Video: First Look at Mods in RENNSPORT


RENNSPORT has started sending out keys to the closed beta program. After multiple delays, the upcoming sim is now picking up steam outside of the ESL R1 esports competition. Developer Competition Company has promised to actively support modding - and at the RENNSPORT summit in Munich, a first look at third-party content was already available. Jonas "ChampionJoe" Schulz took the opportunity to see what it was all about.

Apart from the stock content confirmed for the closed beta so far, a point-to-point track called Pacific Shore was available to try at the summit. The short part of tarmac along the coastline looks spectacular already thanks to the UE5 engine - while it may not be the ideal engine for sim racing titles due to the high hardware demands, it makes for highly-detailed environments without a doubt. Modder Nukedrop, who is known for his Assetto Corsa track mods and was also part of the summit, further reinforcing the focus on modding. His Cathedral Rock track was also playable at the event.

The first efforts for RENNSPORT offer a great first impression of what is possible, with the winding road of Pacific Shore coming with enormous elevation changes and believable vegetation - not to mention the spectacular view over the landscape in some spots.

Impressive Visuals​

Meanwhile, the second point-to-point track available is even more visually impressive: Set in the United Kingdom, Fort Curva Hillclimb by @DrZepto shows off the lighting system and immersive environment even better. The track is shorter but twistier than Pacific Shore, and while he is at it, ChampionJoe also offers a first look at the Praga R1 at the same time.

Of course, some comparisons to the current undisputed modding champion Assetto Corsa have to be drawn as well. ChampionJoe also discusses the way modding might be handled in the future considering potential licensing issues, monetization and modding studios potentially jumping on board with RENNSPORT because of the possibility of it.

We have yet to see vehicle mods, but the first two mod tracks showcased hint at enormous potential for modders to create extremely detailed circuits. If the potential is similar for car mods, sim racers might be in for a treat on the content front once talented modders get to fully sink their teeth into RENNSPORT eventually.

Your Thoughts​

With RENNSPORT finally making its first steps outside of the esports competition environment, what do you think about what has been showcased at the summit in Munich? Let us know in the comments below - and be sure to also check out OverTake's video on the new content revealed at the event!

About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

In the video here you can see things appearing in the distance, like in GTA games. Also, as an Assetto modder, I would never consider switching to this new sim. Kunos started more than twenty years ago, and I reconstructed their history, piece by piece. There's simply no way to overlook Netkar and all the progress they made. And AC's graphics honestly look much better, especially with CSP.
AC has features that are unmatched:
1 - Modular nature: graphics / physics / audio / interface are separate engines or APIs;
2 - Modding freedom, regardless of anything, of every part of the simulator
3 - Configuration files easily manageable by the users
4 - Level of interactivity: the user can change a ton of settings, including debug ones.

And these "Rennsport" guys never shared anything about their physics, did they? Kunos documented their steps back in the day, you could discuss with them almost anything (at least, there was peace before the Great Rupture in 2016). They built their reputation from ground zero.
Plus monetization? For me it's a no. Too many NFTs these days, you don't own anything at this point.

Oh, and this new font is awful.
you are talking like a professional, but all i can find on RD made by you is a very simple track
You sure, about you are talking?
RSS and other pro modders are happy to get a platform were they can sell their hard work, even if its cheap.
And if you want to make free mods, nobody stops you from doing that.
Tools? Pro creators got the informations already, angry kids and amateurs will get it later too. ;)
 
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assetto corsa modders for the last 3 years:
Yeah but they don't seem to be just referring to paid mods with this game. As far as I know, you can't buy a paid car mod for AC and then sell it to someone else. That's what they're talking about here:

"Your assets will be owned by you. And you can trade them through the marketplace of your choice"

In iRacing or RaceRoom, you just buy cars directly from the devs. What would be the incentive to buy a car from some random person? Will the cars always be available from the devs, or will they only be available in limited rotations to create artificial scarcity? If the devs are always selling content for a standard price, and then people could sell the stuff they bought to others at a discount, fine. If the devs only sell something for a limited time, the people who bought it can try to charge others absurd amounts when it's no longer available from the devs. Which is pointless because it's digital content. Who wants that in a racing sim?

It doesn't help that they're very cagey about any details. Announcing big features like that and then not elaborating on them is a pretty bad way to market your game.
 
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Where do you see the pics of rhe mods? On my phone and cant find it. Cheers.
 
Yeah but they don't seem to be just referring to paid mods with this game. As far as I know, you can't buy a paid car mod for AC and then sell it to someone else. That's what they're talking about here:

"Your assets will be owned by you. And you can trade them through the marketplace of your choice"

In iRacing or RaceRoom, you just buy cars directly from the devs. What would be the incentive to buy a car from some random person? Will the cars always be available from the devs, or will they only be available in limited rotations to create artificial scarcity? If the devs are always selling content for a standard price, and then people could sell the stuff they bought to others at a discount, fine. If the devs only sell something for a limited time, the people who bought it can try to charge others absurd amounts when it's no longer available from the devs. Which is pointless because it's digital content. Who wants that in a racing sim?

It doesn't help that they're very cagey about any details. Announcing big features like that and then not elaborating on them is a pretty bad way to market your game.
always cranking worst case scenarios is paranoia par excelence.
Why should devs sell limited editions of digital content? I mean cars and tracks.
To lower their own revenue? Wierd thinking.
If THE winner car of a special event is eg a Porsche 911 RSR and its sold, do you really believe noone can by this car anymore?
Come on, nobody is so naive. Grow up boy and extend your view.

Its more like selling liveries and cloths in other games.
Do we need it ? NO
Is it needed for being able to drive a car? NO
Are we better drivers with it? NO
This is a racing game with limited contend in view of available IRL tracks and cars. Not WOW, with endless monsters, spells and other goodies.
 
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always cranking worst case scenarios is paranoia par excelence.
Why should devs sell limited editions of digital content? I mean cars and tracks.
To lower their own revenue? Wierd thinking.
If THE winner car of a special event is eg a Porsche 911 RSR and its sold, do you really believe noone can by this car anymore?
Come on, nobody is so naive. Grow up boy and extend your view.

Its more like selling liveries and cloths in other games.
Do we need it ? NO
Is it needed for being able to drive a car? NO
Are we better drivers with it? NO
This is a racing game with limited contend in view of available IRL tracks and cars. Not WOW, with endless monsters, spells and other goodies.
What? They'll already be lowering their own revenue by allowing players to resell digital content, as per their announced plans. If I buy a car from another player, the devs may get a cut of that transaction, but the amount is dependent on the selling price. Why gamble on a digital resale, where you have no control over the price, when you can have full control over your content, like 99% of digital marketplaces? I could buy a car from another player for $1, compared to iRacing where I have to buy cars from the devs for $5-10. Do you see what I mean? They could easily get 100% of the revenue from in-house-developed content and control the pricing, but they can't do that if they allow players to resell cars. That's lowering their revenue. That's not speculation, that's what they said they're planning to do. Maybe you should think about your argument a bit more logically before you insult someone while defending a poorly-marketed game.

I'm not sure what you're talking about otherwise, I'm not insinuating the game will be pay-to-win. I'm just saying it sounds like a sketchy business model, which isn't helped by the fact that they're so vague on the details.
 
Premium
They could easily get 100% of the revenue from in-house-developed content and control the pricing, but they can't do that if they allow players to resell cars.
Not if they control the portal where the resales happen and take a few percent cut off every resale ;)
 
Not if they control the portal where the resales happen and take a few percent cut off every resale ;)
Right, that's why I said they wouldn't get 100% of the revenue. There's either a catch, or it's a bad business model that they'll lose money on.
 
Premium
Right, that's why I said they wouldn't get 100% of the revenue. There's either a catch, or it's a bad business model that they'll lose money on.
Depends on how "valuable" the resold cars can become. If you look what certain CS:GO skins are worth, a few percent off that could be worth many many times an initial sale. Maybe they'll have limited runs of some cars. They also earn twice on the same car, and being able to resell may encourage buying and maybe even speculating. I wouldn't want that in any game, but I could see that as a business model they might want to follow. All speculation on my part of course.

Something else, do we know if this thing will stay an Epic Store exclusive? Something maybe one of the guys in Beta can shed some light on?
 
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Depends on how "valuable" the resold cars can become. If you look what certain CS:GO skins are worth, a few percent off that could be worth many many times an initial sale. Maybe they'll have limited runs of some cars. They also earn twice on the same car, and being able to resell may encourage buying and maybe even speculating. I wouldn't want that in any game, but I could see that as a business model they might want to follow. All speculation on my part of course.

Something else, do we know if this thing will stay an Epic Store exclusive? Something maybe one of the guys in Beta can shed some light on?
You're right, that's what I was trying to explain to the person who said it wouldn't make sense for them to create artificial scarcity with cars. But it's the only way that business model makes sense.
 
It's good to have a new player in the field. Hope they can bring something to the table to make others step up their game.
I have no intention to buy it yet, but let's see what happens. Reiza/AMS2 have absolutely steered me against any type of early access with the disaster AMS2 has been. I am fine to wait out the kinks as likely this will have issues and flaws that hurt the experience.
 
have you any knowledge about programming and development.
Like in ACC, the physics engine is NOT UEngine.
So talking about "proper simulation not possible" is naive
I have some knowledge. It might be naive, but like I said, I'd like to be proven wrong. From what I have seen so far, every racing game done on an engine that is meant for shooters feels like its made on game engine for shooters. I have seen few of those, starting with Cabela's Offroad Adventure 2. ACC is best so far, but still, as far as I know Kunos will use other engine for AC2 and I doubt that current version could handle cars that are not stuck to the ground like GT3 are.
 
They also earn twice on the same car, and being able to resell may encourage buying and maybe even speculating. I wouldn't want that in any game, but I could see that as a business model they might want to follow. All speculation on my part of course.
Sounds like the kind of thing money people would love to hear, essentially NFT mods.
They have ruined the real world car market by turning old cars that used to be available to less well off enthusiasts into investments. I feel like really rich people just don't want to see people with less money enjoying themselves so they jack up the price of everything by investing in it.

I'm trying to stay on the fence with this game but it's not really shaping up in ways I like.

I'm kind of more interested in seeing ACC model expanded rather than a free for all with modding. I think ACCs closed ecosytstem allowed them to make some great, highly detailed content. If that was expanded out to other race series and keep the road cars completely sperate I think it would create a good racing community.
 
Sad, but the days of modding won't come close to what AC offers, licensing and legal issues will make sure of that. The wild west is over. Same for AC2. Sure there will be fantasy tracks, cars and skins, but it's hard to imagine much else. Not sure modders will risk spending hundreds of hours up front only to be told their mod doesn't meet approval. Sounds like it will be a very strict system.
From where the information about mods will need to be approved in AC2 came from? It doesn't make much sense to me, if a platform is open to mods nobody can control it.
 
Tools? Pro creators got the informations already, angry kids and amateurs will get it late
What? They'll already be lowering their own revenue by allowing players to resell digital content, as per their announced plans. If I buy a car from another player, the devs may get a cut of that transaction, but the amount is dependent on the selling price. Why gamble on a digital resale, where you have no control over the price, when you can have full control over your content, like 99% of digital marketplaces? I could buy a car from another player for $1, compared to iRacing where I have to buy cars from the devs for $5-10. Do you see what I mean? They could easily get 100% of the revenue from in-house-developed content and control the pricing, but they can't do that if they allow players to resell cars. That's lowering their revenue. That's not speculation, that's what they said they're planning to do. Maybe you should think about your argument a bit more logically before you insult someone while defending a poorly-marketed game.

I'm not sure what you're talking about otherwise, I'm not insinuating the game will be pay-to-win. I'm just saying it sounds like a sketchy business model, which isn't helped by the fact that they're so vague on the details.

r too. ;)
 
you are talking like a professional, but all i can find on RD made by you is a very simple track
You sure, about you are talking?
RSS and other pro modders are happy to get a platform were they can sell their hard work, even if its cheap.
And if you want to make free mods, nobody stops you from doing that.
Tools? Pro creators got the informations already, angry kids and amateurs will get it later too. ;)
Pro creators? creating a patreon hardly qualifies one as a pro.
 
AC has features that are unmatched:
1 - Modular nature: graphics / physics / audio / interface are separate engines or APIs;
2 - Modding freedom, regardless of anything, of every part of the simulator
3 - Configuration files easily manageable by the users
4 - Level of interactivity: the user can change a ton of settings, including debug ones.

Oh, and this new font is awful.
you forgot to add that AC has awful AI that makes it useless for offline playing. If Rennsport provide great AI and offline content a lof of people switch to the new sim
 
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