I compare here real life, ACC, rfactor2, ams2, project cars2, raceroom, live for speed, beam.ng.
And i can tell you. Physics is so fake in ACC. it looks to me like they just made one trail you should follow and its a pro trail , the trail that pro drivers know and follow, and you good as long as you stay on that trail and stay in correct steering wheel/pedals/gear/rpm digital parameters. But try to stay out that pro trail and have lower/higher gear that devs decided you should have. or have 10km/h more/less speed devs decided you should have, try have wheel turned 50 degree too much/too little the devs decided. And cars just behave unresponsive and weird slide can happen..
As i look at gt3 cars, they very light cars, they have big downforce, much HP, wide sticky tyres, they should be so much responsive, as i watch real life footage i can see how they so much slidey and controllable at same time. I never driver gt3 car in real life but driven gt3 in other sims, and most i prefer it in rF2, i can see car so responsive like when you take corner too fast and you just understeering you can put throttle off and you immediately gain steering again, sometimes slight brake is needed, also same thing in ams2, in beam.ng, in raceroom. All that sims have car so much responsive even for small inputs, slight throttle off, small braking, and car react just immediately , in acc thing is different, it feels more like driving a heavy trucks.
For me it seems like devs just set a one trail you should follow for every track, and if you somehow stay out that trail and driving into this trail with wrong gear/speed/wheel/pedals parameter you just lost. I noticed this after making long pause from simracing and i went to ACC and i noticed if i take turn good im good, but if i take turn too fast or too slow car just goin off track no matter i correct my steering and pressing brake. that thing is not present in rfactor, if i go into turn too fast i just straighten wheel press brakes and car just slows down as it supposes to and then i car turn more, if i go into turn too slow i car just full throttle it and turn more and then im still good, the thing is i just loose some time, but in ACC its so much different, it looks like you had one chance every turn to take that turn the good/perfect way, otherwise you doomed, once you take turn wrong way like too fast you just cant slow down mid turn cause car not response to you braking, car wont slow down and also wont turn. it looks like they made only one possible trail to follow and its magic trail that withing it physics only is applied, outside trail you in different world with different physics.
would be interesting to see someting like spid pan for ACC, cause right now i think every track they make, they dont have physics make as per game, but physics as per track and per perfect trail
And i can tell you. Physics is so fake in ACC. it looks to me like they just made one trail you should follow and its a pro trail , the trail that pro drivers know and follow, and you good as long as you stay on that trail and stay in correct steering wheel/pedals/gear/rpm digital parameters. But try to stay out that pro trail and have lower/higher gear that devs decided you should have. or have 10km/h more/less speed devs decided you should have, try have wheel turned 50 degree too much/too little the devs decided. And cars just behave unresponsive and weird slide can happen..
As i look at gt3 cars, they very light cars, they have big downforce, much HP, wide sticky tyres, they should be so much responsive, as i watch real life footage i can see how they so much slidey and controllable at same time. I never driver gt3 car in real life but driven gt3 in other sims, and most i prefer it in rF2, i can see car so responsive like when you take corner too fast and you just understeering you can put throttle off and you immediately gain steering again, sometimes slight brake is needed, also same thing in ams2, in beam.ng, in raceroom. All that sims have car so much responsive even for small inputs, slight throttle off, small braking, and car react just immediately , in acc thing is different, it feels more like driving a heavy trucks.
For me it seems like devs just set a one trail you should follow for every track, and if you somehow stay out that trail and driving into this trail with wrong gear/speed/wheel/pedals parameter you just lost. I noticed this after making long pause from simracing and i went to ACC and i noticed if i take turn good im good, but if i take turn too fast or too slow car just goin off track no matter i correct my steering and pressing brake. that thing is not present in rfactor, if i go into turn too fast i just straighten wheel press brakes and car just slows down as it supposes to and then i car turn more, if i go into turn too slow i car just full throttle it and turn more and then im still good, the thing is i just loose some time, but in ACC its so much different, it looks like you had one chance every turn to take that turn the good/perfect way, otherwise you doomed, once you take turn wrong way like too fast you just cant slow down mid turn cause car not response to you braking, car wont slow down and also wont turn. it looks like they made only one possible trail to follow and its magic trail that withing it physics only is applied, outside trail you in different world with different physics.
would be interesting to see someting like spid pan for ACC, cause right now i think every track they make, they dont have physics make as per game, but physics as per track and per perfect trail