rFactor 2 Update Brings Significant Improvements to Loading Times

rFactor 2 Load Times Update 00.jpg
Studio 397 released an update last week for rFactor 2 that addressed a long-standing issue for the sim: loading times.

Build 1.1126 of rFactor 2 became available on Steam last week, and though the update was small and didn't garner very many headlines, the impressive changes to the loading times are worth discussing.

In recent years two of the more common shortcomings players complained about in rFactor 2 were the dated graphics and the slow load times. The former was a focus for improvement for the Studio 397 team through 2020, and the latter has now been addressed in the most recent build.

In testing, my own load times on my AMD 3900X and 6800 XT based system were reduced by roughly half versus the outgoing build. Loading a new AI race session at the Nurburgring Nordschleife used to cost me close to five minutes, but that time is now under two minutes for me. Loading a single car practice session at Lime Rock Park went from close to two minutes to under one minute. This still lands rFactor 2 at the higher end of loading times for racing sims, but it's now far closer to its competitors. These values will be different for each player, but if you're like me and held back on playing the title because of the long wait times, give this latest update a try.

rFactor 2 Load Times Update 02.jpg


Here is an excerpt from the 1.1126 changelog regarding load times:

Game Loading
  • Optimizations to Game Loading and Series switching.
  • Optimizations to Texture Loading.
  • Added the ability to load cached track files from the component to improve loading times.
  • Improved shader loading and added pre-built shader cache to improve loading times.

So well done to Studio 397 on these changes. Testing the improved load times allowed me to reconnect with a sim I love. The improved load times allowed me to enter the sessions in a more positive mindset, and reminded me of the pure joy I get from racing in rFactor 2.

Let us know your thoughts on the improvements to rF2 in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

If rF2 as a platform that leans towards customizing installs, they should let the users choose which DLC should be installed. DLC also has "subscription" option that rF2 overrides. There were workarounds before the new UI that don't work anymore.

I tried during installation that I quit and unsubscribed from stuff I didn't want and the whole thing broke, didn't want to install. I had to revert to an old UI build then. It could be different now. But from my experience it's not that easy always.

1. The whole design is silly, having to search on support forums how to do simple things.
2. Unless it breaks.
3. In AC, iR you can also choose what you want by the way.

I've been getting some flak for it but this is why I've stayed on the old UI for now. I have a perfectly reliable setup and when I tried switching to the new UI my setup was no longer reliable, so I reverted back to the old UI and things have been stable ever since.

In addition, I also greatly prefer the old interface in terms of usability and design. It took a while to learn how to use it, but once you know, it's much more efficient than using the new UI.
 
Constructive criticism is one thing, coming here to say that "I've uninstalled it months ago" and then go about trolling for pages and pages is another.

We spent hundreds of dollars on an app and content that failed to satisfy due to ridiculous issues that other sims have addressed satisfactorily. The reason we keep coming back is to see if the core issues have been fixed to the point where it's worthwhile to install it again, and as yet I see no evidence for that.
 
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We spent hundreds of dollars on an app and content that failed to satisfy due to ridiculous issues that other sims have addressed satisfactorily. The reason we keep coming back is to see if the core issues have been fixed to the point where it's worthwhile to install it again, and as yet I see no evidence for that.
That is all fine, but posts "I uninstalled it months ago" do nothing - no new and relevant information is there. Especially in the thread about some new update.
 
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We spent hundreds of dollars on an app and content that failed to satisfy due to ridiculous issues that other sims have addressed satisfactorily. The reason we keep coming back is to see if the core issues have been fixed to the point where it's worthwhile to install it again, and as yet I see no evidence for that.
I've spent somewhere around 30 bucks in total on rFactor2. Bought it on sale and got maybe 2 cars and tracks.
Has it failed to satisfy me?
Oh God, no.
It feels so natural and realistic that I have to force myself to stop driving after a couple of hours.
"The core issues?" The only core issue a racing simulator should have is the physics/driving feel. Everything else is completely irrelevant. And rF2 doesn't have a core issue in that department.
All the other sims have that issue.
 
I would love to give this Sim a chance, but I gave up, to complicated (for me) to bring my simucube 2 pro and Heusinkveld Ultimates to connect with it.

A userfriendly hardware set up would made this Sim so much better…

So long I will stay at iRacing, AC, ACC and Dirt 2.0
It would be a monumental waste of that equipment if you don't give rF2 a go. Nothing else comes even close in the handling department.
You should ask a friend or someone who knows his way around software. It is really straightforward. And you should look for the modded vintage F1/Indy cars. Those are the ones that really shine.
You will be hooked for life if you get it running. It has literally become my obsession.
 
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well.. after having read a few posts here, it does not motivate me to reinstal rf2
 
iRacing does it perfectly.

iRacing has the same issue ACC, AMS2 and rF2 have: the overtaking car is never as decisive as a human player can be, so you gain loads of time vs the AI when overtaking slower cars.
 
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iRacing has the same issue ACC, AMS2 and rF2 have: the overtaking car is never as decisive as a human player can be, so you gain loads of time vs the AI when overtaking slower cars.
I have found that if you adjust the aggression so that it is the highest, it is minimal. The default values are not so good. We also have to be realistic in that sense that, these are not humans. Out of all of the games available, iRacing does it best thanks to machine learning. The other games are awful in comparison from my personal experience.
 

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