Sim Racing in 2024: A Golden Age For Choice?

Le Mans Ultimate Peugeot 9X8.jpg
Sim racing has come a long way, both regarding hardware and software. With Le Mans Ultimate set for release in 2023, a golden age of choice for licensed titles might lay ahead.

Image credit: Motorsport Games

While games and sims portraying a single series used to be common, most of them offer a sandbox approach today. Assetto Corsa Competizione with its focus on multiple GT World Challenge seasons is an outlier as a result, alongside the F1 and WRC series of games.

However, the World Endurance Championship has not had an official game since its initial season in 2012. Content could be found in numerous different titles, including iRacing, the Project CARS series or the original Assetto Corsa. Le Mans Ultimate marks a first for the championship with its targeted release until the end of 2023.

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Le Mans Ultimate is scheduled for relase before the end of 2023. Image credit: Motorsport Games

Le Mans Ultimate Marks a First​

So, why is this a bit of a big deal, then? Well, the F1 series may have seen yearly releases since 2009 and through most of the 1990s until 2006. WRC has had a steady stream of licensed games since 2010 as well. With the release of Le Mans Ultimate, 2023 marks the first time all three of the big FIA World Championships have their own game available.

This means that sim racers can try their hand at any of the three disciplines in titles emulating their actual real-life seasons. F1 fans are used to always have up-to-date calendars, teams and drivers available. WRC fans, after years of Kylotonn’s games not quite scratching that rally itch to satisfaction, are hopeful that EA Sports WRC is going to live up to its hype. And WEC enthusiasts will be able to compete in their favorite prototypes or GTEs at any of the 2023 season’s venues – including all teams and drivers.

This does not mean that sim racers face a reduction in choice in sandbox-type content. For instance, Assetto Corsa 2 is most likely going to release in Q2 of 2024. While it is not known yet what exactly the plan for the title is, a return to the more open approach of Kunos Simulazioni’s first effort is expected.

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GTRevival is looking to break the mold of current racing simulations. Image credit: Straight4 Studios

Sim Racing’s Golden Age: Plenty of Choice in 2024?​

GTRevival seems to be taking a similar approach. With most of the team of the GTR series on board, the FIA GT cars of that era seem to be a focal point. But Straight4 Studios Lead Ian Bell has already hinted at much more content to come. Basically, the studio is looking to add anything they enjoy themselves – so an interesting selection should be on its way.

Either way, by the end of 2024, sim racers could be spoiled for choice more than ever before. iRacing and ACC will still be around, the original Assetto Corsa is not going away anytime soon either, and rFactor 2 might have found the recipe for its own rebirth by introducing its new ranked online system. Automobilista 2 also continues to get better with each update – and who knows what RaceRoom still has up its sleeves. Couple that with the expected new releases, and we might have a ton of high-quality simulations on our hands next year. A sim racing golden age, if you will.

Automobilista 2 Porsche 962C Jerez 1988 576p.jpg

The Group C era was one of the most popular in sports car racing – and ultimately the downfall of the original WSC.

Editor’s Take: The Single Season I Would Love To See Covered in Detail in Sim Racing​

While it is excellent to have this choice for current seasons, there is one season from the past that I would like to have such a trifecta – 1986. It may be close to 40 years ago, but during this year, motorsport had arguably the most insane cars across the three disciplines.

Group C was already in its fifth season since its introduction in 1986, having spawned endurance beasts such as the Porsche 956 and 962C, the Lancia LC2/85 or the Nissan R86V. Not to mention the older cars still running that year – there would be plenty of exciting choices. The top-tier C1 category raced alongside the C2 group of cars, which featured some lesser-known machinery.

The WSC calendar of 1986 was nothing to scoff at, either. Of course, the centerpiece were the 24 Hours of Le Mans, but Silverstone, Monza, Spa and even the Norisring made appearances that year. Jerez, the relatively new Nürburgring GP layout, Fuji and Brands Hatch in their 80s guises rounded out the nine-race season.

F1’s First Turbo Era​

Meanwhile, over in F1, the first turbo era reached absurd heights. Dedicated quali engines would only last for three laps at best with the boost cranked up to 11, and engineers did not even know how much power they made back then. Dynos simply could not handle the power until years later, when figures north of 1,400 bhp were measured – in cars that weighed roughly 500 kg! Add in superstars like Alain Prost, Nigel Mansell, Nelson Piquet, Keke Rosberg and an up-and-coming Ayrton Senna for drivers, and you have an incredible lineup.

Automobilista 2 F1 1986 Österreichring 576p.jpg

Imagine powering around a high-speed track like the old Österreichring with close to 1400 bhp strapped to your back.

The calendar certainly helped, too. While the streets of Detroit were a bit tedious, to say the least, circuits like the old Österreichring (now Red Bull Ring), Hockenheimring or Mexico City certainly make up for that. Never mind that pretty much any circuit is an intense experience to drive with these turbocharged monsters.

Speaking of turbocharged monsters: The World Rally Championship was at the peak of arguably its most exciting era. Of course, we are talking about Group B. Insane speeds and looks with the advent of all—wheel drive systems made for an unbelievable spectacle. Cars like the Audi Quattro Sport S1 E2, the Lancia Delta S4 Rally 037 evo, the Peugeot 205 Turbo 16 E2 or the Ford RS200 are still awe-inspiring to this day.

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Group B monsters like this MG Metro were arguably the most exciting cars in WRC history. Image credit: EA Sports

Spectacular, But Dangerous​

Part of this allure was the element of danger, which unfortunately spelled the end of Group B after that season. Fatal crashes that killed three spectators in Portugal as well as Lancia ace Henri Toivonen and his co-driver Sergio Cresto in Corsica put a painful spotlight on this. For 1987, WRC moved to Group A regulations.

Of course, danger was still very much present in all three of the competitions I mentioned. In F1, Elio de Angelis died in a testing crash at Paul Ricard. And Austrian Jo Gartner died at the 24 Hours of Le Mans after a high-speed accident on the Hunaudières Straight in the middle of the night.

Luckily, the tragic side of racing is not a factor on the virtual tracks. As a result, a detailed recreation of the 1986 season of all three disciplines would be somewhat of a sim racing nirvana for motorsport history nerds like myself.


What do you think about this possible sim racing golden age? Which season would you love to see get the full treatment? Let us know on Twitter @overtake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Staff
Premium
Such a great selection of Sims / games coming out. They've come at a good time as I've started to get a bit bored with ACC and GT3 racing. Forza has been fantastic to pick up and play on a controller and have a laugh over discord Comms, looking forward to WRC, Le Mans and especially GTR Revival.
 
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Never been a more exciting time to be into sim racing. Hardware choices are absurdly diverse and the quality of even entry and mid level kit is so far beyond what we could have imagined even 10 years ago that it's nearly overwhelming. The amount of games/sims means even the most picky and hateful among us should have a handful of titles to scratch their particular itch. The online racing community is larger and more active than ever. The modding community is bursting at the seams with creativity, talent and content. Ancillary kit like motion simulators/actuators, rigs/cockpits, button boxes, displays and VR HMDs allows your average enthusiast to immerse themselves at levels that were once the sole territory of multimillion dollar racing outfits. You would have to be a real miserable wet sandwich of a sim racer to come up with a negative take on the state of our hobby in late 2023. The future is so damn bright that I need five pairs of shades.
 
Premium
IRacing will need to up its game to avoid losing subs I suspect. A lot of online systems coming along now and lots of sims that are simply more
quantity doesn't mean quality, we still only have 1 game worth playing for multiplayer
in your opinion . I’ve had plenty of great experiences playing acc (lfm), rf2, ams2, ac online. It’s not handed to you on a plate like iRacing but they are for me more fun to play tbh. I think any new games coming out will
have to include ranked multiplayer though and we can thank iRacing for that . Rf2 has just shown it’s importance .
 
Never been a more exciting time to be into sim racing. Hardware choices are absurdly diverse and the quality of even entry and mid level kit is so far beyond what we could have imagined even 10 years ago that it's nearly overwhelming. The amount of games/sims means even the most picky and hateful among us should have a handful of titles to scratch their particular itch. The online racing community is larger and more active than ever. The modding community is bursting at the seams with creativity, talent and content. Ancillary kit like motion simulators/actuators, rigs/cockpits, button boxes, displays and VR HMDs allows your average enthusiast to immerse themselves at levels that were once the sole territory of multimillion dollar racing outfits. You would have to be a real miserable wet sandwich of a sim racer to come up with a negative take on the state of our hobby in late 2023. The future is so damn bright that I need five pairs of shades.
People always find something to complain about.....its like we forgot to enjoy in the moment.
 
D
For me personally golden age was when AC got out, the most exciting time when every new content drop, DLC, or update was like a Christmas gift everyone was ecstatic about.
 
Sim racing is in a terrible age right now.
As that video discusses, today's sim racing titles are just not good as 'video games' for the masses. And frankly, they have their issues, even viewed purely as simulators.

But there's also a lot of fun to be had! :) A bit of positivity never hurt anyone. And between EA WRC, GTRevival, AC2, Le Mans Ultimate, iRacing's recent updates... there's a lot of possibilities for genuine innovation and improvements coming in the future.
 
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So, as we generally agree that current sims are not able to provide an experience at the level of sims that came out between 15 and 20 years ago, we are living in the golden age of simracing?

And we expect future titles conceived like 30 years ago by the same people who have been developping the unfinished products we have been playing for 10 years to be groundbreaking games?

Only the current hardware part is gold. And the graphics obviously.
 
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quantity doesn't mean quality, we still only have 1 game worth playing for multiplayer
Honestly, I agree. Maybe you could add ACC for those who enjoy GT3/GT4.

Single-player options don't look that great IMO too. I have been trying really hard to enjoy AMS2, but the physics still lacks something (I still feel the car floating around) and the AI behavior is often off.

There are a lot of options but they lack consistency and there are a lot of promises, but I am not confident that those will really change the scenario.

I hope I am wrong but I won't hold my breath.
 
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the strength of iRacing in the multiplayer department is simply the stability and the fact its very streamlined compared to the other games. I mean that whole servers list in ACC is a nightmare to navigate and doing LFM is also fiddling around with some third party stuff, as good as it is, but still. Thats also what GT Sport and GT7 are doing well, its simply comfortable to engage with MP in these games. Of course, the major downside in iRacing is the whole monthly subscription thing. I don't even mind that you have to buy the content piece by piece. And even from a visuals point of view, while the underlying engine is super old by now, maxed out it can look gorgeous at times on the new or updated tracks. Very coherent pleasing look and second to none replays.
 
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In my humble opinion, we will be very well served by the top “categories” in the coming years.
F1,F2 (EA Codemasters)
WEC/Le Mans - BTCC - Formula E (studio 397)
WRC (EA Codemasters)
GT3/GT4 (Kunos Simulazioni)
DTM/WTCR (KW Studios/RaceRoom)
Moto Gp (Milestone)
Nascar (704Games, Motorsport, iracing)
Dakar (Saber Interactive)
Stock Car Series (Reiza studios)
IMSA (?)
Supercars Championship (?)
Formula Indy (?)

The last two we have had official games in the past.
What would be missing in all these games (an exception would be the WRC, which will already come with a good addition of classic cars), would be the "ADDITION" of "complete" or "partially complete" classic seasons, with "CARS and TRACKS" that marked the history throughout these championships/series in a more "official" way.

Let's imagine racing like in the old GP Legends (F1 1967), but nowadays with all the resources available, some seasons that marked an era in F1, such as: 1957, 1965, 1973, 1976, 1980, 1983, 1986, 1988, 1989, 1990, 1994, 1997, 2002, 2006, 2009.

In WEC/Endurance/Sportscar: 1955, 1963, 1966, 1970, 1976, 1980, 1986, 1990, 1999, 2006, 2012, 2016.

GT3/GT4 with the inclusion of the memorable 1996/1997 FIAGT championships.

DTM with the magical times of the 90s...
In Moto Gp, from the period of Surtees, Hailwood, Agostini, Sheene, Roberts, Lawson, Spencer, Rainey, Schwantz, Mamola, Maggee, Doohan, Rossi, Barros, Capirossi, Hayden, Stoner, Lorenzo...

In Indy there would be several seasons that marked (mainly in the Indy 500), Vukovich, Ward, AJ Foyt, Parnelli Jones, Clark, Al Unser, Bobby Unser, Mario Andretti, Al Unser, Donohue, Johncock, Rutherford, Mears, Sullivan, Emerson Fittipaldi , Al Unser Jr, Jacques Villeneuve, Juan Montoya, Helio Castroneves, Dan Wheldon, Dario Franchitti, Takuma Sato...

NASCAR with all the history and diversity of cars since 1949.

It would be incredible.
 
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F1 1986 Turbo era to me is the pinnacle of motor racing. That season was just so incredible. Senna, Prost, K. Rosberg, Mansell, Piquet... all future or past World Champions. Then you had Berger, Patrese, Arnoux, Alboreto, De Angelis (who died in that season) and those crazy, crazy turbo cars. Berger reported wheel spin on his Benetton-BMW at 345 km/h.

The AC 1986 F1 championship mod is absolutely amazing. I have now played 2 full championship seasons of it and can't get enough. It drives so well and you actually can't use full 100% turbo in the races, otherwise your engine will explode. The cars are genuinely scary and the turbo kick is insane.

The cars are detailed but yeah... it's the very basic AC championship mode. No proper stats, you can't see what happened in the past races... AI is what it is... super fast on Hockenheim, super slow on Hungaroring... super fast in qualifying, much worse in the races. Very inconsistent but this mod is still enjoyable as hell.


Sure. Of all seasons I'd like to see the 1986. 1985 would be nice too as you still had Niki Lauda. Just take Assetto Corsa gameplay and polish it... add some presentation like on Codemasters games, proper stats, etc. That'd be perfection.
 

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