Sim Racing in 2024: A Golden Age For Choice?

Le Mans Ultimate Peugeot 9X8.jpg
Sim racing has come a long way, both regarding hardware and software. With Le Mans Ultimate set for release in 2023, a golden age of choice for licensed titles might lay ahead.

Image credit: Motorsport Games

While games and sims portraying a single series used to be common, most of them offer a sandbox approach today. Assetto Corsa Competizione with its focus on multiple GT World Challenge seasons is an outlier as a result, alongside the F1 and WRC series of games.

However, the World Endurance Championship has not had an official game since its initial season in 2012. Content could be found in numerous different titles, including iRacing, the Project CARS series or the original Assetto Corsa. Le Mans Ultimate marks a first for the championship with its targeted release until the end of 2023.

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Le Mans Ultimate is scheduled for relase before the end of 2023. Image credit: Motorsport Games

Le Mans Ultimate Marks a First​

So, why is this a bit of a big deal, then? Well, the F1 series may have seen yearly releases since 2009 and through most of the 1990s until 2006. WRC has had a steady stream of licensed games since 2010 as well. With the release of Le Mans Ultimate, 2023 marks the first time all three of the big FIA World Championships have their own game available.

This means that sim racers can try their hand at any of the three disciplines in titles emulating their actual real-life seasons. F1 fans are used to always have up-to-date calendars, teams and drivers available. WRC fans, after years of Kylotonn’s games not quite scratching that rally itch to satisfaction, are hopeful that EA Sports WRC is going to live up to its hype. And WEC enthusiasts will be able to compete in their favorite prototypes or GTEs at any of the 2023 season’s venues – including all teams and drivers.

This does not mean that sim racers face a reduction in choice in sandbox-type content. For instance, Assetto Corsa 2 is most likely going to release in Q2 of 2024. While it is not known yet what exactly the plan for the title is, a return to the more open approach of Kunos Simulazioni’s first effort is expected.

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GTRevival is looking to break the mold of current racing simulations. Image credit: Straight4 Studios

Sim Racing’s Golden Age: Plenty of Choice in 2024?​

GTRevival seems to be taking a similar approach. With most of the team of the GTR series on board, the FIA GT cars of that era seem to be a focal point. But Straight4 Studios Lead Ian Bell has already hinted at much more content to come. Basically, the studio is looking to add anything they enjoy themselves – so an interesting selection should be on its way.

Either way, by the end of 2024, sim racers could be spoiled for choice more than ever before. iRacing and ACC will still be around, the original Assetto Corsa is not going away anytime soon either, and rFactor 2 might have found the recipe for its own rebirth by introducing its new ranked online system. Automobilista 2 also continues to get better with each update – and who knows what RaceRoom still has up its sleeves. Couple that with the expected new releases, and we might have a ton of high-quality simulations on our hands next year. A sim racing golden age, if you will.

Automobilista 2 Porsche 962C Jerez 1988 576p.jpg

The Group C era was one of the most popular in sports car racing – and ultimately the downfall of the original WSC.

Editor’s Take: The Single Season I Would Love To See Covered in Detail in Sim Racing​

While it is excellent to have this choice for current seasons, there is one season from the past that I would like to have such a trifecta – 1986. It may be close to 40 years ago, but during this year, motorsport had arguably the most insane cars across the three disciplines.

Group C was already in its fifth season since its introduction in 1986, having spawned endurance beasts such as the Porsche 956 and 962C, the Lancia LC2/85 or the Nissan R86V. Not to mention the older cars still running that year – there would be plenty of exciting choices. The top-tier C1 category raced alongside the C2 group of cars, which featured some lesser-known machinery.

The WSC calendar of 1986 was nothing to scoff at, either. Of course, the centerpiece were the 24 Hours of Le Mans, but Silverstone, Monza, Spa and even the Norisring made appearances that year. Jerez, the relatively new Nürburgring GP layout, Fuji and Brands Hatch in their 80s guises rounded out the nine-race season.

F1’s First Turbo Era​

Meanwhile, over in F1, the first turbo era reached absurd heights. Dedicated quali engines would only last for three laps at best with the boost cranked up to 11, and engineers did not even know how much power they made back then. Dynos simply could not handle the power until years later, when figures north of 1,400 bhp were measured – in cars that weighed roughly 500 kg! Add in superstars like Alain Prost, Nigel Mansell, Nelson Piquet, Keke Rosberg and an up-and-coming Ayrton Senna for drivers, and you have an incredible lineup.

Automobilista 2 F1 1986 Österreichring 576p.jpg

Imagine powering around a high-speed track like the old Österreichring with close to 1400 bhp strapped to your back.

The calendar certainly helped, too. While the streets of Detroit were a bit tedious, to say the least, circuits like the old Österreichring (now Red Bull Ring), Hockenheimring or Mexico City certainly make up for that. Never mind that pretty much any circuit is an intense experience to drive with these turbocharged monsters.

Speaking of turbocharged monsters: The World Rally Championship was at the peak of arguably its most exciting era. Of course, we are talking about Group B. Insane speeds and looks with the advent of all—wheel drive systems made for an unbelievable spectacle. Cars like the Audi Quattro Sport S1 E2, the Lancia Delta S4 Rally 037 evo, the Peugeot 205 Turbo 16 E2 or the Ford RS200 are still awe-inspiring to this day.

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Group B monsters like this MG Metro were arguably the most exciting cars in WRC history. Image credit: EA Sports

Spectacular, But Dangerous​

Part of this allure was the element of danger, which unfortunately spelled the end of Group B after that season. Fatal crashes that killed three spectators in Portugal as well as Lancia ace Henri Toivonen and his co-driver Sergio Cresto in Corsica put a painful spotlight on this. For 1987, WRC moved to Group A regulations.

Of course, danger was still very much present in all three of the competitions I mentioned. In F1, Elio de Angelis died in a testing crash at Paul Ricard. And Austrian Jo Gartner died at the 24 Hours of Le Mans after a high-speed accident on the Hunaudières Straight in the middle of the night.

Luckily, the tragic side of racing is not a factor on the virtual tracks. As a result, a detailed recreation of the 1986 season of all three disciplines would be somewhat of a sim racing nirvana for motorsport history nerds like myself.


What do you think about this possible sim racing golden age? Which season would you love to see get the full treatment? Let us know on Twitter @overtake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

"While it is excellent to have this choice for current seasons, there is one season from the past that I would like to have such a trifecta – 1986. It may be close to 40 years ago, but during this year, motorsport had arguably the most insane cars across the three disciplines."

Preach :inlove: The mid-late 80's was glorious. I'd pay a stupid amount of money for a proper Group C focused sim, as difficult as this would be to do given the lack of car and track data now available from that era.
 
And even more so the guys in the 1950s and 60s where you were literally exposed completely wearing a leather cap xD Compared to that era this Rosberg vehicle was a safety paradise lol
In fact it is hard to compare and be so affirmative, as a crash on the front in this car would result in an immediate legs "reduction" at best. It was stupidly designed in terms of safety with much higher speeds. Not sure which one is the worst. 60s races where more lethal for sure, but it wasn't specifically due to the cars themselves : tracks design, lack of safety zones, old racing rules, lack of medical units... there are so many factors, it is hard to compare the cars in themselves. What is sure though is that they were all deadly machines in case of a crash.
 
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Compared to what/when?
Compared to the 2000s products which were just superior in terms of experience.
The technological jumps in various areas can't be deny at all, but the overall experience has been lowered and considered an afterthought for many years. just an example : when you launch F1 challenge, in the main menu you can see a gigantic model of the current selected car and it is just the wow effect. Compared to current games in which you have to go through several menus just to see a 3D render of your car with loading times), it is just much more immediately immersive. It is just UI design but it is part of the overall experience. Damage modelling was the standard in these old games while unbreakable paper flying cars are the modern games standard. Many crucial details have been let down.

About arcade racing, well, I just tried the demo of the heavily praised Trail out, the Flatout return, seriously, just no, at best a Flatout 3 return (yes that awful game).
 
Premium
Compared to the 2000s products which were just superior in terms of experience.
The technological jumps in various areas can't be deny at all, but the overall experience has been lowered and considered an afterthought for many years. just an example : when you launch F1 challenge, in the main menu you can see a gigantic model of the current selected car and it is just the wow effect. Compared to current games in which you have to go through several menus just to see a 3D render of your car with loading times), it is just much more immediately immersive. It is just UI design but it is part of the overall experience. Damage modelling was the standard in these old games while unbreakable paper flying cars are the modern games standard. Many crucial details have been let down.

About arcade racing, well, I just tried the demo of the heavily praised Trail out, the Flatout return, seriously, just no, at best a Flatout 3 return (yes that awful game).
yeah, I bought Trailout as it had a bit of a organic hype buzz going at the time.

Its shovel ware, A good illustration of just throwing assets into a prebuilt engine and then trying to emulate something from the past. Horrible game, reminds me of crazy taxi, No idea how it got favourable feedback.

No wheel support, no VR and no multiplayer, which were all items put on the table by the developer.

But Im sure in 20 years time it won't be talked about as good example of this period, or even known about, Just like we filter out all the poor efforts from 20 years ago and hold up the best titles as examples of the era.
 
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Choice?

It's a choice between what annoys you the least, at what level does your immersion get broken... There's a gap in the market for an alternative to iRacing but there's not one team willing to step up and take it by providing a gap filler...

rF2 has been close many times over the years but MSGS and S397 keep finding ways to throw away the good work of ISI before them...
 
you forgot to mention Live for speed, 20 years old and better physics than trash like Automobolista 2 and official f1 game. the best in VR also. I just wish Assetto Corsa would have a good single player race mode for 2024 with AI that doesnt behave like arcade games from the 1990s.
 
you forgot to mention Live for speed, 20 years old and better physics than trash like Automobolista 2 and official f1 game. the best in VR also. I just wish Assetto Corsa would have a good single player race mode for 2024 with AI that doesnt behave like arcade games from the 1990s.
Seems a little on the harsh side for AMS2. They've come a long way with that game since the early days. Some of the content is downright fun, especially older stuff like the retro formula, GT1 and Group C stuff.
 
I agree. AMS2 driving is very good now. It's more forgiving than AC and rF2 but it's definitely a worthy driving sim these days.
 

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