The Beauty of Time Travel in Sim Racing

The Beauty of Time Travel in Sim Racing.jpg
Going back to the good old days has to be one of the most prevalent notions in racing. Back then, everything was better after all, says almost every motorsports fan ever. While this is often not even the case if things are looked at somewhat subjectively, feelings of nostalgia can evoke strong emotions, and sim racing is in a unique position regarding these feelings - it can be a great way to travel back in time a little and experience long-gone periods in the history of the sport once again.

This mostly means being able to drive historic cars that would never be driven in anger in real life again, or to race at tracks that no longer exist - just immersing oneself in the sport's past. I recently wrote an article over at SimRacing Unlimited about this type of time travel, having raced a Maserati 250F at the spectacular Bremgarten by Fat Alfie.

It was in the following days and weeks that I found out about another way sim racing allows you to go back in time. The catalyst: Finally driving the RSS GT pack cars in Assetto Corsa for the first time.

I know, I was late to the party. The pack was finished in 2018, yet I never got around to trying them as I was racing on console for quite a while. I had seen videos on the cars however, and sometimes you just get that itch to drive a certain car or track. So I did. And it was amazing.

The quality of the cars is astounding, which makes for a very pleasant experience. The time travel aspect is a result of the choice of car class, however: The RSS GT pack features six GT1 vehicles from circa 2004 - the same ones that were the main focus in GTR2 back in the day.

Screenshot_rss_gtn_ferruccio_36_monza_3-7-121-14-46-3_MIN.jpg


A very popular title in sim racing after its release in 2006, GTR2 was a substantial part of my sim racing career for years. A full day/night cycle, changeable weather, full FIA GT endurance rules and even the ability to drive a full 24-hour race including mid-session saves made the sim truly special and ahead of its time.

A Teenage Sim Racer Again​


Firing up the RSS cars in AC for the first time immediately took me back to being a teenager and playing GTR2 for hours on end - on a gamepad no less, because being able to afford a wheel was a long way off back then. Memories of countless attempts at the 24 Hours of Spa and trying to complete a full season came back, as did the seemingly endless number of mods I had installed. It was an unexpected journey, but very much one I appreciated.

Thinking about it, being taken back to an older sim via another sim is a bit of a curious case. It does show the unique capabilities of sim racing if you want to go back in time, though.

Would playing GTR2 today have the same effect? I am honestly not sure. While the sim has aged relatively well, there is no denying that it is 15 years old at the time of writing - at least visually. The driving and its physics are still up to par today, though, which speaks volumes about the quality of the sim. Meanwhile, AC works wonders for bringing back the same joy of those days when GTR2 was the sim to race in. And now, if you will excuse me, I will be busy trying to thread a Lister Storm through the insane chicanes at Enna Pergusa for a bit while listening to its glorious V12 soundtrack.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I haven't played GT Legends as a child. I don't feel nostalgic about it. I simply spent way too many hours going through its campaign and later in quick play after installing 20+ GB of mods. And I played most of it on XBOX 360 controller. I really love this game, it made me even more dissapointed with car list every modern sim/racing game. Why can't we have multiple cars per class other than GT3? Why can't we have well done vintage touring cars?
This isn't looking at the past through pink glasses. GT Legends just outclasses many modern sims in its design.
To be completely fair, the physics for the vintage cars in GTL are definitely not "well done" if what you care about is accuracy. Of course it is a product of its time, but nonetheless.

I don't know when you last played GTL, but none of the cars even behave remotely like cars due to how bad the parameters are. If you don't believe me, fire it up again and try.

Personally I like vintage touring cars so I too would like to see more high quality content on that front but it must be understood that realistically to make one single old racecar have mostly accurate parameters might take at least a few months of research and sometimes it is impossible with public resources. And you can bet that the developers do not typically get any special resources that nobody else can acquire, so they will have to do mostly the same research job.

Back in the GTL days, a development cycle for a car physical model could be a single day with how loose the standard is. You can accomplish a similar or better quality if you have a lot of understanding in a day or two nowadays too, but it will be a job to have a whole grid of "well done" old touring cars. I've been working on 1992 DTM E30 M3 and 1974 Gr.4 911 RSR 3.0 for a few years now, and just last year began working on 1992 DTM 190E. It takes time if you really want things to be correct and not guessed.

Of course if the manufacturer would just "give the data" then it can proceed smoother and faster, but from what I understand you typically receive the homologation documents and it is no guarantee they will have even one constant written down, so you can go back to square one immediately.

EDIT: Removed reduntant word
 
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This is indeed my favorite mod for AC. GTRs from the 2000s era are the best racing cars to drive, they never get old. I'm sure I have spent more time racing on GTR2 than on all the other sims I've been playing (well, let's put F1 challenge out of the calculation, this one too has consumed a lot of my time!).

The amount of tracks available was insane (still many tracks not available in other sims). With the protoypes mods, you could race on ALMS series... the basic content of the game was great, superb cars, sounding great (except the TVR, I had replaced the wrong v8 sound by the right engine one).

The gtr1 cars of this era were harder to drive than the previous "almost prototypes" gtr1 cars of 1997 and 1998, with less downforce, it was an amazing experience to race endurance events with these cars. The lister was unique.

When RSS brought back some of these cars, I felt at home immediatly. I could feel again the specificities of each car, althpugh I hadn't played GTR2 for years. The models, the sounds, the physics are amazing, and in VR, what an experience. We can't get the real endurance experience in AC unfortunately but there is still a lot to enjoy.

Now that GTR2 has VR, it should be an amazing and unique experience. The only experience that can get close is the GTO category in pcars2 (another great era, with manual gear and a clutch, along with the BPR championship, modded in GTR2...), as you can race in various changing conditions like in gtr2, and pit.

If one day RSS implement the mod in rfactor2, we will get the full experience again. But it seems this won't happen.
 
Not to mention AC has more suspension types supported than the gMotor sims do, if amount of features is all you care about. Hell, I'm even going to be honest with you and admit that STRUT and ML are not bug-free and ideally implemented in AC, but still; amount of features. ;)

And then there's the rest of what constitutes "simulation".
1) Weather
2) Time cycles
3) Point systems
4) Weight Penalties
5) Endurance races
6) AI Co-drivers

GTR2 made me feel closer to a pro GT driver than most new sims, much like F1 2019 more accurately simulates an F1 weekend despite having obvious flaws. Things like a live engineer in your ear add more to my immersion than tire model robustness and steering arm flex parameters. I look at GTR2 and F1 as complete experiences versus the "physics demos" we mostly have nowadays.
 
And then there's the rest of what constitutes "simulation".
1) Weather
2) Time cycles
3) Point systems
4) Weight Penalties
5) Endurance races
6) AI Co-drivers

GTR2 made me feel closer to a pro GT driver than most new sims, much like F1 2019 more accurately simulates an F1 weekend despite having obvious flaws. Things like a live engineer in your ear add more to my immersion than tire model robustness and steering arm flex parameters. I look at GTR2 and F1 as complete experiences versus the "physics demos" we mostly have nowadays.
That's alright and true, but "immersion" isn't an indicator of how good a car-driving-around-racetrack simulation is. Even if you don't feel immersed in a pro sim with an accurate car model, it's still a pro sim with an accurate car model.

It would be cool to combine good game with decent sim, though. Some are trying, but development is more demanding nowadays and it's difficult to have your cake and eat it too.

Flightsims kind of have this same issue, really. The simulation models are way better (From what I can tell) than any of the content in any of the car sim games, but there's even less context to use them in sometimes. You need to develop two products at once if you're gonna have good game + good sim.
 
Nostalgic for F355 Challenge on the Dreamcast, I've got a Content Manager preset for Assetto Corsa that puts me in an F355 race at Long Beach.
 
God from 2006 to 2011 I plough so many thousands of hours into GTR2.....Do I dare set up the AC mod and updated GTR2!!!!
 
added to GTR2 proper transmission simulation,
Glad to hear someone cares about that part. Indeeed, native VR and deep Crew Chief integration is just a tiny part of what my plugin does. One thing that deeply impressed me in iRacing was sequential shifting on box with no electrical aids, and I am particularly proud that now we can have similar experience in GTR2. Now, modder/user can configure car to require lift to shift on such gearboxes - just as it is IRL.

Going forward I will have to slow down - last year was pretty much a year of no sleep, but I am not done at all. Many motorsport features are in the pipeline - DRS, P2P, flag rule improvements etc etc. Reading this thread made me so glad to see I am not the only one to care about things that set motorsport aside from a joyride - those are exactly the things that are the focus of my plugin. So if you enjoy stuff added so far - stay tuned.

We have so many games that look good, have good enough physics, have great online experience, but I so miss games like GTR2 or F1 series (so wish it had VR) that try to immerse player into the motorsport, without corners cut and with all the thrills, frustrations and details that make it such a great sport - synergy of human and technology.
 
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