RaceRoom Releases Significant Year End Update

RaceRoom 2021 Year End Update 00.jpg
RaceRoom's year end update has been released to Steam, and includes performance improvements and preparation for forthcoming content and events.

Following suit with most other racing sims, RaceRoom Racing Experience has received a significant year end update.

The focus for Sector 3 this time seems to be setting up for a successful 2022. The summary posted with the Steam update notes cited "performance improvements, and preparations for upcoming releases and events!"

Little has been mentioned as far as what these future events and future content may include, but RaceRoom is currently allowing players to try out one piece of new content: the McLaren 720S GT3. An eSports series hosted in RaceRoom gives players a choice of five DTM cars to set a time with, including the 720S.

The changelog is listed below. Let us know in the comments which changes you're looking forward to trying, or any content you're hoping gets added to this sim soon.

RaceRoom 2021 Year End Update 01.jpg


Changelog:
  • Prepared for upcoming content releases and competitions
  • New CEF version with hardware acceleration. To enable hardware acceleration of web menus, the game can be started with -cefEnableGPU (however, depending on GPU and driver, the performance can be disappointing, sometimes even worse)
  • Web overlays performance - If resolution is higher than 1080, the in-game browser is restrained to 1080. Web textures are scaled up to fit the screen. Optimized browser textures to be between 20% and 50% faster.
  • Allowed access to display settings also while in VR (except true fullscreen mode)
  • Made VR restart with new resolution if altered in menus
  • Added a setting to define the maximum resolution of web UI elements
  • Improvements to AI controlled rolling starts to further reduce potential gaps between cars
  • Improved audio for drivetrain oscillations - this update deploys the changes to most popular cars. The same improvement to the rest of our cars will be deployed in future updates.
  • Fixed Free Camera losing ability to zoom in/out when enabled while inside the cockpit.
  • Fixed camera not always resetting the camera state when disabled
  • Removed ability to switch to other cars via numpad + and numpad -
  • Fixed AI thinking they were running out of battery when driving electric engines
  • Fixed position bar setting not being applied properly
  • Fixed a case where AI could get a valid laptime without doing any lap on Tourist layout of the Nuerburgring
  • Fixed AI selecting the wrong engine power map when switching race sessions

  • Audi TT cup - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • Audi TT RS VLN - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • BMW M235i - Reviewed and updated spark emitters
  • DTM 1992 - Improved AI at low speed and fine tuning of their braking for BMW and Mercedes
  • DTM 2003 - Added spark emitters
  • DTM 2005 - Added spark emitters
  • DTM 13-16 - Fixed front axis breaking at highest steerlock angles
  • Formula RaceRoom 2 - Reworked the base setup to be a bit less edgy, Reviewed and updated spark emitters
  • Formula RaceRoom 3 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin, Reviewed and updated spark emitters
  • Tatuus F4 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin. Moved to a single central spark skid block/spark emitter
  • Formula RaceRoom 90 - Fixed caster that was giving 0.1 degree too much by default. Tweaks to AI in slower turns, Reviewed and updated spark emitters
  • Formula RaceRoom U.S. - disallowed mixed tyre compounds, tweaked friction and wear rates to give slightly bigger differences between compounds. Improved automatic gearbox/AI gearbox behaviour. Tweaks to AI in slow corners. Reviewed and updated spark emitters
  • Formula RaceRoom X-17 - disallowed mixed tyre compounds
  • Group C - AI improvements, ironed out some issues with braking and locking brakes
  • GT3 - Reconfigured spark emitters so that rocker panels and side sills no longer generate sparks. All cars now have spark emitters between the front wheels and between the rear wheels. Some cars have spark emitters at side exhausts.
  • GT4 - Spark emitters between the front wheels and between the rear wheels
  • Improved automatic gearbox/AI gearbox behaviour so car remains in higher gears in slow turns for: TCR, Group C, Group 4, Touring Classics, DTM 92, GT3, GT4, Hillclimb, DTM 2020, Carrera Cup, DTM 1995, Formula RaceRoom X-17, Formula RaceRoom 90, BMW M235i, Aquila, TT cup, TT RS VLN, 911 GT3 Cup, Silhouettes, Group 5, GT2
  • IMSA GTO Classics - Complete physics overhaul
  • Porsche 911 RSR GTE - Fixed undertray feelers and added spark emitters between the axles.
  • Touring Classics - Fixed a bad spark emitter on the Volvo 240
  • WTCC TC1 - BOP adjustments to close up differences in aero and power to weight ratios across all cars. Increased drag for the Citroen. Equalised fuel use and updated fuel estimates for all cars.
  • Brands Hatch - Tweaks to AI cornering
  • Daytona - Moved the rolling start spawn locators back a bit. Moved some waypoints to reduce AI sway during rolling starts.
  • Dubai - Tweaks to AI cornering
  • Hockenheimring - Moved the time attack spawn location to a part where the track is straighter
  • Hungaroring - Tweaks to AI cornering. Fixed wrong lighting of the cars when real time reflections were disabled.
  • Imola - Track updates to 2021, added the Ayrton Senna wall painting, updated curbs and runoffs. AI improvements.
  • Indianapolis - Reviewed cut detections
  • Lausitzring - Fixed AI wobbling at the start/finish line
  • Monza - Tweaks to AI cornering at Ascari and Lesmo 2 where they were seen running wide and having trouble
  • Norisring - Tweaks to AI cornering in first and last turns
  • Nuerburgring Muellenbach - TV camera and pit sounds
  • Nuerburgring - Moved the time attack spawn locators to a part where the track is straighter. Tweaks to AI to sort their tendency to mix the apex at turn 4.
  • Nuerburgring Spring Chicane - Moved some waypoints to reduce AI sway during rolling starts
  • RedBull Ring - Tweaks to fuel estimates
  • Road America - Fixed a cut detection that was a bit too harsh on the outside.
  • Suzuka - Tweaks to AI cornering
  • Zandvoort - Tweaks to AI cornering in slow turns
  • Zhuhai - Reworked the AI lines and fuel use values. Tweaked the position of the time attack spawn
  • Zolder - Tweaks to AI cornering
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

As far as I'm concerned, I'm done with RaceRoom, I just uninstalled it permanently from my PC following this last update which caused two consecutive crashes of the game ! :mad:
Already that RaceRoom is not really pretty (polygons from another era, original skins of very poor quality... etc :whistling:), without forgetting that the game does not work in offline mode with Steam, the Editor goes beyond the limits , so I would rather throw my 140 € in the trash rather than waste time with an unstable game and crash my computer. Good luck everyone, goodbye Sector3 Studios.
Mine works fine. Too bad yours doesn't but before you deleted it there is almost always a patch for some systems that the update effects. As far as pretty? I value the physics waaay more that pretty. If you want pretty buy Project Cars.
 
I have to admit, this title did not get a lot of attention from me prior.
I launched it this week and was pleasantly surprised.
It is like a new sim.
I love the new menus as well...much, much easier to navigate.
It has always run on minimal hardware, while looking decent overall.
This just adds to it.
 
AMS2 can sit in my uninstalled queue until they get the cars in the base game handling better. I don't see why that title gets so much attention. It looks and feels just like PCARS2.

At least R3E has content in its free package that drew me into buying more content. I cannot say the same for AMS2. If I have to get additional content just to have an enjoyable experience with a title, then the developers failed at selling the game.
When is the last time you tried? Their last physics and FFB update made it quite a lot better.
 
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It's been well over a year for me since firing up any Sim racing titles and with the newly purchased Thrustmaster SF1000 and Racerooms large update I thought this would be a great time to get back into it.
Raceroom feels fantastic with the updated Physics / FFB and graphics look much improved to from what I remember and I was pleasently suprized that my new TM SF1000 wheel was recognised and worked superbly once dialed in.
A win win all round for me personally.:thumbsup:
 
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Premium
When is the last time you tried? Their last physics and FFB update made it quite a lot better.
A little over two weeks ago. The steering just feels squishy and imprecise to me. It felt was as if there was too little on center dead zone and, the cars wandered a lot. When turning I had trouble feeling where the grip limits were. One of my favorite combinations in AC, ACC and R3E, is to run the GT3 Porsche RSR at Imola, the car never gave me any confidence. I also ran a few other cars there and didn't like the feel of the sim.

I did try the sim before the FFB update and after. I can tell a lot has been improved, but it still doesn't do it for me. Maybe in the future, I'll change my mind about it, but for now it's not something I want to spend my time with.
 
Man'o' man...loving this update paired with the TM SF1000, driving at the moment GT1 / GT2/ GT3 / GT4 / Group 5 / Group C (so much to choose from:geek:) around Nordschleife Combined.

What I personally do to improve the visual look of Raceroom is adjust the Gamma / Contrast via the 'nVidia settings' as to me viewing on my monitors Raceroom usually has a low contrast / light look to it, Blacks and colours have a slightly washed out look, lack density....all other Sims are visuallly ok with decent Blacks etc on the 'Default' nVida desktop Colour Settings'

nVidia 'Default' Colour settings.
RACEROOM nVIDIA Gamma DEFAULT.jpg
nVidia 'Adjusted' Colour Settings for Raceroom
RACEROOM nVIDIA Gamma ADJUSTED.jpg
...just my 2 cents
 
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I think R3E graphic is actually pretty good, I'm struggling to get rFactor 2 to look as good as R3E and with good FPS.
I got R3E solely for the Macau track and its relatively easy handling because AC is way too harsh IMO, had great fun with it, sadly its anti-VFIO anti cheat (?) measure stop me from playing at all.
 
I agree with all the weak points observed by you, mainly with the performance instability and not offline possibility, RR is my last option in simracing.
Today, apart from DIRT, F1 2019 and Nascar14 which are excellent from every point of view, I no longer own any game with racing GTs...
I also carefully keep all my Moto games (MXGP19, MotoGP19, SX2019 and Ride3) which are very well done, while the following versions have really deteriorated. The more we advance in time, the more the game publishers have the unfortunate tendency to deprive us of what was great in a flagship title. I liked RaceRoom but their last update broke the camel's back: I do not accept that a game could "crash" a decent computer (SSD, i7, GForce ... etc), clean and functional.
When something messes up on windows10, I prefer to part with it very quickly.
 

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