- Aug 28, 2010
Just raced the GTR3 rF2 pack on VIR. AI seems to be all over the place, except for the track. While the MR18 is just fine.
Are you using the latest update? The AI should be working properly now. A game files integrity check just to be sure might be worthy. Also its worth a mention that not all the s397 GT3 car AI are working very well... like the Mercedes (is really quite off), Corvette and Radical show some poor behavior under some conditions.Just raced the GTR3 rF2 pack on VIR. AI seems to be all over the place, except for the track. While the MR18 is just fine.
This seems not to be the cases in my experience. For sure different car types benefit from slightly different driving lines but this is a minor effect imo.Your ultimate racing experence against the AI is when the AIW (fast path) was made using the same car make your using
Yes, very good. Fast lines that best suit a specific mod cars AI behavior will result in better AI.My years of my experience from the start of rF1 to present the fast lines are extremely important with certain car mods.
For my personal use i make several fast paths per track's AIW to cover my favorite classes when it's a difficult track for the AI. The default track "Lime Rock Park' is a difficult track for some car makes and is a favorite so i plan to provide it some tender loving care when i get some spare time!For building generic AIW to cover a wide range of AI car types then a specific car used in creating the fast lines has little effect.
What is the name convention for vehicle specific lines to override the fast path?For my personal use i make several fast paths per track's AIW to cover my favorite classes when it's a difficult track for the AI