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rFactor 2 Update Brings Significant Improvements to Loading Times

Studio 397 released an update last week for rFactor 2 that addressed a long-standing issue for the sim: loading times.

Build 1.1126 of rFactor 2 became available on Steam last week, and though the update was small and didn't garner very many headlines, the impressive changes to the loading times are worth discussing.

In recent years two of the more common shortcomings players complained about in rFactor 2 were the dated graphics and the slow load times. The former was a focus for improvement for the Studio 397 team through 2020, and the latter has now been addressed in the most recent build.

In testing, my own load times on my AMD 3900X and 6800 XT based system were reduced by roughly half versus the outgoing build. Loading a new AI race session at the Nurburgring Nordschleife used to cost me close to five minutes, but that time is now under two minutes for me. Loading a single car practice session at Lime Rock Park went from close to two minutes to under one minute. This still lands rFactor 2 at the higher end of loading times for racing sims, but it's now far closer to its competitors. These values will be different for each player, but if you're like me and held back on playing the title because of the long wait times, give this latest update a try.

rFactor 2 Load Times Update 02.jpg


Here is an excerpt from the 1.1126 changelog regarding load times:

Game Loading
  • Optimizations to Game Loading and Series switching.
  • Optimizations to Texture Loading.
  • Added the ability to load cached track files from the component to improve loading times.
  • Improved shader loading and added pre-built shader cache to improve loading times.

So well done to Studio 397 on these changes. Testing the improved load times allowed me to reconnect with a sim I love. The improved load times allowed me to enter the sessions in a more positive mindset, and reminded me of the pure joy I get from racing in rFactor 2.

Let us know your thoughts on the improvements to rF2 in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

How about the disaster out AI? Are they planning to fix that?
I believe the next blog is going to address questions regarding AI, so be sure to head over to S397 forum as I think the questions/comments are going to be massive.
 
I don’t launch RF2 often, but I did earlier today. I did not know about the shorter loading time so I was bracing for a long wait as I was loading Imola and the formula V, the nice surprise was that it took a lot less time than what I expected, I was surprised, now I understand.
I may not use RF2 more often just because of the shorter loading time, but it will not hurt.

Here is to hope that more fix are on the way, thank you S397 for the efforts.

RF2 should not be in its present dire state, the driving experience deserve a better overall experience.
 
Good job, S397. Just put your head down and keep fixing things until you catch up with AMS2 and ACC. That's when the all the kudos and respect will come out.

Reiza is the perfect example. They had their fans but nothing like the kudos and respect they got releasing Racin' USA Pt 1 and that took them a long time to get to that point.
 
ui and control setup for me is a nightmare then the base content outdated or mods, still prefer ams for old graphics or even gtr 2
 
Yes, the loading times have been reduced and that's great.. Yes, they finally changed the minimum number of sound effects to 32 so the guys having issues with it stuck on 1 sound effect have a fix.. But here's my issue..

They announced almost a year ago that they were adding name tags back in (that should have never been removed... goofballs!!!) and FINALLY were working to fix the shadow draw distance issue, which is a major problem if you run ovals and still a problem for road racing.. THEY STILL AREN'T FIXED!!! What could be taking so stinking long?
 
Yes, the loading times have been reduced and that's great.. Yes, they finally changed the minimum number of sound effects to 32 so the guys having issues with it stuck on 1 sound effect have a fix.. But here's my issue..

They announced almost a year ago that they were adding name tags back in (that should have never been removed... goofballs!!!) and FINALLY were working to fix the shadow draw distance issue, which is a major problem if you run ovals and still a problem for road racing.. THEY STILL AREN'T FIXED!!! What could be taking so stinking long?
The name tags ARE coming back, I would guess the very next release candidate. However, as with all things rFactor2, do not EXPECT S397 to meet a timeline. The shadow draw problem? Again, they have shown evidence of 'working' on it, but I have no clue about when it will see the light of day.
 
The Reverb G2 still doesn't work(with the Nvidia 3080TI) :( Major GPU fps drops even on the lowest settings. Waiting again for the next update....
 

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