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AMS 2 | Nordschleife Delayed And New DLC Previews

Paul Jeffrey

RaceDepartment Editor-in-Chief
Reiza Studios have today confirmed a slight delay to their mammouth Nordschleife circuit coming to AMS 2 - moving back release a further week while they add some last minute art updates to the massive venue.
  • GT3/4 DLC, Nurburgring GP remain on course for release today.
  • New update also scheduled for today.
  • Just the Nordschleife will be delayed by around 1 week.
Big updates are happening in the world of Automobilista 2 later today, with the massive new update and DLC pack plus free content scheduled to hit the simulation this afternoon - however players excited to get their hands of the legendary Nordschleife track will have to wait just a little bit longer, as Reiza Studios last night confirmed the long version of the track will be delayed a short while as they add some final finishing touches to the German venue.

To help ease the wait, let's check out some awesome new preview screenshots to pass the time until the DLC drops...

AMS 2 DLC 2.jpg
AMS 2 DLC.jpg

AMS 2 is available now, exclusive to PC.

The AMS 2 sub forum here at RaceDepartment is a great place to hang out and discuss the simulation with your fellow sim racing fans. Head over, say hello and come join in the action - start a new thread today!

AMS 2 Footer.jpg
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Finally bought AMS2 with a good discount on Steam :thumbsup: I have a Quest 2, will this run ok with AMS2? I haven't tried any Racing sims yet in VR, this seems a good place to start if the Quest 2 can handle it :unsure::)
This is the moment when AMS2 becomes the best SIM ever (as I predicted the first day of early access)

Next prediction : I see... I see... Me hotlaping the Nür on a GT3 next week ^_^


Delayed????? Unacceptable!!!! Off with their heads!!! The Nords has to be in every game on the planet, we demand it!!! Microsoft already put the Nords in Fight Simulator. They know what's up. Get with the program Reiza. :whistling:
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Finally bought AMS2 with a good discount on Steam :thumbsup: I have a Quest 2, will this run ok with AMS2? I haven't tried any Racing sims yet in VR, this seems a good place to start if the Quest 2 can handle it :unsure::)

I think you should be satisfied with the performance in VR, it's running pretty smooth overall, even with lots of AI.

Kurupt CDN

DirtT Tuned Motorsports
View attachment 417010

Why wait? 50% off the Reiza pack in the Steam sale!
The only thing I see in the steam sale at 50% off is the hockenhiem pack which for the most part was free to everyone that had the game when the pack was released.

A bit strange that if I buy the AMS2 + Season pass I'd save $10 @ $92 compared to just buying the stand alone season pass @ $102?

What is the ultimate edition?
According to steam I have all 3 in the collection, I'd assume ultimate would include the season pass? But I only own the base title and was given the hockenhiem pack....a bit confusing.

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Automobilista 2 V1.0.5.0 RELEASED!
Automobilista 2 V1.0.5.0 is now available, featuring the much awaited GT3 / GT4 car pack and the Nurburgring Circuit.

Release Promo - Temporary free access to the Nurburgring track!
With the Nordschleife and 24h layouts not quite ready for this release, we have elected to temporarily offer the other modern Nurburgring layouts FREE to all users until the long layouts are added to the package at some point next week.

Please be advised that upon the addition of the Nordschleife & 24h layouts, all Nurburgring versions will revert to being available only for owners of the DLC or packages that include it.

Updated Force Feedback
This update adds fresh Force Feedback developments, the most significant being:

- Damping now adjustable via in-game FFB menu *
- Enhanced tyre flatspots **
- Enhanced feedback during braking
- Enhanced road feel (adjustable via FX slider) ***
- Improved scrub effect (adjustable via FX slider)
- Effectively eliminated FFB "deadzone" around center in some cars
- Improved gyro moment accuracy
- Now using SETA patch offset/deformation for mechanical trail (much more "organic" feel on edge of grip)
- Tyre temperature and pressure will affect feedback
- More distinctive oversteer / understeer feedback

* We recommend using damping in game vs on wheel setting. Damping in game scales with vehicle, so roughly same level for all cars. On wheel / driver damping doesn't scale with wheel gain, so if you have gain too low, damping will overwhelm FFB signal.

** flatspots are currently presented in "raw" form. Given tire is split into many small patches, you will receive "impulses" as there are "flat patches" on tire. It depends on amount of wear on individual patch. Hence the note "raw signal".

*** Road feel is based on physical surface mesh roughness / bumps - which on real vehicles would be "fed back" to the driver via vibration "travelling" thru chassis and as a result will be felt on steering rim especially cars and race cars that have racks bolted directly to chassis, without any sort of insulating "rubber mounts" - take note this would only "vibrate", not "move" wheel rim left-right. Given our gaming controllers are effectievly "1DOF" device - ie. able to move only left or right, we are shaping this vibration such that it can be felt on them too.

V1.0.4.1 -> V1.0.5.0 CHANGELOG:
Size:1.8 GB
  • Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 & 2016 Porsche 911 GT3 R & 2019 Mclaren 720S GT3)
  • Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R & 2016 Porsche GT4 Cayman Clubsport)
  • Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 & 4.0)
  • Added Nurburgring Track (GP, Veedol & Sprint layouts - DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME
  • Added support for overriding default liveries with user liveries (more info for this soon)
  • Updated Force Feedback system & Added Damping slider to FFB menu
  • Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to to 15 mins to allow AI sensible pitting options
  • Added support for additional UI track filters
  • Fixed incorrect label on FOV options tab when in unselected state
  • Disabled 'Reset to defaults' button in main setup screen when fixed setups are used
  • Fixed RR compound decrease button altering wrong value
  • Further reduced opacity of disabled menu options on in-game screens
  • Fixed incorrect current lap in displayed on HUD when rolling start used
  • Gaps now shown in laps rather than time for lapped vehicles on weekend results
  • Added lobby detail page to multiplayer browser
  • Extended MP player interaction dialog to include Vote To Kick
  • Allowed Player interaction dialog acces to all users (previously host only)
  • Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)
  • Fixed player name clipping on in-game MP leaderboards
  • Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip & improved force combining
  • Slight reduction to parking force FFB (all cars)
  • Fixed missing autolift function in Mini gearbox
  • Adjusted Max force for MRX (all variants)
  • Reduced default viscous lock & preload baseline in cars in LSD diffs
  • Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca & Uno)
  • Slightly further reducing lock per clutch in LSD differentials
  • Corrected rev range error in Group A engines
  • Adjusted default gear ratios for Group A
  • Adjusted F-Ultimate sidewall stiffness
  • Revised AI code for various behavioral improvements
  • AI callibration pass to Group A, Procar, kart series & wet performance on GT & Prototype series
  • Scaled the pit exit speed by the outlap slowdown factor
  • Adjusted AI calculations for enforced pitstops in timed races
  • Added animated helicopter & drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,
  • Hockenheim (all versions): Minor art & performance pass
  • Montreal: Object LOD fixes & Minor art & performance pass
  • Londrina: Adjusted triggers & start location
  • Donington: Object LOD fixes; Minor art & performance pass
  • Added VR cams for Adelaide, Kansai & Montreal
  • Goiania: Fixed marbles
  • Taruma: Minor art & performance pass
  • Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts
  • Added helicopter & drone animations to Granja, Londrina, Hockenheim, Ibarra
  • F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.
  • Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)
  • Camaro SS - Corrected LOD D glitch
  • Added Gol) Dirt/Damage effects + Detachable boot lid (all variants
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