The Most Played Racing Games on Steam in 2023

What is the most played racing game on Steam in 2023.jpg
There are plenty of racing games available to choose from on Steam. But, which ones have the most active playerbases? We took a look at the data, and the results certainly surprised us.

Image credit: BeamNG

2023 is already three months old, and a lot has happened in the world of racing games. New titles emerged, like the highly anticipated Rennsport. Meanwhile, long runners like Assetto Corsa Competizione or iRacing are continuously evolving with updates.

But which titles have been the favourites of the PC gaming community in 2023 so far? We take a look at the most played racing games in 2023 on Steam by comparing the average concurrent number of players.

What we found, was a very surprising top ten.

#10 – F1 Manager 22​

Average concurrent players on Steam: 1727.
f1manager2023-1.jpg

Image credit: Frontier Developments.

F1 Manager 22
garnered a lot of hype in the Formula One community when it was released in September 2022. For a short time period, it even became more popular on Twitch than its sister game F1 22. Even though the hype is not as significant today, F1 Manager 22 found a solid player base which is growing again since the beginning of the 2023 Formula One season.

#9 – Need for Speed Heat​

Average concurrent players on Steam: 2047.
nfs-heat-2023-1.jpg

Image credit: Ghost Games / Electronic Arts.

After some mediocre iterations, Need for Speed celebrated a comeback in 2019 with its 24th instalment Need for Speed Heat. The open world street racing game was well-received by the community as it combined a lot of features and traits from older iterations of the franchise. More than 2000 people are still racing against the cops on average in 2023.

#8 – Assetto Corsa Competizione​

Average concurrent players on Steam: 2254.
acc2023-1.jpg

Image credit: Kunos Simulazioni.

The GT racing simulation Assetto Corsa Competizione was released in 2018. Despite the years that have passed since then, it remains one of the most popular simulations on the market. Endurance races like the 24h of Spa in particular are recurring highlights and keep the game relevant.

#7 – CarX Drift Racing Online​

Average concurrent players on Steam: 2597.
carxdrift2023-1.jpg

Image credit: CarX Technologies.

Drift racing has been a popular sub-genre ever since racing games existed. CarX Drift Racing Online is all about tuning every detail of your car to take on up to 16 opponents in multiplayer challenges. The drift simulator was originally developed for mobile, but also has found a big player base on Steam since its release in 2017.

#6 – F1 22​

Average concurrent players on Steam: 3322.
f1222023-1.jpg

Image credit: Codemasters / Electronic Arts.

The annual release of the official Formula One game is a highlight of the esports racing calendar. During the release month of July 2023, F1 22 had a stunning number of 23,763 people playing the game at the same time on Steam. Although the interest in the game has declined over the months, more people have picked it up again since the beginning of the 2023 F1 season.

#5 – SnowRunner​

Average concurrent players on Steam: 3609.
snowrunner2023-1.jpg

Image credit: Saber Interactive / Focus Entertainment.

We are widening the definition of racing games a little bit to introduce you to this gem. SnowRunner is about navigating trucks through challenging terrain like snow, mud or torrential waters. The game has a very detailed physics system that requires to be very precise and cautious during your missions. One Steam reviewer summarised the game as “Euro Truck Simulator meets Dark Souls”.

#4 – Forza Horizon 4​

Average concurrent players on Steam: 5710.
fh42023-1.jpg

Image credit: Playground Games / Xbox Game Studios.

Although it is more than four years old, Forza Horizon 4 is still belongs among the most popular PC racing games. The game offers one of the most vivid open worlds experiences in the genre, where you can drive more than 450 cars through the landscape of Great Britain to race, drift or simply explore.

#3 – Forza Horizon 5​

Average concurrent players on Steam: 8322.
fh52023-1.jpg

Image credit: Playgorund Games / Xbox Game Studios.

Just ahead of its predecessor is Forza Horizon 5. While the game follows the same concept as Forza Horizon 4, there are some differences to highlight. The most obvious one is the setting as Forza Horizon 5 takes place in Mexico. Apart from that, 4K graphics are introduced to the franchise and the car park grew even bigger.

#2 – Assetto Corsa​

Average concurrent players on Steam: 8497.
assettocorsa2023-1.jpg

Image credit: Kunos Simulazioni.

Assetto Corsa
is the oldest game on this list, being released in 2014. However, the classic still attracts a big number of players with more than 8000 people playing the game on average in 2023. Assetto Corsa is highly appreciated within the community for its physics engine and the detailed replication of real-world racing.

#1 – BeamNG.drive​

Average concurrent players on Steam: 9611.
beamdrive-2023-1.jpg

Image credit: BeamNG.

Speaking of realism, this is what the number one game on this list is all about. BeamNG.drive aims to be the most detailed vehicle simulation on the market. You can race or roam around 12 open-world environments. The game also has a big modding community which offers many additions to the base game. BeamNG.drive was released in 2015 but is still in its early access phase.

Which of these racing games do you play the most?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

The list includes my least played or those I don't play at all. I'd have to say none of these, but I have an interest in BeamNG.
 
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This top 10 should be seen by all the marketing/event managers that choose titles outside the top 10 to host their tournaments.
The biggest pool of sim drivers is in AC! It's been like this for years, take notice!
 
Interesting. I haven't tried BeamNG. Here's my most played
1. Rfactor 2
1. Assetto Corsa
1. Automobilista 2
1. Project Cars 2
1. Assetto Corsa Competizione
1. F1 2020

No, I can count above the number 1. Every day, each sim gets it's own day. I don't drive any one of them on consecutive days. They all have strengths and weaknesses, so for me, there is no reason to exclude any of them. I might add BeamNG to round out my week.
 
I just re-uninstalled AC because can't downgrade my mind from AMS2. Have BNG, but my PC can't keep with this game increases in requirements. But it's a fun combo to build cars with Automation to drive on BNG.

Trying Ride 4 with 120% AI... it's doable, but the hardest thing is to deal with AI's blindness, not with it's speed.
 
Staff
Premium
I have ACC, AMS2 and rFactor but I play AC exclusively.
They other sims just don't give me that feeling of realism that I have with AC.

At RaceDepartment we have now a great community with very nice persons who race clean and respectful. With three events every week with various combo's because AC is supported by many mods, there is not much more to wish.
 
I have ACC, AMS2 and rFactor but I play AC exclusively.
They other sims just don't give me that feeling of realism that I have with AC.

At RaceDepartment we have now a great community with very nice persons who race clean and respectful. With three events every week with various combo's because AC is supported by many mods, there is not much more to wish.
can you detail the feeling of realism for AC, for me the sound is muffled, the graphics are old, and the FFB is poor behind ACC, rFZ 2 or Raceroom, and about the mods there are more bad than good and mostly ripped, the AI is awfull, we can't have a race with timer...this game is a real mystery for me, but I'm hyped about the AC2 after all the improvement made by ACC.
 
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My friend is super into CarX. I didn't even know it existed until she started talking about it with me. She's highly into cars, but doesn't care about motorsport so racing sims have very little to grab her, the only one she's interested in is AC and that's just because of drift mods.

I actually bought it since she played it up so much and it's honestly much better than I expected, with fun physics and fine-enough wheel support.
 
Is snowrunner as good as mudrunner? Asking for a friend of course.
In my opinion, no, which is a shame. I refunded it. Could not even recognize my pedals. Doesn't seem so focused on sim players, more focused in casual controllers gamers.

Which is not a sin, but mudrunner was such a great off road simulator, I was really expecting more of that
 
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Sadly AMS2's driving still feels off, guess Reiza will never fully fix it.
Higly subjective, to me it already surpassed the other sims (but after tweaking the FFB settings a lot). People in general want it to be exactly the same as what they are used to; AC, ACC, iRacing etc. But it will never be.
 
Higly subjective, to me it already surpassed the other sims (but after tweaking the FFB settings a lot). People in general want it to be exactly the same as what they are used to; AC, ACC, iRacing etc. But it will never be.
They have until spring 2024 to sell a handful of copies, and if the new title meets expectations, there won't be any competition for another 10 years, which I sincerely hope for
 
They have until spring 2024 to sell a handful of copies, and if the new title meets expectations, there won't be any competition for another 10 years, which I sincerely hope for
Why do you hope no competition to AC2 and that even for 10 years?
 
Wow! Who would have thought a sandbox sim tops the list and a 10 year old game comes second, higher than latest gen "sims" like F1 22?
 
Higly subjective, to me it already surpassed the other sims (but after tweaking the FFB settings a lot). People in general want it to be exactly the same as what they are used to; AC, ACC, iRacing etc. But it will never be.

Yeah, FFB is great, i agree with that.

But somehow i can never manage to suspend my disbelief when sitting behind the wheel, unlike with AC, ACC or even Iracing.

It just never feels like driving a real car but rather uncanny, though i can not really explain what exactly is my problem.

The way the car moves and interacts with the road and how it turns. I don not have those thoughts when playing the aforementioned simulations.

Which is sad because i really wanted to like AMS2 and on paper it is awesome.

And when playing, there are so many small annoyances. Like unwanted button assignments when configuring the controls, or how even assigning the wheel axis is clunky.

Or how you would always need to delete certain directories and files after bigger updates, to start from scratch. If it is basically mandatory, why does the game not overwrite those files by itself?!
 
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Staff
Premium
can you detail the feeling of realism for AC, for me the sound is muffled, the graphics are old, and the FFB is poor behind ACC, rFZ 2 or Raceroom, and about the mods there are more bad than good and mostly ripped, the AI is awfull, we can't have a race with timer...this game is a real mystery for me, but I'm hyped about the AC2 after all the improvement made by ACC.
Of course it's a feeling but my statement comes from the experience with GT3 cars which are in all sims. I find the GT3 cars in AC more challenging to drive when driving it on the edge. Whit a small mistake there's a big chance that you loose the car in the same way as I watch it in real life. ACC for example has a far more physics model but in driving a GT3 there it feels somewhat flat and for me that feels less realistic. But I have never driven a GT3 in real life so I wouldn't know.
It's just that in AC I feel that I need to be more focussed on not making mistakes than in the other sims.

As for mod, yes there are good and bad and in between. Because I organize AC races for RaceDepartment I'm in a proces of testing about 270 legal mod tracks for suitability for my races (will take some time of course). And I'm surprised how many great mods for a online race with my community. Top of the bill are @Fat-Alfie tracks. Have you ever tried them?
For sounds are also mods and you can also switch the sound of a car for that of another car using ContentManager. FFB I don't know. I have a DD wheel and I don't find it worse than in ACC for example.
AI is mostly a matter of the modder making good AI lines. That is not always the case but it also goes further. AI lines can only be created with one type of car but that doesn't work well for cars with different behaviour like FWD cars. So it's always a trade off. But I guess that's the same for the other sims too.

Anyway this is my opinion as you asked for. I'm not trying to convince you.
But I'd like you to invite for my Wednesday race events with the Abarth500 and Mazda MX5 Cup to experience why we like racing in AC so much.
 
It would have been a much more interrsting article if the figures and the method had been fulmy explain.

As an example, on steamcharts I can't find the average stated. Firstly, the average has been calculated on which period? Since the 1st of January? Secondly is it a basic average or a pondarate mote accurate one as it takes kn account a title cmae ouy after the beginning of the period taken in account ?

Even so basic figures need to be ecplained. As they are presentef, there is no way for interpretation or ranking. Sorry but when a job is badly done it has tonbe mentionned. There is room for improvement there. Jus let people knowing about figures write this type of article. As it is, it just takes off any credibility from this website.m, the worst being these are news posted elsewhere. So both websites did not check the news.

Anyway, I haven't played a lot but this year I enjoyed AMS2, AC. Had some fun with V Rally 4 and rfactor2. I need to play more on Raceroom and ACC they are great titles but I just lacked of time. Although AC lacks lot of features, the amount of modded content is so insane, just the process of searching and installing mods takes a lot of time! And there are high quality original mods out there, being cars or tracks. I came back a bit to Dirt Rally and Wreckfest even to Flatout. BeamNG confuses me a bit. The content quality is quiet unconsistent (some of the vanilla cars don't have cockpit, some drive bad...). I'm impressed by this game and I think the concept is the future of simracing, it is groundbraking, but it needs more years.

Something not taken kn.accojnt in these figures : the ingame workshop of BeamNG. How much of the stated players are actuamly playing the game and not searching for new content in the workshop or waiting for the downloads ?
These are tasks done out of the game for other titles. Again, analysing figures is a real job.

That's why anyone serious would use any kind.of big database with figures uncomparable from lne game.to another. Instead he would.use a real study with a representative sample and ask real questions.
 
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Staff
Premium
just the process of searching and installing mods takes a lot of time!
This helped me a lot:
 
Yeah, FFB is great, i agree with that.

But somehow i can never manage to suspend my disbelief when sitting behind the wheel, unlike with AC, ACC or even Iracing.

It just never feels like driving a real car but rather uncanny, though i can never truly explain what exactly is my problem.

The way the car moves and interacts with the road and how it turns. I never have those thoughts when playing the aforementioned simulations.

Which is sad because i really wanted to like AMS2 and on paper it is awesome.

And when playing, there are so many small annoyances. Like unwanted button assignments when configuring the controls, or how even assigning the wheel axis is clunky.

Or how you would always need to delete certain directories and files after bigger updates, to start from scratch. If it is basically mandatory, why does the game not overwrite those files by itself?!
Watch this video:


The feeling is maybe because of wrong default camera settings. If you haven't tried it, then you really must do that.
 

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