RaceRoom Releases Significant Year End Update

RaceRoom 2021 Year End Update 00.jpg
RaceRoom's year end update has been released to Steam, and includes performance improvements and preparation for forthcoming content and events.

Following suit with most other racing sims, RaceRoom Racing Experience has received a significant year end update.

The focus for Sector 3 this time seems to be setting up for a successful 2022. The summary posted with the Steam update notes cited "performance improvements, and preparations for upcoming releases and events!"

Little has been mentioned as far as what these future events and future content may include, but RaceRoom is currently allowing players to try out one piece of new content: the McLaren 720S GT3. An eSports series hosted in RaceRoom gives players a choice of five DTM cars to set a time with, including the 720S.

The changelog is listed below. Let us know in the comments which changes you're looking forward to trying, or any content you're hoping gets added to this sim soon.

RaceRoom 2021 Year End Update 01.jpg


Changelog:
  • Prepared for upcoming content releases and competitions
  • New CEF version with hardware acceleration. To enable hardware acceleration of web menus, the game can be started with -cefEnableGPU (however, depending on GPU and driver, the performance can be disappointing, sometimes even worse)
  • Web overlays performance - If resolution is higher than 1080, the in-game browser is restrained to 1080. Web textures are scaled up to fit the screen. Optimized browser textures to be between 20% and 50% faster.
  • Allowed access to display settings also while in VR (except true fullscreen mode)
  • Made VR restart with new resolution if altered in menus
  • Added a setting to define the maximum resolution of web UI elements
  • Improvements to AI controlled rolling starts to further reduce potential gaps between cars
  • Improved audio for drivetrain oscillations - this update deploys the changes to most popular cars. The same improvement to the rest of our cars will be deployed in future updates.
  • Fixed Free Camera losing ability to zoom in/out when enabled while inside the cockpit.
  • Fixed camera not always resetting the camera state when disabled
  • Removed ability to switch to other cars via numpad + and numpad -
  • Fixed AI thinking they were running out of battery when driving electric engines
  • Fixed position bar setting not being applied properly
  • Fixed a case where AI could get a valid laptime without doing any lap on Tourist layout of the Nuerburgring
  • Fixed AI selecting the wrong engine power map when switching race sessions

  • Audi TT cup - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • Audi TT RS VLN - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • BMW M235i - Reviewed and updated spark emitters
  • DTM 1992 - Improved AI at low speed and fine tuning of their braking for BMW and Mercedes
  • DTM 2003 - Added spark emitters
  • DTM 2005 - Added spark emitters
  • DTM 13-16 - Fixed front axis breaking at highest steerlock angles
  • Formula RaceRoom 2 - Reworked the base setup to be a bit less edgy, Reviewed and updated spark emitters
  • Formula RaceRoom 3 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin, Reviewed and updated spark emitters
  • Tatuus F4 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin. Moved to a single central spark skid block/spark emitter
  • Formula RaceRoom 90 - Fixed caster that was giving 0.1 degree too much by default. Tweaks to AI in slower turns, Reviewed and updated spark emitters
  • Formula RaceRoom U.S. - disallowed mixed tyre compounds, tweaked friction and wear rates to give slightly bigger differences between compounds. Improved automatic gearbox/AI gearbox behaviour. Tweaks to AI in slow corners. Reviewed and updated spark emitters
  • Formula RaceRoom X-17 - disallowed mixed tyre compounds
  • Group C - AI improvements, ironed out some issues with braking and locking brakes
  • GT3 - Reconfigured spark emitters so that rocker panels and side sills no longer generate sparks. All cars now have spark emitters between the front wheels and between the rear wheels. Some cars have spark emitters at side exhausts.
  • GT4 - Spark emitters between the front wheels and between the rear wheels
  • Improved automatic gearbox/AI gearbox behaviour so car remains in higher gears in slow turns for: TCR, Group C, Group 4, Touring Classics, DTM 92, GT3, GT4, Hillclimb, DTM 2020, Carrera Cup, DTM 1995, Formula RaceRoom X-17, Formula RaceRoom 90, BMW M235i, Aquila, TT cup, TT RS VLN, 911 GT3 Cup, Silhouettes, Group 5, GT2
  • IMSA GTO Classics - Complete physics overhaul
  • Porsche 911 RSR GTE - Fixed undertray feelers and added spark emitters between the axles.
  • Touring Classics - Fixed a bad spark emitter on the Volvo 240
  • WTCC TC1 - BOP adjustments to close up differences in aero and power to weight ratios across all cars. Increased drag for the Citroen. Equalised fuel use and updated fuel estimates for all cars.
  • Brands Hatch - Tweaks to AI cornering
  • Daytona - Moved the rolling start spawn locators back a bit. Moved some waypoints to reduce AI sway during rolling starts.
  • Dubai - Tweaks to AI cornering
  • Hockenheimring - Moved the time attack spawn location to a part where the track is straighter
  • Hungaroring - Tweaks to AI cornering. Fixed wrong lighting of the cars when real time reflections were disabled.
  • Imola - Track updates to 2021, added the Ayrton Senna wall painting, updated curbs and runoffs. AI improvements.
  • Indianapolis - Reviewed cut detections
  • Lausitzring - Fixed AI wobbling at the start/finish line
  • Monza - Tweaks to AI cornering at Ascari and Lesmo 2 where they were seen running wide and having trouble
  • Norisring - Tweaks to AI cornering in first and last turns
  • Nuerburgring Muellenbach - TV camera and pit sounds
  • Nuerburgring - Moved the time attack spawn locators to a part where the track is straighter. Tweaks to AI to sort their tendency to mix the apex at turn 4.
  • Nuerburgring Spring Chicane - Moved some waypoints to reduce AI sway during rolling starts
  • RedBull Ring - Tweaks to fuel estimates
  • Road America - Fixed a cut detection that was a bit too harsh on the outside.
  • Suzuka - Tweaks to AI cornering
  • Zandvoort - Tweaks to AI cornering in slow turns
  • Zhuhai - Reworked the AI lines and fuel use values. Tweaked the position of the time attack spawn
  • Zolder - Tweaks to AI cornering
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

IMSA GTO new.physics!!!
I am bot currently able to try them. Any feedback?

Raceroom has been receiving many improvements over the years. It was far from being amazing at the beginning, the gt3 had been atrocious for a long time, the group 5 cars were strange, it was hard to believe it was the developpers of race07. Something was right from the beginning : the AI. It had always been one of the best, if not the best, AI in sims. Racing offline is always good, and ghe adaptive AI fearure is a great idea.

One thing is still missing, and makes the title behind the others sims, the weather management. Even not a dynamic weather would bring something really new and crucial on the table. I hope the developpers will ch1nge their mind about that. In 2021 and soon in 2022, there is no modern sim without rain. No modern sim in directx9 too but imo this is less an issue than the missing rain.
 
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Wow, since when has DTM extended to include more than just BMW, Merc and Audi.
Actually Audi, Merc and BMW, is not in it anymore. :), in factory form.

looks now like a somehow different GT3 competition.:(

The 2021 Deutsche Tourenwagen Masters was the thirty-fifth season of premier German touring car championship and also twenty-second season under the moniker of Deutsche Tourenwagen Masters since the series' resumption in 2000.

It was the first season of the DTM to be run under Group GT3 regulations, following the costly two-year "Class 1 Touring Cars" venture that led to Audi and BMW withdrawing manufacturer support from the series

  • Mercedes-Benz returned to the series after two years of absence, but acted as a privateer manufacturer.
  • Ferrari, McLaren and Lamborghini joined the series for the first time, but acted as privateer manufacturers.
  • Audi and BMW remained in the series, but acted as privateer manufacturers.
Nice to see a "significant" update to R3E, will it be "significant" enough to get R3E more traction, time will tell.
In my case, although R3E has indeniable qualities, this update will not change how often I launch this title..
 
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Premium
Imola - Track updates to 2021, added the Ayrton Senna wall painting, updated curbs and runoffs. AI improvements.



I was looking for this, but I didn't notice anything new. Maybe it cannot be seen if you are driving counterclockwise around the track. I'm about to take another look, this time looking back at the buildings.

I believe this is what I am looking for...


And I didn't notice anything new about the curbs. I'd love to see a before and after, on stuff like this. :whistling:

- edit -

Here's the mural in RaceRoom...

51756228572_9d65a8349d_c.jpg


And for some contrast, here it is in ACC...

51757709939_ed40f65187_c.jpg


I'd never notice something like this.
 
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Raceroom is probably the most underrated sim on the market right now.

AFAIC there isn't much not to like about it.
  • Mutiplayer almost as well organised as iRacing but without subscription
  • Good physics
  • Decent AI
  • Huge variety of cars and tracks
  • At least okay graphics (I'd even say good, but others wouldn't agree)
  • Decently priced content
Would be interesting to see some real statistics on RRE ranked multiplayer. They seem to only have a very small number of short races going on at any one time with a similar small number of participants. And almost never anything in North American "prime time".

I agree a good variety of cars and tracks compared with something like ACC but well behind in content for paved oval and dirt racing.
 
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Is the g920/g29 wheel rotation sync fixed? because i don't want to mess up with the ghub software and ruin my other sims
 
Again got very bad perfomance, before this update i renamed sim bin and created new profile which helped in permfomance, bit after update again alot of stutter, this thing keeps of playing this game even i like tcr cars quite a lot.
 
Raceroom is probably the most underrated sim on the market right now.

AFAIC there isn't much not to like about it.
  • Mutiplayer almost as well organised as iRacing but without subscription
  • Good physics
  • Decent AI
  • Huge variety of cars and tracks
  • At least okay graphics (I'd even say good, but others wouldn't agree)
  • Decently priced content
One item very much overlooked is the ability to try any car on a limited track mind you before you purchase. That requires a bus load of confidence in your product.
 
As far as I'm concerned, I'm done with RaceRoom, I just uninstalled it permanently from my PC following this last update which caused two consecutive crashes of the game ! :mad:
Already that RaceRoom is not really pretty (polygons from another era, original skins of very poor quality... etc :whistling:), without forgetting that the game does not work in offline mode with Steam, the Editor goes beyond the limits , so I would rather throw my 140 € in the trash rather than waste time with an unstable game and crash my computer. Good luck everyone, goodbye Sector3 Studios.
 
I was looking for this, but I didn't notice anything new. Maybe it cannot be seen if you are driving counterclockwise around the track. I'm about to take another look, this time looking back at the buildings.

I believe this is what I am looking for...


And I didn't notice anything new about the curbs. I'd love to see a before and after, on stuff like this. :whistling:

- edit -

Here's the mural in RaceRoom...

51756228572_9d65a8349d_c.jpg


And for some contrast, here it is in ACC...

51757709939_ed40f65187_c.jpg


I'd never notice something like this.
do you drive using the bumper view?
 
Premium
Performance wise, R3E was rock solid until I tried doing the Nvidia NIS thing a couple of weeks ago. I didn't notice enough of a boost to any of the games I play, so I reverted to native resolutions. After trying NIS, R3E stuttered like crazy when turning and no amount of adjustment to the anti-aliasing fixed it. Even with AA off, the game chugged whenever I had to turn.

Yesterday in a last-ditch attempt to fix the problem, I switched the graphical presets on. Of course, when set to high, the stuttering remained, but when I set it to medium, the game went back to smooth frame rates. The only things that were different than where I had the graphics set was, the number of visible cars has been cut from 38 to 24, and the motion blur was turned on. Everything else was the same as my prior graphic settings before trying NIS. Weird.
 

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