ai

  1. M

    Cars Gearsets, setups and AI

    Heya ! I'm trying to setup a solo endurance race for myself and a friend using the acfsk Oreca 07 Gibson car mod. This car has 3 possible presets for the final gear ratio, and the best one for our track is 10//35; so I made a setup for AI drivers in Content Manager using the "ai_default" preset...
  2. parrilla

    Road America faster AI 1.0

    Faster AI for the LilSki Road America (only the normal layout, without the moto chicane). You can find the full track here. Fast line + boundaries + hints. Optimized for GT style cars. Most other cars work fine too. Know issues: Sector 3 still has room for improvement, might update it in the...
  3. parrilla

    Fuji Speedway 1982-85 Faster AI 1.0

    Faster AI for the Shin956 1980s Fuji Speedway, for the 1982 and 1985 layouts. You can find the full track here. Fast line + boundaries + hints. Optimized for that era sport and touring cars. Most other cars work fine too. There's also a 1990s version on Fuji AI fix by me. Know issues: On...
  4. Richard Lofthouse

    Sydney 500 V8 Supercars Ai, L+R & Hints file 1.0

    Track (Sydney 500 https://www.****************/track/sydney-500) Install Unzip and place inside track folder assettocorsa\content\tracks\sydney_500 New Ai line, New L+R and hints file (Content manager new ai turned off) Aggression 0% Strength 97.2%
  5. holacrosty

    AIDD - AI Dynamic Driving (hidden)

    In GTR2 AI is always driven by a Talent *.RCD file, and you can use 2 drivers, by adding them in your *.CAR file. I have them like this: Driver1="default" // default.RCD driver file Driver2="whatever" // name of *.RCD driver file Now.. there are 2 WAYS of AI driving your ugly car...
  6. parrilla

    Fuji Speedway 1993 Faster AI 1.0

    Faster AI for the Breiz One 1993 Fuji Speedway, for the 1990 and 1993 layouts. You can find the full track here. Fast line + boundaries + hints. Optimized for that era sport and touring cars. Most other cars work fine too. There's also a 1980's version of the track on RD, if there's interest...
  7. bart99p

    Tracks How to set a start/finish line?

    I'm working on ai for pudsey expanded and it's all going well - it runs as it's supposed to in trackday mode but the start/finish line doesn't exist so i cannot run qualifying or race as it does not count laps nor registers time. Is there a way to determine the start line in some file or does it...
  8. holacrosty

    GTR2 allows 2 AI drivers

    GTR2 allows 3 drivers: You (#0), Default AI (#1) and Talent AI (#2). These Options are in menu and *.PLR: Starting Driver="1" // choose wich AI drives. 0 = driver #1 (default AI), 1 = driver #2 (talent AI). AI Controls Driver #2="0" // fixes (#2) as AI. Noticed #2 will drive out the pits and...
  9. parrilla

    Stardust 60s faster AI 1.0

    Faster AI for the Sergio Loro 1960s Stardust. You can find the full track here. Fast line + boundaries + hints. Optimized for vintage GT cars. Most other cars work fine too. Nevertheless a backup of the original is adviced. Know issues: Lap 1 can get skethy on some faster cars, as usual with...
  10. DMAN

    Traffic Planner - Sydney West Australia (Born Again) PCH 1.0 1.0

    Entire Track, 62 miles, highway, side-streets etc... resource heavy, Ai. Dense intersections. tested with limit number of cars below 60.
  11. parrilla

    Tsukuba 1000 faster AI 1.0

    Faster AI for the DTM1120 Tsukuba 1000. FULL TRACK HERE. Optimized for Tuned-Touring-GT cars. Faster cars might crash, although it was tested with RSS F1s without problem. Why would you race F1s here though.. Fast line + boundaries + hints.
  12. parrilla

    Red Bull Ring faster AI (Both layouts) 1.0

    Faster AI for the Kunos RBR GP and National circuit. Optimized for GT cars. Most open wheelers (RSS F3, F2, F1) work fine too, but some particular cars (Like the F2004) might take way too much kerb or bottom out and crash, so a backup of the original is adviced. Renaming the AI_hints file when...
  13. morizottom

    New Skin and faster AI Line for Oulton Park by Reboot Team 1.0

    Hi Folks ! This is a new AI line for rt_oultonpark by Reboot team First, AI will be much Quicker Then, AI can now exit Pits for Qualifying And a little modification of the McLaren Logo, which is replaced by a Fanatec logo Enjoy !!
  14. parrilla

    GP Trois Rivieres faster AI 1.0

    Faster AI for the martincoloumbe GP3R. FULL TRACK HERE. Optimized for Touring-GT4-GT3 cars. Amazing races to be had here! Fast line + boundaries + hints. Known issues: During the first lap the AI can be chaotic, specially in the first sector, and specially with faster and wider cars...
  15. kubasienki

    RBR mod creation

    Hello, I'm a software developer and in my free time I enjoy coding projects. Recently I've began researching into a possibility of writing an AI for Richard Burns rally. NOT LIKE AN AI OPPONENT, but rather AI player, playing the game. I've run similar projects before, from the AI side, but have...
  16. parrilla

    Sebring 1966 Faster AI 1.0

    Faster AI for the Tyrone (AKA Nukedrop) Sebring 1966. FULL TRACK HERE. Optimized for the Ford GT40 and Ferrari 330 P4, but tested with a variety of vintage cars. A backup of the original files is adviced. Fast line + boundaries + hints. Known issues: During the first lap the AI might bump...
  17. C

    TT Circuit Assen Autosport Layout new AI 1.0

    I had a request for this track as racing the AI was not very competitive with the default AI that came with the track. I remade the AI line and also baked in some new side lines. I've tested with various class cars and they perform quite well and lap fairly quickly. I've left the side line...
  18. EttieApple

    Amalfi Drive 1

    I started this mod with the wish to create a pretty VR experience. The steep cliffs and coastal views of Italy's Amalfi Coast provide the perfect backup for a relaxing 4.4 km drive. The mod includes 4 layouts: - Circuit: Two way AI traffic driving full throttle between the lines, turning...
  19. JohannS

    Mercedes AMG Evo Fever Dream 1.0

    Custom AMG livery using AI generated artwork, enjoy!
  20. parrilla

    Suzuka Circuit Faster AI 2.0.1

    March 2023 2.0 update for the GP Circuit layout. Faster AI for the Reboot Team version of Suzuka. GP + East circuits. Made with touring / GT /street/sportcars in mind. Some particular faster cars (Like the F2004) will take way too much kerb or bottom out and crash, so a backup of the original...

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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