Featured Assetto Corsa Competizione: ECU Maps Implementation Blog

Discussion in 'Assetto Corsa Competizione' started by Paul Jeffrey, Jan 16, 2019.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    ACC Release 5 5.jpg
    Release day is here for Assetto Corsa Competizione, and as always a new build brings new features - resulting in another informative blog post from Kunos physics man @Aristotelis.


    Patch day is always a fun day for sim racers, regardless of the simulation in question, and with Assetto Corsa Competizione the excitement seems to be particularly high indeed - as new updates mean new content, new features, and a few welcomed tweaks and fixes thrown in for good measure.

    As has become something of a ritual in recent months, accompanying the latest build comes another one of the very informative Aris blog postings, the subject for this month is the introduction of ECU maps for all the released cars.

    Aris blog post in full:

    New build, brings ECU maps on the released cars, specifically:

    tl;dr not much changes in the way you drive. Want the most power always? stick it to map #1 for all cars, and you're done.

    Huracan 8 levels
    1-4 dry maps.

    • 1 fastest high fuel consumption
    • 2&3 a bit slower, normal fuel consumption 2 different throttle maps
    • 4 slowest, less fuel consumption, same throttle map as level 3
    5-7 wet maps
    • 5 fast map, normal fuel consumption with slightly wet throttle map
    • 6&7 a bit slower map with less fuel consumption and 2 different wet throttle maps
    8 Pace Car very slow map and low consumption for Pace Car situations

    Ferrari 488 GT3 12 levels
    1-4 dry maps.

    • 1 fastest normal fuel consumption
    • 2 a bit slower, less fuel consumption
    • 3 a bit slower, normal fuel consumption
    • 4 slowest, lowest fuel consumption
    5-8 wet maps
    • 1 fastest normal fuel consumption, wet throttle map (less linear more gradual)
    • 2 a bit slower, less fuel consumption, wet throttle map (less linear more gradual)
    • 3 a bit slower, normal fuel consumption, wet throttle map (less linear more gradual)
    • 4 slowest, lowest fuel consumption, wet throttle map (less linear more gradual)
    9-12 Reserved and Pace Car levels very low power maps and low consumption for Pace Car situations

    Bentley 2016 8 levels
    1-4 dry maps.

    • 1 fastest high fuel consumption
    • 2&3 a bit slower, normal fuel consumption 2 different throttle maps
    • 4 slowest, less fuel consumption, same throttle map as level 3
    5-7 wet maps
    • 5 fast map, normal fuel consumption with slightly wet throttle map
    • 6&7 a bit slower map with less fuel consumption and 2 different wet throttle maps
    8 Pace Car very slow map and low consumption for Pace Car situations

    BMW M6 8 levels (no bugs, yes they are strange)
    1-3 dry maps.

    • 1 fastest very high fuel consumption, aggressive throttle map
    • 2&3 a bit slower, normal fuel consumption, 1 linear throttle map, 1 gradual throttle map
    4 Reserve engineers map, don't use. Very low power

    5 Pace Car Fuel consumption map. Low power, low consumption

    6-8 wet maps

    • 6 fastest high fuel consumption, wet throttle map
    • 7&8 a bit slower, normal fuel consumption, 2 different wet throttle map

    Jaguar 6 levels
    1-3 dry maps.

    • 1 fastest very high fuel consumption, linear throttle map
    • 2 a bit slower, normal fuel consumption, linear throttle map
    • 3 slower, less fuel consumption, linear throttle map
    4-6 wet maps.
    • 1 fastest very high fuel consumption, wet gradual throttle map
    • 2 a bit slower, normal fuel consumption, wet gradual throttle map
    • 3 slower, less fuel consumption, wet gradual throttle map

    Have fun


    Assetto Corsa Competizione is available on Steam Early Access now. Currently at build release 4 status.

    To keep abreast of all the latest news and discussions from the world of Assetto Corsa Competizione then don't forget to check out our very own ACC sub forum here at RaceDepartment.

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  2. E304LIFE

    E304LIFE
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    Love it. Thanks Aris.
     
  3. Pepper606

    Pepper606

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    Awesome, pinned to my board next to monitor!
     
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  4. Richard Hessels

    Richard Hessels
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    Great details, doubt if i ever really going to use them. But nice they are there for the specialists. Most real drivers get orders what buttons to push to engange different engine maps. I'm to busy driving to even overthink what engine map I should use to end a 6 hour race with one lap more.
     
    Last edited: Jan 17, 2019
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  5. Chris

    Chris
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    Now THAT'S the attention to detail I love about simracing!
     
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  6. michelforest

    michelforest

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    I love this. I wonder how much of an impact it can have on the final race result. ACC is shaping up to be a truly great sim once everything is in place.
     
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  7. Andrew_WOT

    Andrew_WOT

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    Will all that information be available within a game, on setup screen or may be car info page.
     
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  8. manu68

    manu68
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    Great. It Could be a nice addition to long race strategy just like in the reality.
     
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  9. whip

    whip
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    probably not, with any luck they'll fledge out the setup screen to be helpful
     
  10. farjam

    farjam

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    In the previous builds i mostly raced and TTed (wait what?:confused:i mean hot laps) with ECU map on "1" and at that time there was a "0" too , which one was the fastest mod back then? :D
    so the mode "1" in new build is the same as "0" in older builds?
     
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  11. Brototype

    Brototype

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    Iirc Aris stated back then that the lowest number results in the fastest laptimes.
     
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