RaceRoom: The Unused Potential of Classic Circuits

Ford Mustang GT DTM 1992 in RaceRoom.jpg
When it comes to variety, every racing simulation has its own approach: While titles like Assetto Corsa Competizione are focused on a single discipline, others try to offer as much variety as possible. RaceRoom falls into the latter category, offering multiple content pieces that cannot be found in other sims – but it leaves a lot of potential untapped when it comes to period-correct tracks.

Image Credit: RaceRoom

Modern series like the ADAC GT Masters, DTM or WTCR are a staple of RaceRoom, but the sim also offers numerous historical series with unmatched depth like Group 5 (a.k.a. DRM), DTM 1992, or GTO Classics. Other classes with less variety, but historical significance include Group C, the BMW M1 Cup or the 1990/91 Porsche Carrera Cup. Most of these classes come with a large number of accurate liveries as well.

Deep Historical Grids​

Having series like the full 1992 DTM grid available right down to the smaller efforts of Opel with their Omega 3000 Evo 500 or Ford with their Mustang GT DTM models is excellent, especially since cars like these tend to be overlooked in other sims that feature Group A cars. Unfortunately, however, racing these vehicles on modern circuits does not quite have the right feel to it – at least for motorsport history enthusiasts.

RaceRoom's track roster is remarkable and features licensed versions of circuits that cannot be found in other current sims today, with the Norisring and the Salzburgring being prime examples. Developers KW Studios and Sector3 Studios have numerous exciting circuit licenses, and Automobilista 2's recent influx of historical versions of current tracks that are already in the sim showed that license holders are open to create such versions.

Imagine a 1992 DTM track pack for RaceRoom: Period-correct versions of Zolder, the Nürburgring, Hockenheimring, Norisring, Brno could be added to their modern counterparts that are already available – then only the Wunstorf and Diepholz airfield circuits plus the Alemannenring street circuit in Singen would be missing to form a full calendar. The series also raced on the Nürburgring-Nordschleife that year, which itself would still work well thanks to its old-school nature.

Grid of Group 5 cars in RaceRoom.jpg

Image Credit: RaceRoom

Complex Tracks Are Coming​

The recent additions or announcements of the Circuit de Charade and the Circuit de Pau-Ville show that the developers are perfectly capable of creating complex tracks with an old-school feel, so this would be a good way to capitalize on the excellent historical content that is in the sim already. Additionally, some circuits like the Norisring have not changed their layout since then, so not too many adjustments would need to be made to the track itself.

With RaceRoom also featuring a large DRM grid from the early 1980s, this class would similarly profit from the addition of these vintage versions. Of course, it is perfectly possible to have great races with older vehicles on modern tracks, but driving them at the circuits they were designed for and actually raced at in their day just adds another level of not only immersion, but also excitement thanks to corners that were often faster while having considerably less run-off.

Of course, there are likely other priorities for the sim: Currently, it does not feature either rain or dynamic day/night cycles as well as online driver swaps, which results in RaceRoom not being an alternative for endurance racing. Maybe more historic content would be something to consider for a possible RaceRoom 2, then.

Your Thoughts​

Would you like to see retro circuits to match the vintage cars in RaceRoom? Which track from which period in time would be on top of your list? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Ok, I hate myself for doing this again

"While titles like Assetto Corsa Competizione are focused on a single discipline, others try to offer as much variety as possible."

Let's put it this way: some titles thrive for authentic simulation while Raceroom is making skins. I have bought their last pack with a GT4, GT2 and prototype and even those drove the same with minor differences. No wonder they can cover such a range of genres if they use the same model for everything
 
You might be right, but how much of us simracers have those hardware? 0.01%? Does it make sens to include a new tecnology for an "old" grafic engine to make track releases more expensive? Does it make sens to include rain and day/night circle? Don't think so. Go and setup a server in AMS2 with rain in the night, and you will have an empty server all day long.
RRRE is fine as it is. It's an old sim, but still gets new tracks and cars every year. And compared to the "modern" sim it has very good FFB, very good AI, the best sounds, very good netcode and is (imo) still good looking.
Indeed, with such hardware, I can understand someone expects more details. But comparing an expensive sim or a modern sim to an old one (which suprisingly is still updated and reasonnably priced) is unfair.

And you are right about launching online races with rain and night, I had seen that in pcars2 years ago, when you would only find GT3 races on the same tracks available in any sim. When I launched races under rainy conditions without driving aids, it was a total disaster, people connected and just quit immediatly when they started to practice. I like racing in the rain, it is a cool challenge, but no one seems to enjoy it, although rain in sims is a requirement when you read forums.

Simbin cut the day and night cycle for the Race series because it was not used by simracers. For Raceroom, the rain was cut because it was not used in the Race games. I am one of the few players using rain unfortunately (but not part of those who use the D&N cycle, I barely use it). And with the competent adaptive AI, I understand it would be risky to add rain in the game without breaking this major feature in RRE. I still would like the rain added in the game but it is just not in this project. One has to take it as it is.
 
Your first paragraph itself can be considered false information. There’s absolutely zero chance whatever they used to build tracks is as accurate as lidar… if it came from a satellite.
No it can't be as I said it was what I had read when the game came out. I don't want to be condescendant but you should read cautiously before trying to do some kind of trolling. I know it's a thing in 2023, maybe a lack of violence and danger in some countries, making people willing to fight over the internet for any unrelevant thing, but just read before going into a war of yourself.

I am not a stellite imaging expert, that's why I just wrote about what I had read at that time. But you would be suprised how accurate satellite imaging is.
 
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Ok, I hate myself for doing this again

"While titles like Assetto Corsa Competizione are focused on a single discipline, others try to offer as much variety as possible."

Let's put it this way: some titles thrive for authentic simulation while Raceroom is making skins. I have bought their last pack with a GT4, GT2 and prototype and even those drove the same with minor differences. No wonder they can cover such a range of genres if they use the same model for everything
Why did you buy them if all cars have been the same for years? You know you can try the cars before buying them? Did you ever install RRE on your hard drive??? That's just funny...

EDIT : seriously, when you deal with Denis Gicquel in this forum who has posted quality videos to show how RRE works and its level of simulation, what are you trying to do? You're just embarrassing yourself. I can't understand the point of that.
 
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No it can't be as I said it was what I had read when the game came out. I don't want to be condescendant but you should read cautiously before trying to do some kind of trolling. I know it's a thing in 2023, maybe a lack of violence and danger in some countries, making people willing to fight over the internet for any unrelevant thing, but just read before going into a war of yourself.

I am not a stellite imaging expert, that's why I just wrote about what I had read at that time. But you would be suprised how accurate satellite imaging is.
Wow that escalated quickly…

Just pointing out what you said about satellite imagery being “as accurate as lidar” to not be true at all. You are the one who apparently can’t take a different opinion or statement from anyone. To be condescending you would need to at least have a general knowledge on the subject, so don’t worry, no offense taken…

To expand on what I said… race tracks are built 3 dimensionally, satellite imagery only gives you a 2D representation of a location. Why it “may” be accurate on the X and Y axis, the most important information such as elevations, camber, bumps, etc are just not there… the critical Z axis.

Lidar and photogrammetry give you that very important Z axis.

Unless the article you seem to have read, (would be great to have a link by the way)… is talking about GPS data, which is satellite technology that was widely used in racing games in the 2000 - 2010 decade. While it is a good source for reference data, even the best equipment at the time had wild inaccuracies… we are talking 10 to 50 meters off target.

By the way, I actually am an expert on the matter :)
 
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Premium
Why did you buy them if all cars have been the same for years? You know you can try the cars before buying them? Did you ever install RRE on your hard drive??? That's just funny...

EDIT : seriously, when you deal with Denis Gicquel in this forum who has posted quality videos to show how RRE works and its level of simulation, what are you trying to do? You're just embarrassing yourself. I can't understand the point of that.
Cause it's cheap and I occasionally try hard to like Raceroom. Runs well, good AI, decent functionality.. but physics just soo unremarkable and boring
 
Raceroom, from what I have read when the game was in its earlier development, used accurate satellite data, which was said not less accurate than laser scanning, just a different method.

I must admit I haven't done detailed direct comparison between different games but RRE never felt bad imo. I know also some details have been lost in the FFB since the simplification of its parameters, it may have done something on the road feedback. But its tracks rendition is for sure based on accurate data and one of the pros of the game.

About the "priorities" of the sim, the article is just a lie, rain and day and night cycle are not Raceroom's priorities, it has been stated day one that these features would never been in the game. Seriously, racedepartment, the quality has been on a huge decline for some time, because of this. If RRE's priorities were rain and D&N cycle, you would have to publish a specific article about them instrad of publishing an opinion asking article which just aims to make the website alive. In a few words, just stop spreading false information because I won't read you anymore.
"it has been stated day one that these features would never been in the game"

Where do you get this info ? Thx
 
You might be right, but how much of us simracers have those hardware? 0.01%? Does it make sens to include a new tecnology for an "old" grafic engine to make track releases more expensive? Does it make sens to include rain and day/night circle? Don't think so. Go and setup a server in AMS2 with rain in the night, and you will have an empty server all day long.
RRRE is fine as it is. It's an old sim, but still gets new tracks and cars every year. And compared to the "modern" sim it has very good FFB, very good AI, the best sounds, very good netcode and is (imo) still good looking.
You have to live with the times. All modern sims have a day/night cycle except RRE. Not simulating a day/night cycle for endurances is simply not endurance simulation. A simulator is not just a good physical/ffb but a set. And in motorsport there is night and rain with changing temperatures. It's not for nothing that the leaders of simulation games have it...
 
Wow that escalated quickly…

Just pointing out what you said about satellite imagery being “as accurate as lidar” to not be true at all. You are the one who apparently can’t take a different opinion or statement from anyone. To be condescending you would need to at least have a general knowledge on the subject, so don’t worry, no offense taken…

To expand on what I said… race tracks are built 3 dimensionally, satellite imagery only gives you a 2D representation of a location. Why it “may” be accurate on the X and Y axis, the most important information such as elevations, camber, bumps, etc are just not there… the critical Z axis.

Lidar and photogrammetry give you that very important Z axis.

Unless the article you seem to have read, (would be great to have a link by the way)… is talking about GPS data, which is satellite technology that was widely used in racing games in the 2000 - 2010 decade. While it is a good source for reference data, even the best equipment at the time had wild inaccuracies… we are talking 10 to 50 meters off target.

By the way, I actually am an expert on the matter :)
And I like better this answer, just an interesting discussion. Satelite imagery changed these ultimate years (you are an expert, you know we are talking avout centimeters). Raceroom just has made its way throught a lot of years.
 
Cause it's cheap and I occasionally try hard to like Raceroom. Runs well, good AI, decent functionality.. but physics just soo unremarkable and boring
So you are telling the whole world you are just a stupid sheep??? That's sad...
 
You have to live with the times. All modern sims have a day/night cycle except RRE. Not simulating a day/night cycle for endurances is simply not endurance simulation. A simulator is not just a good physical/ffb but a set. And in motorsport there is night and rain with changing temperatures. It's not for nothing that the leaders of simulation games have it...
So in fact RRRE has no endurance, so it does'nt need day/night simulation. And the point that all others have it, is no reason to include it. There are 1435 things BEFORE day/night that will bring 100% more immersion to a RACING simulation. Talking about pace car, red flags, WORKING yellow flags, track marshals, tow trucks, oil on tracks after a crash, technical failures and so on. The list is endless. And ALL would benefit of this feature, not only the boys they like to drive in the dark.
 
So in fact RRRE has no endurance, so it does'nt need day/night simulation. And the point that all others have it, is no reason to include it. There are 1435 things BEFORE day/night that will bring 100% more immersion to a RACING simulation. Talking about pace car, red flags, WORKING yellow flags, track marshals, tow trucks, oil on tracks after a crash, technical failures and so on. The list is endless. And ALL would benefit of this feature, not only the boys they like to drive in the dark.
No day/night cycle, no driver change, it doesn't simulate endurance for me, sry. They can't do the 24h of daytona or the 24h of the nurb. I like raceroom for some things but for endurance there is no match compared to iracing and rf2. A game that no longer evolves and a game that dies.
 
No day/night cycle, no driver change, it doesn't simulate endurance for me, sry. They can't do the 24h of daytona or the 24h of the nurb. I like raceroom for some things but for endurance there is no match compared to iracing and rf2. A game that no longer evolves and a game that dies.
But the bulk of actual iRacing races are 15-30 mins long...
 
No day/night cycle, no driver change, it doesn't simulate endurance for me, sry. They can't do the 24h of daytona or the 24h of the nurb.
Yepp. Thats exactly what i said. RRRE is no endurance simulator, so imo it's forced to bring other features.
 

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