Video: First Look at Mods in RENNSPORT


RENNSPORT has started sending out keys to the closed beta program. After multiple delays, the upcoming sim is now picking up steam outside of the ESL R1 esports competition. Developer Competition Company has promised to actively support modding - and at the RENNSPORT summit in Munich, a first look at third-party content was already available. Jonas "ChampionJoe" Schulz took the opportunity to see what it was all about.

Apart from the stock content confirmed for the closed beta so far, a point-to-point track called Pacific Shore was available to try at the summit. The short part of tarmac along the coastline looks spectacular already thanks to the UE5 engine - while it may not be the ideal engine for sim racing titles due to the high hardware demands, it makes for highly-detailed environments without a doubt. Modder Nukedrop, who is known for his Assetto Corsa track mods and was also part of the summit, further reinforcing the focus on modding. His Cathedral Rock track was also playable at the event.

The first efforts for RENNSPORT offer a great first impression of what is possible, with the winding road of Pacific Shore coming with enormous elevation changes and believable vegetation - not to mention the spectacular view over the landscape in some spots.

Impressive Visuals​

Meanwhile, the second point-to-point track available is even more visually impressive: Set in the United Kingdom, Fort Curva Hillclimb by @DrZepto shows off the lighting system and immersive environment even better. The track is shorter but twistier than Pacific Shore, and while he is at it, ChampionJoe also offers a first look at the Praga R1 at the same time.

Of course, some comparisons to the current undisputed modding champion Assetto Corsa have to be drawn as well. ChampionJoe also discusses the way modding might be handled in the future considering potential licensing issues, monetization and modding studios potentially jumping on board with RENNSPORT because of the possibility of it.

We have yet to see vehicle mods, but the first two mod tracks showcased hint at enormous potential for modders to create extremely detailed circuits. If the potential is similar for car mods, sim racers might be in for a treat on the content front once talented modders get to fully sink their teeth into RENNSPORT eventually.

Your Thoughts​

With RENNSPORT finally making its first steps outside of the esports competition environment, what do you think about what has been showcased at the summit in Munich? Let us know in the comments below - and be sure to also check out OverTake's video on the new content revealed at the event!

About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

the guy who created CM and Custom Shader Patch for AC earns his money also with Patreon. No pro for you? :roflmao:
Not sure what you are implying... I can create a Patreon page, release a few quick RTB tracks and thats good enough to consider myself a professional in the industry? Thats what we are talking about right?

Really dont care how Ilja makes his money or not.
 
Not sure what you are implying... I can create a Patreon page, release a few quick RTB tracks and thats good enough to consider myself a professional in the industry? Thats what we are talking about right?

Really dont care how Ilja makes his money or not.
i'm implying nothing.
Was just an answer to you, where you wrote something about pro creators and Patreon, that i never talked about.
Maybe you should read b4 you answer to something and/or try to understand what people talk about b4 answering unrelated . Maybe i should have written "well known" instead of "pro"
I'm no native speaker, but there is always a troll who's rim of the teacup seems to be very high as i can see :p
If you're just here to leave wierd comments , better stay out
 

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