RaceRoom To Introduce New Tyre Model in Q4 2023?

RaceRoom New Tyre Model 2023.jpg
KW Studios is looking to revitalise RaceRoom. A new tyre model should see the sim head into 2024 with positive momentum.

RaceRoom‘s tyre model has been the sim’s sticking point for many years, despite a generally good physics model. The lack of complex detail of the tyre gripping the tarmac was always a criticism from many sim racers. However, the future is looking bright.

A reworked tyre model alongside more accurate Force Feedback sliders for less complex wheelbases is incoming for RaceRoom. The addition of the Circuit de Pau-Ville Grand Prix track alongside a Touring Car DLC pack is also due for release very soon for RaceRoom.

RaceRoom’s New Tyre Model​

During the 2023 SimRacing Expo in Germany, RaceRoom‘s new tyre model was on offer for testing. Our friend GamerMuscle was lucky enough to try out the new physics and chat with RaceRoom’s physics programmer Thomas Jansen. Check out his video below.


At the beginning of the test, the tyres were being masked by incorrect settings and once that was altered, the new physics really shone through.

A comprehensive overhaul using real-world tyre data will come to RaceRoom. Previous aspects of the tyre behaviour had been mathematically estimated. This created an inconsistent and vague experience for the driver a lot of the time. Now, the accuracy of real-world tyre data should be a total game-changer for RaceRoom.

No exact date for the release of the tyre model has been given yet. Could it be added to RaceRoom before the end of 2023? Time will tell.

New Content​

Back in May, OverTake released an article detailing the schedule for RaceRoom updates. The next update in the games calendar is the tyre model rework and the addition of the Circuit de Pau-Ville Grand Prix track. This will be the first time the track will have featured in a racing game title since Race07.

Pau-Street-Circuit-in-R3E-1024x576-1.jpg

Circuit de Pau-Ville Grand Prix comes to RaceRoom in Q4. Image credit: KW Studios

ETCR raced at Pau this year with great success. It is more than likely that KW Studios would want to capitalise on their partnership with the TCR series to bring the cars to the touring car heaven of RaceRoom. The Touring Car Pack and the track should release in October, according to RaceRoom's road map. As a result, sim racers should keep their eyes peeled in the upcoming days.

Are you looking forward to the RaceRoom update? Maybe you will be trying the sim out for the first time? Let us know how you get on on Twitter @Overtake_gg or in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Just went back to RRE after many months of AMS2 and RF2. The tire feedback did feel "weak" or simple, I thought. An update would be very good. I can live with the graphics.
I think it comes from the FFB, cars felt more alive before its update. Let's hope this update will bring back some "life" to them.
 
They already shared the plans few months ago. The plan is to find a new graphics engine. Obviously no date because no engine has been chosen. Patience...
They have been saying that since 2016 lol
First it was the unreal engine after the release of the now dead GTR3.

Than they said they were gonna update to dx11 around 2018 for overall performance and better VR.....nothing yet.

#Soon

I'd like to see some more track tech coded in....dynamic rubbering or rubbering in general as opposed to the current baked racing line, day to night, seasonal foliage, loose surface physics,

In regards to the op, a ffb update is welcomed and I look forward to trying.

The last big tire update helped in eliminating some of the floaty smooth feel Raceroom has had since launch, hopefully this will further improve that.
 
Last edited:
Apologies if I'm a cracked record, but I normally answer these comments with a plug for my Raceroom Remastered Reshade mod. I released an update just the other day (V4.1) which although will obviously never magically transform the game into modern graphics territory, my mod still adds a nice boost in visual quality, so their ageing engine is no longer a distraction and you can just have fun. If anyone's interested - the V4 video is the best quick demonstration of the mod while the V4.1 video (towards the start) shows some significant improvements / fixes.
Yeah too bad this won't work with VR
 
The physics are absolutely great but I fully feel the lack of progession in the loss of grip, especially with the GTO and 92 DtM cars. It easy to lose control and go into a spin without having felt I was at the limit, feeling pretty confident on the contrary. Thos is exactly what itbdescribed in the video, the on / off grip effect. It is less pronounced in other cars, ; I still can feel it in the powerful GT1 and GT2 cars but it is more manageable. It is the only flaw in the physics imo, the rest feels realmy natural.

Revisiting the FFB is a good idea, having simplified its setup just brought frustration to many users, some information have just disappeared. It is not that bad currently but, after having experienced the old FFB, solethkng is missing.
The FFB in RaceRoom is no worse than the competitors who model only pure steering rack forces. But when they removed the canned effects from the FFB, they exposed the lack of dynamics in the tyre model. You aren't feeling the gradual loss of grip in the FFB because there is none in the tyre model.
 
Yeah too bad this won't work with VR
I couldn't say for definite as I don't have VR, but I've heard from others that it / can does work. That said, apparently Raceroom becomes a bit unstable and occasionally crashes, although I don't know if that's due to VR or Reshade, or both. This (along with high costs) is why I'm staying "flat-screen" for now, and I still have lots of fun with that.
 
@Andrew_WOT What was so funny about my post? I've spent a lot of time working hard on my mod and shared it to the community in the hopes others would benefit from and like it. Laughing at me in return doesn't seem like a nice response, to put it way more polite than I mean it.
I appreciate the work you have made on the filters.

All in all, this is the internet; some people can love your work, some other don't. Unless they actually provide constructive critique or a healthy challenge, it's rather pointless to find out the reason.

I may not talk/write much but, I often think to myself how nice the mod makes the game look.
 
I appreciate the work you have made on the filters.

All in all, this is the internet; some people can love your work, some other don't. Unless they actually provide constructive critique or a healthy challenge, it's rather pointless to find out the reason.

I may not talk/write much but, I often think to myself how nice the mod makes the game look.
Thanks for your kind words, I do appreciate that. I'm not trying to get praise or derail this thread though, so I'll leave it at that.

Back on topic, I had a brief go on RR last night using the 2 Crossle cars and found that the 90F felt perfect with FFB but the 9S while still very fun was a lot harder to drive on the limit as it had moments when I just got spat off track without much / any warning, so I had to hold back a bit anywhere I'd be pushing. Raceroom's definitely got room for improvement in such areas (and especially in the higher formula cars with their uninformative FFB) but there's also some proper gems in there too, so let's hope their tweaks fix what needs fixing without breaking what's already great.
 
They could finally fix the damn track limits detection. Currently it penalizes the player for driving a racing line the same as real life drivers do (for example at the Nurburgring). Makes the game very annoying to play.
Word is that they're also working on a new track limit system.
 
Premium
Let's face it, Raceroom is end of life. oNiD dropped it entirely from their schedule as the grids were so poor.

There are lots of better simracing options out there.
 
Premium
I couldn't say for definite as I don't have VR, but I've heard from others that it / can does work. That said, apparently Raceroom becomes a bit unstable and occasionally crashes, although I don't know if that's due to VR or Reshade, or both. This (along with high costs) is why I'm staying "flat-screen" for now, and I still have lots of fun with that.
Reshade does work in VR actually. I'll give it a go and let you know, as I've got a Q3 now and can finally play it.
 
Let's face it, Raceroom is end of life.
Perhaps more true than not.
There are lots of better simracing options out there.
Depends on your preference, but I'd disagree with that.

Respectfully, you're post reads like you're trying to express your opinions as if they're fact. No-one's doubting that RR is very long in the tooth now, that's obvious, but that's mainly due to graphics engine & the inefficient (on CPU) DX9 engine / code - but just because it doesn't have all the modern bells & whistles doesn't mean that it's not worthy anymore.

The actual game itself (physics, tyre model etc) has been worked on for longer and more recently than some other titles, even including the supposedly superior Assetto Corsa, so Raceroom is still relevant at it's core to this day. This combined with my Reshade mod (which adds more modern visual rendering techniques) makes RR more than good enough to still be competitive and fun.

Yes Assetto Corsa (heavily modded), AC2 and AMS2 are a step ahead in visuals, but IF you mainly prioritise good physics, tyre model, engaging AI, and great FFB, then RR is not only still relevant today but could also been seen as one of / the best simracing title out there.

Each to their own though :)
 
Reshade does work in VR actually. I'll give it a go and let you know, as I've got a Q3 now and can finally play it.
Ooh that's most interesting, I'd love to know how that goes for you! Many thanks if you do give it a go! :thumbsup: I'm always tempted with getting a Quest2 especially for Raceroom, but I've been put off with doubts of performance and stability, so I just play it safe with "flat-screen". I think my RTX 2080Ti wouldn't be up to snuff anyway (with decent graphics settings).

As a side-note (seeing as VR is obviously very demanding on any system) I'm going to look into the performance aspect of my Reshade mod as someone else has reported higher demand than I thought it should be. If this is the case then I'll try to make the mod more performant so it's more usable in VR and in general.

Apologies to RD though if going a bit too off-topic.
 
Premium
Perhaps more true than not.

Depends on your preference, but I'd disagree with that.

Respectfully, you're post reads like you're trying to express your opinions as if they're fact. No-one's doubting that RR is very long in the tooth now, that's obvious, but that's mainly due to graphics engine & the inefficient (on CPU) DX9 engine / code - but just because it doesn't have all the modern bells & whistles doesn't mean that it's not worthy anymore.

The actual game itself (physics, tyre model etc) has been worked on for longer and more recently than some other titles, even including the supposedly superior Assetto Corsa, so Raceroom is still relevant at it's core to this day. This combined with my Reshade mod (which adds more modern visual rendering techniques) makes RR more than good enough to still be competitive and fun.

Yes Assetto Corsa (heavily modded), AC2 and AMS2 are a step ahead in visuals, but IF you mainly prioritise good physics, tyre model, engaging AI, and great FFB, then RR is not only still relevant today but could also been seen as one of / the best simracing title out there.

Each to their own though :)
I'm not suggesting anything about Raceroom's technical capabilities. It's end of life because no one is playing it. As I said, oNiD dropped it and even ranked servers have minimal numbers.
 
After being lucky enough to be around with Jardier for most of that weekend, I was also lucky enough to test these new physics. I've never played raceroom before but had been told it had a floaty/slidey feel. I play ACC regularly and must say that how raceroom felt there was on par if not better. It felt natural to drive and a lot of fun. The inputs made sense and wasn't like rennsport and the front would magically grip up, the car felt realistic and enjoyable to drive. The car used was the 992 GT3R and at Hockenheim. After speaking to Jardier and Valentin Barrier I must say that it is looking very promising. From my perspective I am looking forward to how it turns out as well as the upcoming le mans ultimate game. Basically just polished older games, with raceroom not being brand new and le mans ultimate using a fair bit of rf2.
 
After being lucky enough to be around with Jardier for most of that weekend, I was also lucky enough to test these new physics. I've never played raceroom before but had been told it had a floaty/slidey feel. I play ACC regularly and must say that how raceroom felt there was on par if not better. It felt natural to drive and a lot of fun. The inputs made sense and wasn't like rennsport and the front would magically grip up, the car felt realistic and enjoyable to drive. The car used was the 992 GT3R and at Hockenheim. After speaking to Jardier and Valentin Barrier I must say that it is looking very promising. From my perspective I am looking forward to how it turns out as well as the upcoming le mans ultimate game. Basically just polished older games, with raceroom not being brand new and le mans ultimate using a fair bit of rf2.
Never Raceroom was inferior to ACC and floaty. It is just that it dosen't have weather conditions.
 

Latest News

Article information

Author
Connor Minniss
Article read time
2 min read
Views
4,047
Comments
36
Last update

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 121 87.1%
  • Better structured events

    Votes: 24 17.3%
  • Better structured racing club forum

    Votes: 23 16.5%
  • More use of default game content

    Votes: 17 12.2%
  • More use of fixed setups

    Votes: 42 30.2%
  • No 3rd party registration pages

    Votes: 49 35.3%
  • Less casual events

    Votes: 13 9.4%
  • More casual events

    Votes: 43 30.9%
  • Other, specify in thread

    Votes: 7 5.0%
Back
Top