This is my very first track creation for Assetto Corsa, created in Blender (so be gentle).
Track itself is a short one - mere two kilometres - so slower cars should generate better racing! The layout is characterised by significant elevation changes, and the "longest" straight is only 300...
so i'm just starting off learning track modding and I have something very very basic at the moment. Just wanted to see if it was drivable.
I followed this tutorial
and exported to fbx using these settings from the official forum page titled 'Build your first TRACK - BASIC GUIDE'
then I set...
so i'm just starting off learning track modding and I have something very very basic at the moment. Just wanted to see if it was drivable.
I followed this tutorial
and exported to fbx using these settings
then I set up some basic shaders for the road, grass and kerb textures (nothing else...
so i'm just starting off learning track modding and I have something very very basic at the moment. Just wanted to see if it was drivable.
I followed this tutorial
and exported to fbx using these settings
then I set up some basic shaders for the road, grass and kerb textures (nothing else...