Rennsport: Always-Online? & Everything-In-One | Discord Q & A (Part 2)

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The Short and Concise

Rennsport held a Discord Q&A session recently. In it, some questions were answered by Competition Company GmbH CEO Morris Hebecker and Game Development Lead Krzysztof Szczech. This is the second part of our Rennsport Discord Q&A Articles.

The Short and Concise Paraphrasing​

25. Can you hit other people in the pitlane?
Morris Hebecker: We need to discuss this. No decision has been made, but both are technically possible.

26. Will driver swaps in endurance races be supported?
Krzysztof Szczech: Yes, we definitely have that on the roadmap. Not for the closest releases but we plan to add it once we have some more mechanics for endurance.

27. Is creating an in-game team possible, e.g. one team owns a lot of cars and gives them out to drivers for series?
Morris Hebecker: Yes, you can just manage a team as well.

28. Any news on the ESL partnership and where it’s going to lead? And a brief description of the competition aspect you’re planning on?
Morris Hebecker: ESL has been one of our earliest partners. There will be a league starting in February together with ESL.

29. What features and content can we expect from the closed Beta?
Morris Hebecker: New race tracks and some new cars.

30. Will there be VR implementation during the closed beta?
Krzysztof Szczech: No, we are working on VR implementation, but we are not happy with it currently.

31. What is some upcoming content?
Morris Hebecker: We've got the Audi R8 coming up, which is just the first car in the new Audi partnership.

32. Rennsports sounds like everything for everyone. What is the primary goal of Rennsport? Which Epics have the highest priority in your Jira?
Morris Hebecker: Our main goal is to create a state-of-the-art technology that can be used without problem for the next 10 years or so. Also community involvement is the 2nd big aspect we are focusing on.

33. Can we trust a guy to make a game if he is struggling to connect to discord on his laptop? (referring to CEO Morris Hebecker having troubles connecting to the call)
Morris Hebecker: *Jokingly* No you can't.

34. Will drift competitions be possible in Rennsport? Like GamerMuscle did…
Morris Hebecker: I would like to do it but it's not currently available with our physics.
Krzysztof Szczech: Yup, for now, no.

35. What about Hillclimb tracks? Will it be possible?
Morris Hebecker: Yes and we are, we have 2 Hillclimb, and I’m not talking about Goodwood, we have 2 hillclimb tracks on our list and we will have them for the release in the game.

36. How will pitstops be done? Automatic or Manual, as in the game takes over?
Krzysztof Szczech: How it’s done right now is that you do everything manually. And we are not looking to change that.

37. Will off-road stuff also be on the cards?
Morris Hebecker: I want to, but most likely no for beta as well as final release. Maybe later.
Krzysztof Szczech: Yeah for the near future, we are focusing on doing normal racing on race tracks.

38. Could you enlighten us with a broad roadmap (now or via site) from closed beta going forward? Maybe even a voting process?
Morris Hebecker: There will be more race tracks and more cars coming during the beta phase. Q2 or Q3 next year should see us publishing more features of the platform.

39. Voting: Public can vote up a feature.
Morris Hebecker: Community engagement is really important for us, for now, we are going to do votes via discord.

40. How will track limits be handled?
Krzysztof Szczech: Like in other games, keep the tyres between the white lines.

41. How are the settings saved? Via config file or different?
Krzysztof Szczech: Settings, set-ups and the like are all being saved on our online platform to be reachable whenever via the game, ecosystem or mobile app.

42. How is the stability so far with multiplayer racing?
Krzysztof Szczech: I would say pretty good.

43. Is split-screen a considered option?
Morris Hebecker: No, it’s not a thing we have on the list at the moment.

44. Will the subscription be like EVE Online or iRacing? As in Subscription gives you all content or do you still have to buy DLC, even with the subscription?
Morris Hebecker: Subscribing brings you into the online ecosystem, where you then can buy DLC.

45. Will there be seasons where you have to stay in the same car to not have everyone choose the meta car for each track?
Morris Hebecker: Everyone can set it up as they want.

46. How will BoP be dealt with?
Morris Hebecker: We have 2 guys who are super close to motorsports. They deal with that. It's an important topic and we have been working on that for months.

47. Can people compete online against cars that they do not own?
Morris Hebecker: 100% yes.
Krzysztof Szczech: I don't see any reason why not.

48. When will Closed Beta start?
End of the year. 50% of the keys will be first come-first served. the other 50% are randomly selected. You will receive an email if you signed up for it.

49. Will closed beta be under NDA?
No. You can share everything you want on social media or the like.

The un-paraphrased details of this can be found on the next page of this article.

What is your opinion on this news? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

One day VR will be perfectly doable with no technical issues and no doubt someone will still be saying it's better on a flatscreen. I really don't know why you'd use a flatscreen if you have a decent PC. I'd take VR over an expensive steering wheel any day.
Agree. VR headset was the only part of my sim rig that got updated semi annually because it was the bottle neck (plus it doesn't cost a lot to upgrade).
 
Regarding VR - again misleading. From full transcript I read - it's there, but, they feel, not good enough for beta. Will be disabled for the time being.
 
Premium
I love how everyone is expecting a BETA to be able to do everything technical immediately.
Yeah, do an interview with the devs but don't actually just post their answers in their own words front and center, instead uselessly shorten the answers down, losing detail and context in the process and then go on to judge people for making inferences about the game from those shortened answers. THAT'S BAD JOURNALISM.

Why not just post the interview how it is? Saves you work shortening stuff, gives us the full story. Too long? You could even have made it three parts instead of only two.
 
Premium
Yeah, do an interview with the devs but don't actually just post their answers in their own words front and center, instead uselessly shorten the answers down, losing detail and context in the process and then go on to judge people for making inferences about the game from those shortened answers. THAT'S BAD JOURNALISM.

Why not just post the interview how it is? Saves you work shortening stuff, gives us the full story. Too long? You could even have made it three parts instead of only two.
The entire interview transcription is available though? Just click the link below the paraphrased version.
 
Regarding VR - again misleading. From full transcript I read - it's there, but, they feel, not good enough for beta. Will be disabled for the time being.
Another acc on the cards then, what a shame.

Put some laps into acc the other day it’s sublime, but awful in v r.

Guess the unreal engine is not working well for this medium.

Either way subscription esports ain’t my bag so will never play it.
 
Not being able to drift a car means the engine physics are not complete, unless they are pointing at a system that measures the amount of slip angle for drifting competitions.
How did you come up to this brilliant conclusion? Just elaborate please. This is what I don't understand.
You are inferring that a game can't "simulate understeer and oversteer" because there is not a drifting mode? Seriously?
 
Premium
How did you come up to this brilliant conclusion? Just elaborate please. This is what I don't understand.
You are inferring that a game can't "simulate understeer and oversteer" because there is not a drifting mode? Seriously?
This is the best example for my tyrade btw, the shortened answer about drifting leaves out all of the context and makes it seem drifting somehow is impossible physics wise. I will give it a rest after this post, I've made my point I think.


Original answer:

Morris Hebecker: *Laughs* He tried it on the summit, and I really loved how he made it. He tried to hide it and test it a bit and I was really surprised how it works. So, to be totally open, for drifting and drifting sessions and yesterday or last week I saw the Hoonigan thing with Audi together and was impressive to see. To be honest, we have to optimise the physics for that and we are far away to create these kind of pictures at the moment, but I would really like to have these drift possibilities in the game as well.

Krzysztof Szczech: Yeah, I don’t think we have it on our roadmap for the near future but technically, nothing is impossible, so we can add that at some point.

Morris Hebecker: You can drift, definitely, now I had these extreme drifting things in mind and this is, I would say, not possible at the moment. Say it’s wrong Krzysztof, but I think it’s not possible at the moment.

Krzysztof Szczech: Yup, for now, no.


Short version:

Morris Hebecker: I would like to do it but it's not currently available with our physics.
Krzysztof Szczech: Yup, for now, no.
 
How did you come up to this brilliant conclusion? Just elaborate please. This is what I don't understand.
You are inferring that a game can't "simulate understeer and oversteer" because there is not a drifting mode? Seriously?
At this point you're just trolling without providing any information about vehicle dynamics.
 
This is the best example for my tyrade btw, the shortened answer about drifting leaves out all of the context and makes it seem drifting somehow is impossible physics wise. I will give it a rest after this post, I've made my point I think.


Original answer:

Morris Hebecker: *Laughs* He tried it on the summit, and I really loved how he made it. He tried to hide it and test it a bit and I was really surprised how it works. So, to be totally open, for drifting and drifting sessions and yesterday or last week I saw the Hoonigan thing with Audi together and was impressive to see. To be honest, we have to optimise the physics for that and we are far away to create these kind of pictures at the moment, but I would really like to have these drift possibilities in the game as well.

Krzysztof Szczech: Yeah, I don’t think we have it on our roadmap for the near future but technically, nothing is impossible, so we can add that at some point.

Morris Hebecker: You can drift, definitely, now I had these extreme drifting things in mind and this is, I would say, not possible at the moment. Say it’s wrong Krzysztof, but I think it’s not possible at the moment.

Krzysztof Szczech: Yup, for now, no.


Short version:

Morris Hebecker: I would like to do it but it's not currently available with our physics.
Krzysztof Szczech: Yup, for now, no.
Thanks for the original answer, clears up a lot of discussion material which shouldn't have been discussed in the first place.
 
This is the best example for my tyrade btw, the shortened answer about drifting leaves out all of the context and makes it seem drifting somehow is impossible physics wise.
That's exactly my point. Thanks for the clarification.
At this point you're just trolling without providing any information about vehicle dynamics.
I simply asked you to back your claim "Not being able to drift a car means the engine physics are not complete", how is that trolling? What information do you need?
 
That's exactly my point. Thanks for the clarification.

I simply asked you to back your claim "Not being able to drift a car means the engine physics are

If you actually start quoting people, quote the entire sentence. You are doing exactly what many media outlets are doing nowadays, taking things out of context. So yes I still think you are trolling and you're at this point just being annoying.

You forgot to quote the rest of my sentence.
+ ", unless they are pointing at a system that measures the amount of slip angle for drifting competitions."
 
If you actually start quoting people, quote the entire sentence. You are doing exactly what many media outlets are doing nowadays, taking things out of context. So yes I still think you are trolling and you're at this point just being annoying.

You forgot to quote the rest of my sentence.
+ ", unless they are pointing at a system that measures the amount of slip angle for drifting competitions."
I already quoted the whole quote, but you keep running away from the question. I now must begin to assume that you are trolling, or at least running in circles
 
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I already quoted the whole quote, but you keep running away from the question. I now must begin to assume that you are trolling, or at least running in circles
Thank you for your great additions to this thread. Also thank you for derailing the discussion. I have answered extendedly and with proper information regarding the dynamics and physics involved. Take it or leave it.

As I mentioned here, https://www.racedepartment.com/news/comments/43367/ , with the additional information this discussion would not have taken place.
 
TL;DR of this whole Q&A:
This is just gonna be another ACC or rF2 with hints of iRacing giving us the same content and tracks seen in practically every other sim currently with little influence by actual drivers and instead relied on esports sweats for feedback. Nothing to set the sim apart from others, where's safety cars or FCY or even VSC?? Historical content? Hybrid vehicles like LMP1, LMH/LMDh or even F1 style cars? Hell not even any offline racing for people who can't or don't always wanna race online.
All this has told me is basically "This is just iRacing but for esports players and what they want. Same old shite nothing new here"
 
Expecting game to be released for potatos in 2023 and be supported for over a decade, lmao
Do you mean you're expecting something, I am, or the developers are? I'm not sure if you agree with my statement or not lol.
 
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Premium
I liked it better when we were all outraged about the NFT's...

So, where's the NFT outrage?
 

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