Assetto Corsa Competizione: Hotfix 0.7.2 Released

Paul Jeffrey

Premium
ACC Hotfix Update.jpg

A new hotfix for Assetto Corsa Competizione is now available.


Released today on Steam, the latest hotfix build of Assetto Corsa Competizione is available to download the next time players restart their Steam client.

The new build highlights include AI behaviour updates in traffic, the addition of refuelling in multiplayer pitstops and other useful fixes and improvements as detailed below.

ACC 0.7.2 Hotfix Notes:
  • Fixed qualifying rule bug in Custom Race Weekend when the number of race sessions set were fewer than the number of qualifying sessions.
  • Fix for cut warnings used in non-race sessions.
  • Improved AI behaviour under braking in traffic.
  • Added AI reaction time at race start.
  • Cars lapping the focused car now indicated red on the real-time display.
  • More consistent real-time display.
  • Fixed controls lock issue after a race restart.
  • Enabled refueling in Multiplayer pitstops.
  • Fixed potential freeze/crash in Multiplayer.
  • In Multiplayer, players who are late to press "Drive" before the formation lap will be sent to pitlane with controls locked.
  • Fixed mandatory pit calculation for AI if Driver Stint pitstop mode is selected.
  • More reliable blue flag triggers.
  • On race-end, the real-time display now shows the official finish position.
  • Fixed track getting dry too quickly when rain goes down in small increments.
  • Disabled "Remove fastest lap" penalty from practice and qualifying.
  • Fixed MFD taking mouse focus away from the Pause menu.
  • Possible fix for missing Force Feedback in VR mode.
  • Fix to a bug that switched the F3 camera set when switching cars (both in replay and in game using shift+arrows).
  • Improved manual and automatic clutch issues and functionality.
  • Fixed VR navigation in the Multiplayer lobby page.
  • Navigation is now possible in the MFD in VR mode.
  • Fixed a bug in dynamic weather that removed the starting rain from the Light Rain preset with dynamic mode enabled.
  • Fixed replay searching for a car that is already disconnected in Multiplayer.
  • Added priority to player-related penalty messages in race communication.

For more Assetto Corsa Competizione news and discussion, head over to the ACC Sub Forum here at RaceDepartment. If you enjoy online racing yourself, you might enjoy our ACC League and Club Racing forum, a place to take in clean, fair and competitive online racing in this sim.

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Just asking.... Is there a reason why people are crashing like ****in idiot on servers?

I never saw so much guys run into others and that just keep destroying every races ive been in.

The safety score should be active on every where?

Am i the only one that race Maldonado friends?

I noticed this over the weekend. Sadly, unless it improves I can see people leaving the sim for two reasons:

1. Most of us want to race clean but there are always one or two in the servers who want to ruin it for everyone else by either purposefully causing chaos (which happened to me in an Monza server) or by retaliating against those who pass them (this happened to me twice in one race by two separate players).

2. Safety rating suffering. In both the aforementioned Monza race and the latter Nurburgring race, the contact initiated by others caused me to contact three other vehicles by being turned into them or, as often is the case, following drivers hitting me. In all instances even though I was not at fault, merely the recipient of childish actions, my safety rating suffered with the "No Fault" safety penalty system.

One of the reasons why I choose not to race in iChasing is that their system has a breed of "Cork Sniffers" who refuse to race aggressively but yell at "slower" drivers when they are unable to pass cleanly. Often it is not due to the actions of the slower drivers but the "Cork Sniffers" making rash decisions instead of practicing true racecraft, and then blaming the "Slower" drivers when there is contact. The will, invariably, point to their i Rating and safety rating as the reason why they are not at fault for their crappy driving.

I know, I know: "No fault means every one who is involved is assessed...." The problem is that it fails to separate out the drivers who are unwilling to practice racecraft and it penalizes those who try but are unable to due to the racecraft of others.

I am not a fast driver, thus I often get stuck in the mid-pack on starts. I could choose to be timid and let everyone pass me at the start, but then why race? Why not just turn fast laps alone and forget about the competitive aspect of racing?

It is my belief that if a sim is unable to assess blame ( I know it would take a lot of code and perhaps beyond current tech to do so) then safety ratings should be done away with if the only way to make it work is to penalize those who try to drive safely and fairly but get caught up by nitwits who's only goal is to troll the servers.
 

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