Valencia completes upcoming ACC DLC pack

Valencia joins ACC in next update.png
Kunos is heavily teasing its next update for Assetto Corsa Competizione. The latest piece of content announced to be joining the game next week is the Valencia circuit.

Image Credit: Kunos Simulazioni

Teasing its supposed 'biggest ACC update ever,' Kunos has just announced the track set to join the upcoming DLC pack for Assetto Corsa Competizione. Circuit Ricardo Tormo has featured in GT World Challenge Europe for three years now and is coming to ACC next week.

The circuit completes the soon-to-be-released DLC alongside a trio of new cars. The Ferrari 296 GT3, Porsche 992 911 GT3 R and Lamborghini Huracan GT3 Evo 2 are also coming to the sim on 19 April.

In a Tweet announcing the track, Kunos also revealed that the content pack will be called the 2023 GT World Challenge DLC. Surprisingly enough, it will focus on this year's premier European GT3 championship. It should also bring all the drivers, teams and liveries from this coming year to the game. But don't expect every livery to feature quite yet as we are yet to see the cars compete in Round 1.

Another incomplete DLC pack​

Whilst the addition of three new cars and a circuit will provide a new lease of life to the game, it is true that the so-called 2023 GT World Challenge pack won't fully represent this season. Prior to heading to Spain for the Valencia Sprint round, the SRO series will also pay a visit to the Hockenheim Ring this year. Unfortunately, it seems this much-desired venue will remain missing from the game.

Sunset at Valencia in ACC.png


This isn't the first time that a DLC pack for Assetto Corsa Competizione will lack key content. Back in 2020, the DLC pack for that year brought Imola to the game alongside a pair of new cars. But it lacked Magny Cours, another round from that year's season. Today, fans still call out for this gap to be filled.

Whilst it is disappointing to see the German track lack representation in the game, we remain positive about the inclusion of Valencia. Traditionally a bike track, it often lacks representation in simracing. The last time it officially featured in a title was back in the GTR2 days.

The 2023 GT World Challenge DLC will release on 19 April alongside the next update for the game which is said to be a revolutionary one. Just one week away from the big release, we are excited to see the now five year-old game rejuvenated.

Which piece of content are you most excited for in the new 2023 GT World Challenge DLC?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

i think the future of actually good mods is that you will have to pay a bit for them too.

At some point in time that is going to explode on the entire modding community's faces because of those modders that sell their work. They are profiting from selling cars and tracks that they don't own any license or contract letting them release it in exchange of money.

It is only a matter of time that the tracks, teams or trademarks start to sue modders that are selling unlicensed content while not owning any kind of commercialization rights. After that those companies may send their legal teams go against the simulator developers forcing them to no longer release any game built as a modding platform like RF1 or AC. Or worse, try again to go against modders that release content without profiting from it.

There was a time in the past where there was legal actions against modders releasing free mods, they got away with it because they didn't profited from it and the amount of people modding games was scarce, so they let it slide. But nowadays modding is quite a lot more popular, and some people have gone a step too far selling content they don't have the legal rights to commercialize.
 
AC is to blame, it was so easy to rip decent quality looking cars into, Kunos knew this.

I have caved and brought a few payware mods to support rF2 modders.

However I learned my lesson fast when Sergio abandoned rF2 tracks that have holes you fall in and is only interested and sending me emails about AC mods.
 
i think the future of actually good mods is that you will have to pay a bit for them too.
I absolutely refuse to pay for a mod. If you’re a modder, you should accept beforehand that you will do it for free. That’s the true spirit of modding. Also, Modders don’t have licenses for the cars or the tracks, so if they charge for a mod, it is a form of intellectual theft. You want to be paid for your work? I suggest applying for a job at a studio.
 
I absolutely refuse to pay for a mod. If you’re a modder, you should accept beforehand that you will do it for free. That’s the true spirit of modding. Also, Modders don’t have licenses for the cars or the tracks, so if they charge for a mod, it is a form of intellectual theft. You want to be paid for your work? I suggest applying for a job at a studio.
I do not have that hard of a stance about this topic, if they are putting in work of any kind then i am also ok with them trying to earn a bit from it. I stopped using mods when i stopped playing rFactor 1 back in the day, since then i only played 'original' content from the actual developers of the games. The reason is simple, the quality just varies too much and i don't want to have different quality standards within one game. So i just stick to what is given to me by the devs.
 
Also, Modders don’t have licenses for the cars or the tracks, so if they charge for a mod, it is a form of intellectual theft. .
Yeah I really dont care about this. This is track/car owners milking extra cash from simracers for zero work. Id rather pay a modder. So fed up with all this "you need a license"/subscription legal crap nowadays.
 
Yeah I really dont care about this. This is track/car owners milking extra cash from simracers for zero work. Id rather pay a modder. So fed up with all this "you need a license"/subscription legal crap nowadays.

I'm somehow of a similar mindset: I don't care about those entities nor the modders that ask for money, I have no empathy for any of them. That said, what I care about is that the bold modders that openly ask for money for a product they are not legally entitled to sell may put an end to all kinds of modding for all of us.

People that did modding for free did it for passion, the learning experience or the mere challenge of proving themselves. I'm sad about that people doing modding for free being banned from it, and also thinking selfishly about myself being forced to miss quite a lot of additional content that may never again be released freely if some of those entities choose to give free reign to their legal teams to go full nintendo.

From that point we are only going to be able to pick among 2 options: either deal with the frustration of a game with a limited and closed set of cars and tracks or initiate an endless search of underground very doubtful websites and forums in order to download mods that may or may not be all kind of malware as when people download a pirated game or software it may be just that software or that software with some kind of malware.
 
tbh i think Kunos would do themselves a disservice if they made AC2 moddable because as they have seen from ACC it can be very lucrative for them to keep supporting the game for many many years with roughly two payed DLCs per year and they keep full control over the game and what is in it and what not, especially with how modding has become a part business too.
so why would Kunos want to offer their platform for free to others so they can make money off of it? i think it would be best if they treat AC2 just like ACC.
and leave AC1 be the modders paradise.
also, AC1 became what it is for modders merely by accident, because rf2 was just not as approachable for them like rf1 was.
trying to replicate that now with AC2 might backfire, just like rf2 backfired compared to rf1 as far as modding goes.
 
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GT2 are confirmed since last summer. There will be a GT2 car pack, but it will arrive later this year.


None of these will come since they are not part of the GTWCE. Even Magny Cours isnt part of the championship anymore. I think Hockenheim has the best chances to arrive in the game, if they decide to do more track updates, that is.
i guess you can only hope they were previously captured and maybe didnt get released in time for for that season but we may get them at somepoint if the GT2's use them and before AC2? im not fully up to date on the schedule for the coming months/years at the time i write this for gt3 and gt2 but personally the new tyre model sounds and looks great on Aris' video, and 1 new track to learn is also a bonus to hear! more tracks would be my preference going forward.. but i totally understand current cars and tracks get updates which need addressing also, along with engine/physics changes etc.. personally id love to see the amercian gt3 tracks added (Sebring, VIRginia, Road America, Sonoma etc) seing as we have a couple already.. obvs easier said than done but could be still WIP..
 

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