tyre wear is now affected differently by different kerbs, concrete and other surfaces.
  • Tweaks in preset setups for all cars (we highly advise to not use older setups).
  • Improved vertical surfaces aero model.
  • MoTeC Telemetry implementation.
  • Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session.
  • MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for evaluating basic setup and driver performance.
  • Added native DBox SDK support.
  • Added option to enable/disable native Fanatec LEDs.
  • Setup minimum fuel load set at 2 litres for all cars.
  • Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.
  • Steering ratio tweaks for all cars.
  • Monza BoP A adjustments for all cars.
  • Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.
  • Sand traps now slow the cars down.
  • Fix to unreliable car spawn in certain situations.
  • Flipped cars will automatically spawn in the pits.
  • Severe cutting will result in immediate disqualification in any type of Multiplayer sessions.
  • Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand.
  • Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts.
  • Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects.
  • Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well.
  • Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback.
  • NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version.
  • NOTE: The maximum number of all ratings will be set to 99 (instead of 100).
  • NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.
  • Backend servers: improved reconnection stability.
  • Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations.
  • Passworded servers can now be created.
  • NOTE: passworded servers must be searched for manually in the lobby search field.
  • Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap.
  • NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties).
  • NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained.
  • NOTE: The Broadcasting API is temporarily disabled

Assetto Corsa Competizione is available via the Steam Early Access Programme and is current at release 6 status.

Check out the Assetto Corsa Competizione sub forum here at RaceDepartment for the latest news and discussions regarding this potentially awesome new sim.

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Temporal upsampling used to be enabled by default, now you can turn it off, along with volumetric fog.
The advanced sharpen filter is a post-processing filter that can help make the image sharper, but it's quite heavy, so default is disabled. It also collides with the default sharpening used in the basic settings, so I recommend either/or.

Panky, it would very handy to know what exacty does each of the new advanced graphics settings and how it affects performance on both GPU/GPU.
 
ACC at max graphics settings in 1080p is ugly. Almost rf2 ugly.

Same here, I was getting 60fps with everything set to 'EPIC'. I had to downgrade to 'HIGH'. Oh well the 2080 I ordered should fix all that.

None the less, look at how much the Jaguar starts to sing after a few laps. I made drastic improvements with same racing line after lap #3.


Stock setup

Capture.PNG

 
Did a good amount of multiplayer races. Player cars looks solid, still a couple of weird bugs, but a lot of fun. Rolling start from last corner work fine. Monza and the GTR3 are so cool. It have the impression that the car contact boundaries are a bit too long. I punted someone from behind while on draft and someone did the same to me. On both scenarios, the car that punted did not suffer anything. The server and cars were not laggy at all.
 
Update works great. Its the mirror resolution that is eating a lot of FPS as mentioned.
I'm getting between 50-60 fps with a full grid on Monza in dry conditions, everything to EPIC except Mirror resolution to low. Everything else is turned to max except I run 90% resolution on 4k.
System is running 7700k, GTX 1080.

Still need to try VR with the new update
 
Update works great. Its the mirror resolution that is eating a lot of FPS as mentioned.
I'm getting between 50-60 fps with a full grid on Monza in dry conditions, everything to EPIC except Mirror resolution to low. Everything else is turned to max except I run 90% resolution on 4k.
System is running 7700k, GTX 1080.

Still need to try VR with the new update
Well you must have a very impressive 1080! My 1080ti doesn't get that unless shadows come down to high and resolution is scale down to 85!
 
Well you must have a very impressive 1080! My 1080ti doesn't get that unless shadows come down to high and resolution is scale down to 85!
Whats the rest of your setup? The 1080 Ti is pretty powerful

-Ok just tested again and yes same results. Everything maxed out, 90% resolution scale, low mirror resolution, 28 car grid on Monza, dry/daytime. Start of race hovering in the low 50s and then swinging between low 50s to low 60s, and couple times dipping below 50. Otherwise pretty stable in the 50-60 range.
Still need to test more tracks and conditions.
 
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I assume that when you say "pretty even core/thread distribution", you are judging this by the core usage numbers? If so, it's pretty much useless, as it doesn't tell you anything close to what's actually happening there.

And if I were to venture a guess, just like Rasmus mentioned, I'd say you are running out of single-thread performance, so even if you have plenty of CPU power left for other threads, the main thread of the game is maxed out, limiting your performance. And I would fully expect that to happen on a 1600X. It's amazing how much these games still depend on single-thread performance, so we have 1 or 2 threads doing all the work with the remaining 10 or 11 (on 1600 or 2600) doing basically nothing.

(Similar story with Dirt Rally 2.0, BTW.)

This is what I suspect but the thing is, usually there is one thread that is running at 100% or close to it. Here every one of them is at 50-60%. I have similar issue in Race Room, but there one thread is hitting those 100% and eleven others are just chilling.

Well you must have a very impressive 1080! My 1080ti doesn't get that unless shadows come down to high and resolution is scale down to 85!

The CPU is the issue here. Mine 2060 have enough power to run everything maxed out in 1080p at 60fps and it's between 1070ti and 1080 in terms of performance.
 
Update works great. Its the mirror resolution that is eating a lot of FPS as mentioned.
I'm getting between 50-60 fps with a full grid on Monza in dry conditions, everything to EPIC except Mirror resolution to low. Everything else is turned to max except I run 90% resolution on 4k.
System is running 7700k, GTX 1080.

Still need to try VR with the new update
Did you need to delete the folders and/or fresh install?
 
Kann es sein das die Fahrzeuge hinter mir im Rückspiegel keine Frontscheibe drin haben?
Mod Edit: Please use English as per our ToS.
Can it be that the vehicles behind me in the rearview mirror have no windscreen in it?
 
Last edited by a moderator:
This is what I suspect but the thing is, usually there is one thread that is running at 100% or close to it. Here every one of them is at 50-60%. I have similar issue in Race Room, but there one thread is hitting those 100% and eleven others are just chilling.
It depends on other stuff as well. Sometimes the threads are spread over cores, sometimes they're kept on certain core. But generally it should be spread, more or less. I actually find it quite weird if Raceroom behaves how you described for you, because that's not my experience with it at all (but there might be some differences between the 1xxx and 2xxx Ryzens I guess). Also because Raceroom generally makes fairly heavy use of two threads, so one core should not be enough for it in any case, unless forced to run on that one core.
 
  • Deleted member 241736

KUNOS:
The aim to hit this game on the right spot is PERFORMANCE improvements over all. Unlock your partnership with that videocard company and we all will praise you to the skies. Just do it!
 
Just WOW. With the latest update the game feels so much more consistent and mature. KUNOS did a great job nurturing the already good foundation to a, in my eyes, really enjoyable game I had a blast with yesterday.
After fiddling with the new graphical options (and muting the annoying music again) I started out with the Ferrari on Hungaroring as this was the combo I had done most laps in. After build 0.4 I didn't do much gaming, so I wanted to reconnect with the game. After feeling comfortable again I switched to the Nissan and Monza. The car is such a lively and enjoyable beast! After the Jaguar I was drawn back to the mid-engined Ferrari tbh. And I also had serious fun with the AI on Monza. I think the AI feels so much more like real players now (apart from first corner/chicane in Monza).
So many tight battles with the AI over some laps, where the AI never played unfair, they gave racing room but fought back hard.

Performance-wise I felt a boost to previous builds (GTX1070, I5-6600k, 1080p). A lot more stable on FPS, higher FPS with a full field of cars so that I even upped the shadows setting a tad. Almost no performance hits with darkness / rain.
But the best things was, that the AA finally was doing its job! Maybe also due to the new driver I installed today I finally got temporal AA to work. Wooohoo! Before it wasn't working at all for me and I got jagged edges with or without any AA setting ingame. As I can only do 1080p max I couldn't up the resolution to compensate to some extent. Such a better overall immersion now!

So far I'm pretty content to where this game is going. Initially I had planned for ACC to replace R3E as my go-to sim, but so far I wasn't convinced it would really deliver. After yesterday's blast I am so looking forward to final release!
 
Whats the rest of your setup? The 1080 Ti is pretty powerful

-Ok just tested again and yes same results. Everything maxed out, 90% resolution scale, low mirror resolution, 28 car grid on Monza, dry/daytime. Start of race hovering in the low 50s and then swinging between low 50s to low 60s, and couple times dipping below 50. Otherwise pretty stable in the 50-60 range.
Still need to test more tracks and conditions.
1080ti/7700k/16 GB 3200.
Im going to reinstall ACC now and try again.
I've been running at 4k with 70% resolution scale to get a solid 60fps with maxed out settings other than mirror and shadows.
Hopefully a reinstall gives something back.
 

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