The Last Garage Previews All-New Sim Racing Platform

The Last Garage Previews All-New Sim Racing Tech Platform RD.jpg
Former rFactor 2 stalwart, Marcel Offermans, has created a fresh sim racing physics platform. He and his company, The Last Garage, will showcase a playable build later this week at the Sim Formula Europe event and hope other developers use it for upcoming games and simulation titles.

Images: The Last Garage

If you created a wishlist of base-level technical specs that an ideal racing simulation platform could hit, then there’s a chance it may read something like this:
  • Custom physics engine running at 1000Hz
  • Support for laser-scanned circuits
  • Virtual reality and triple-screen compatibility
Marcel Offermans had a similar idea. In fact, this isn’t a wishlist at all, but instead the bullet point list of features in his new sim racing foundation.

Not only that, but most of those features are also functional right now and can be played by anyone who visits the Dutch university town of Maastricht this coming weekend. More specifically, at the Sim Formula Europe event.

The Last Garage Sim Racing Tech, 2024 January

From rFactor to The Last Garage​

Following work on rFactor 2 as Managing Director for nearly six years, and on various rFactor-related projects prior, Offermans left the Motorsport Games stewarded Studio 397 in 2022. He then founded a new business, The Last Garage. This new operation has worked as consultants on various projects alongside creating a brand new driving simulation platform.

“After leaving Studio 397 and Motorsport Games in spring 2022, I knew I wanted to continue to be part of the sim racing community,” explains the experienced director and software architect to RaceDepartment.

“It is a little-known fact that around Christmas 2015, before embarking on the adventure with Studio 397, I spent three weeks during my holiday developing a racing simulation.

“Obviously that was only going to be a limited effort, and I was mostly using off-the-shelf components, but I managed to get a car driving around a track in that timeframe. So, I have always been interested in developing a racing simulation, and I simply thought, it’s now or never!”

The Last Garage Previews All-New Sim Racing Tech Platform Day Night Cycle

Unique 1000Hz Driving Physics Tech​

The new project isn’t a progeny of rFactor 2, however, but something completely different. The physics are said to be created from scratch by the fledgling outfit. It’s emphatically stressed that the technology has not been based upon, or licenced, from any existing technology.

The 1000Hz physics engine – comparing favourably on paper to titles such as Forza Motorsport (360Hz) and Assetto Corsa Competizione (400Hz) – has been created with a ‘modular’ approach. From the offset, vehicles with three, four and six wheels (we’re looking at you Tyrell!), are possible, or even vehicles with two engines.

While the physics are custom, the open-source graphics engine Godot 4 has been leveraged for the visuals. Its Vulkan-based Forward+ rendering should avoid the ungainly ‘ghosting’ visual effect sometimes seen in driving titles using different graphics systems.

The Last Garage modual car sim racing physics.jpg


Outside of the core driving experience, native DDU support should mean that the information shown “in platform” on the car’s dashboard and a rig-mounted display unit can align without the need for third-party software. In theory, a DDU could then also be used for a rear-view mirror.

VR support is in active development and is slated to arrive further down the development path, but triple screens are functional already.

Similarly, the day/night cycle includes support for air density, wind speed and direction and is working at present, with dynamic weather set to follow.


A New Foundation For Future Sim Titles​

It’s worth noting that this isn’t necessarily going to be a complete and shipped sim racing platform by The Last Garage, but rather a fresh game engine that can be used to create new titles by additional studios – as Offermans explains:

“My overall end goal, if there ever is such a thing, is to complete the foundation of a new engine that can then be used to create various new racing simulations, plus creating a sustainable business with a team of experts that enjoy this as much as I do.

“I don’t have a solid plan in terms of which simulation will come first. I’m exploring different options and talking to a few partners, but it’s way too early to announce anything today.”

The Last Garage sim racing preview, Sim Formula Europe


With that in mind, don’t expect a complete sim ready for this year. For example, currently, there’s only one track, Bridgehampton.

But instead, imagine the possibilities. If The Last Garage can continue to build upon this testbed and create a platform that’s approachable for other developers, then (we hope) this becomes a viable alternative to some of the more venerable physics systems available.

One key question remains – how does it drive? The RaceDepartment and OverTake team will be at the Sim Formula Europe event this week to test it, and we’ll be reporting back with further details and our hands-on impressions… stay tuned!

Let us know your questions in the comments below, and we'll ask The Last Garage a selection of them soon.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

What I need is next gen engine that good most studios will have no option but to use it.

Or we going to go another few decades with the hodgepodge we got ?
( I be long gone by then and will miss out :cry: )

So when will Gjon join the team ? :x3:

In case anyone wonders what hodgepodge means it's a "confusing mixture" which is exactly what sim engines are.
 
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i don't see any negative comments, i'll start... why declare that it will run at 1000hz? this is a value that means absolutely nothing if it's not contextualised... how many and what are the parameters that will be updated to 1000hz? it's like saying '' it takes me 10 minutes'' yes ok, but to do what? and how?

another question, is it perceived to be an open project, or is it only the graphics engine that is open? if the project is open, is it a gift to the community or do you intend to monetise it in some way?
 
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My comment couldnt have been more literal in the context of this new engine. It didnt mean anything else.
 
Great news! Always nice to see new players doing something new in the industry. I'll keep my eyes peeled for updates.

Curious about the "support for laser scanned tracks" bullet point, though. I mean... Unless the sim can somehow directly use point cloud data, it's not a differentiator from any other title. All titles can have tracks built with laser scan data, because the end content is just a 3D polygon model like any other. The point cloud is a reference for the final model, not the final model itself. Is this just a case of "marketing going to market" or is there something deeper here?
 
Nice to see Godot is starting to get more attention. I've used it for a game jam some years ago and you'll be surprised how easy it is to get started in comparison to unity and unreal.

I am only curious whether you went for the gdscript approach or whether you went for c++ as those bindings exist for godot 4.
 
Welcome back Marcel! (you never were away of course…;)).

Very exciting news! When your starting point is a real passion for sim racing, like we all know Marcel has, this looks and sounds very promising. My biggest question is though, with some new sims already in development/beta (e.g. Rennsport, AC2, LMU, GTR Revival), what new racing games will start using this new platform? Or is The Last Garage going to create a full and commercial game with it?
 
Sounds good, godot 4 is great, vulkan is top.

How will it be sold, like an open sandbox simulator for modders or limited to B2B partners?
 
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When I saw the name I had to take a minute to relax... As rF2 has come on leaps and bounds after they left...

However the project looks promising from the visuals to the physics... It'll be interesting to see what market this is aiming at and how it turns out...
 

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