This is a generic SimHub dashboard/overlay which can be used with a variety of cars, including those with hybrid drivetrains or DRS. It is obviously inspired by the HUD elements in Assetto Corsa Competizione but includes features tailored to several different simulators. Currently, it has been...
An updated mod for Automobilista allows players to experience what driving Formula One Grand Prix was like 30 years ago.
Niels Heusinkveld has released a physics update to the Grand Prix Evolution mod by Whillis that recreates the driving experience from Geoff Crammond's Formula One Grand Prix...
Coudln't find a pit board, so I made one.
Feedback are welcome. Free for you to modify it to your liking.
Gives you the info for 8sec (possible to modify).
3 screens :
Practice : Number of laps, Position, gap to 1st with the best lap, and your last lap.
Qualifying : Time left, Position, gap...
We are interested to learn from the RaceDepartment Community how our members see their own racing skills as sim racers.
To keep things easy we have identified three skill levels that should fit the description and we like to ask you to submit your vote to the attached poll.
Rookie - you...
Hi guys :)
There is the Red Bull RB18 2022 for Formula Ultimate in AMS.
Extract and copy the GameData and Series folders to your game directory. Replace files if necessary, you won't have any problems later.
In the game, select the F1F2022 logo from the second page of the different vehicle...
Hi all,
Anyone know why no matter which way i load AMS2 up from steam(Quest VR vs Flat) , it always seems to use the same settings config file?
I'm sure it used to use graphicsconfigdx11.xml for flat screen, and graphicsconfigoculusdx11.xml for Quest VR.
Its a pain as I have to change my...
Hi,
I have several mods downloaded and have a minor inconvenience when jumping from one mod to another... I constantly have to change the force feedback from positive dirn to negative direction or vice versa. Also certain mods i like to adjust the ffb strength... again none of this info is...
What does adjusting the "ride height" do? Does it deflect the spring and damper more or less, or does it "attach the suspension lower or higher"? Do the arm angles change when adjusting ride height? Why does the wheel orientation not change?
Where is ride height referenced from? If I have it 0...
#Automobilista2 #AssettoCorsa #RaceRoom #Rfactor2Please do not hesitate to contact me on Twitter @_The_Extra_Mile if you have any questions, or if you have a...
Original MOD: Formula Truck 01-07 for F1 Challenge 99-02 MOD by VSM.
Converted by João Gilberto
Installation: copy GameData and Series folders to the main game folder.
Teams use the original files from Formula Truck 2013 and (sound, physics, camera,...) But, Installing this mod is without...
Hello community!
I have a problem and I need your help: when a multiplayer race ends, the AI takes control of the car and I cannot drive it.
I did research in the PLR and in the Multiplayer.INI but found nothing to disable it.
Could you tell me how to do it?
Thank you!
The attached file is the sound effects of Formula 1 starting lights in which used in Formula 1 since 2019.
Remember to copy the file in your Automobilista directory. The original files also included if it is not your preferences or issues.
Credits to: TV intoutro (Youtube) for the sound...
This is a SweetFX preset addon...
A solid graphics colors with horizon depth ambient and also made it comfort for eyes with NO YELLOWing the TONE a bit, so its all enhanced original colors...
In-game footage cars and tracks used:
- Ford GT LM 2017
- Lotus Evora LM 2012
- Lamborghini Huracan...
Currently a Work In Progress Skin Pack
In the Pack, Team Skins Included Are:
Matt Stone Racing, Zane Goddard and Jake Kostecki
Team 18, Mark Winterbottom and Scott Pye
Walkinshaw Andretti United, Chaz Mostert and Bryce Fullwood
Team Sydney, Fabian Coulthard and Garry Jacobson
Brad Jones...
Showcase of the new AMS2 v1.1.1.3 rain AI at Hockeinheim 2001 with Live Track providing very immersive track transitions from wet to dry.
track: Hockeinheim 2001 (DLC)
time: 11 am
time acceleration: 5x
length: 10 min
weather slots: Rain and Clear
AI count: 30
AI difficulty: 110
AI aggression: 100