Le Mans Ultimate: Sebring, Corvette and Cadillac Previewed, Roadmap Expected Soon

Le Mans Ultimate Cadillac V-SeriesR RD.jpg
Following the recent early access trailer, further Le Mans Ultimate images have been released, while the official Discord has revealed additional details.

Images: Studio 397/Motorsport Games

As we edge closer to the early access release of Le Mans Ultimate, a torrent of information is charging towards us faster than a Ferrari 499P down the Mulsanne.

Today, 8th February 2024, the title’s social media channels released the first images of the Sebring circuit.

Le Mans Ultimate Sebring Lexus Building


The Floridian venue, primarily known for bumpy endurance events, was briefly shown in last week’s gameplay trailer – but blink and you’ll miss it.

Now we know some of the finer details about the replication seen in the official 24 Hours of Le Mans and FIA World Endurance Championship title.

Seemingly based on the representation seen in rFactor 2 and then updated, according to Motorsport Games it now features new advertising boards, trackside buildings and a general visual ‘lift’ for LMU. Dynamic time of day and weather systems are in play.

Sebring specifically will see the pitlane used by the WEC series, along the Ulmann Straight, as opposed to that used by IMSA in between Sunset Bend and Turn One.

Le Mans Ultimate Sebring Pitlane entry

Corvette GTE And Cadillac V-Series.R Showcased​

Another content piece only (very) briefly seen prior is the Chevrolet Corvette GTE, but now we can see (stills at least) the mid-engine C8.R placed at Sebring – a track where the team was victorious last season.

The Porsche, Ferrari, Aston Martin and Chevrolet in Le Mans Ultimate are not completely rebuilt (unlike the Vanwall and Oreca 07 LMP2), but rather take existing rFactor 2 models and update them to fit in with the new title’s content roster.

Le Mans Ultimate Sebring Chevrolet Corvette 2023 GTE


Something that is all-new, however, for the upcoming sim racing platform is the Cadillac V-Series.R that runs in both IMSA and WEC championships.

The LMDh (GTP in IMSA) vehicle is known for its sonorous V8 engine sound, paired incongruously with near-silent electric low-speed running – the switch between two propulsion methods replicated here unlike in some contemporary virtual rival titles.

These images showcase the exterior’s front for the first time. As the thundering prototype has previously featured in several racing games and sim platforms, its looks are no surprise and as with the other cars featured so far, the recreation appears to be authentic.

Le Mans Ultimate Cadillac V-Series.R


A Cadillac gameplay video is expected to be released tomorrow, 9th February 2024.

Roadmap, Triple Screens And Damage Modelling​

As the official Discord for the title is now live, Motorsport Games team members have been replying to community questions.

While we knew that virtual reality would not be supported on early access launch day, we were unable to seek clarification about triple screens last week.

However, Will Bennett, Licencing Manager, has now confirmed that this feature will be supported on the 20th February, while Senior Video Editor Cameron McMillan has teased ultrawide gameplay as looking ‘awesome’.

A roadmap of planned post-launch support during the early access period is also to be expected, thanks to VP of Competition, Ben Rossiter-Turner: “…there will be something before release, I’m sure.”

Le Mans Ultimate Sebring Track


While a new system for cars to accrue dirt over race distances has been implemented, the damage system will remain similar to rFactor 2’s (at least initially) and also analogous to the lionised sim platform, tyre warm-up procedures will be pivotal to avoid flat spots.

How is Le Mans Ultimate shaping up for you as we near the early access release? Let us know in the comments below or discuss on our forum.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

That is not what I understood, I might be wrong.
Are you saying the EA comes with all the cars and track, or is it, in the future, as it develops, all cars and tracks will be available?
From the posts on social media and the footage it's pretty obvious that the EA will launch with all cars and tracks except for the Nascar. So plenty of content to try out. I am especialy looking forward to Portimao in it's laserscanned glory.
 
From the posts on social media and the footage it's pretty obvious that the EA will launch with all cars and tracks except for the Nascar. So plenty of content to try out. I am especialy looking forward to Portimao in it's laserscanned glory.
That is great news to me, I did not realize it, thank you.
Another 10 days and the picture will be sharper. All the content cars and tracks with early access on a RF2 platform, seems to me like a win win situation.
 
From the posts on social media and the footage it's pretty obvious that the EA will launch with all cars and tracks except for the Nascar. So plenty of content to try out. I am especialy looking forward to Portimao in it's laserscanned glory.
That and Sebring, yes.

I'm curious to see how the sim will handle multiclass racing.
 
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That is not what I understood, I might be wrong.
Are you saying the EA comes with all the cars and track, or is it, in the future, as it develops, all cars and tracks will be available?
What I gathered was that all the cars and tracks(excluding the NAscar Camaro) from 2023 will be in the EA release. 2024 cars & tracks should arrive some time later in...2024. (edit: EA is a tough acronym for me...my first thought is to ask why Electronic Arts has anything to do with MSG & LMU? )
 
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That is great news to me, I did not realize it, thank you.
Another 10 days and the picture will be sharper. All the content cars and tracks with early access on a RF2 platform, seems to me like a win win situation.
Btw, you can hop on the LMU Discord server and ask questions or get information about the game. They are super friendly and answered tons of questions allready, some of them with interesting technical details. They will also forward you to the respective FAQ channel.
 
Btw, you can hop on the LMU Discord server and ask questions or get information about the game. They are super friendly and answered tons of questions all ready, some of them with interesting technical details. They will also forward you to the respective FAQ channel.
Thank you, probably great advice, but I am not on X/Twitter for personnel reasons and I find Discords to be a horrible experience, so avoiding it as much as I can. Following the news here, is my source of information. Not sure if old school or just old, but that is my preference. I will also watch the you tube at launch. :D
So thank you for filling the gap.
Getting all the content, tracks and cars at EA, makes it very appealing at the special price.:unsure:
 
Just doing a fast research should give you an indication that your Saphire was released in 2009. At that time hardware propably had cought up to the hardware requirements of GTR2, wich I remember as being very demanding when it was released back in 2006. If I am not completely off the mark this was also the reason why they stripped out working whipers from the game. Anyway, I don't think coders were smarter than today in terms of performance optimization.
I can't tell, I just hope you're right :)
However (and feel free to correct my memory here) my impression is that back then demands on the developers in terms of performance optimization for the target group were much harder back then - substantiated with offered choice of DirectX engine (9/8/7) in graphics settings.

Though, my point was primarily that when it comes to extra large mixed grids, the first barrier is usually the CPU and not the GPU, as per my own experiences are primarily related to newer and more demanding graphics platforms.

½ off topic:
Regarding GPU, my old GTX 860M (4Gb GDDR5 VRAM) laptop GPU could pull AC reasonable in medium settings.


100% Overload first moments post start is solely due to the CPU.

At the time of testing, I ran a comparable setup with a stationary i7-6700T CPU + a Radeon R9 260 GPU of which in terms of performance is very close to a GTX 860M.

At this system I did not experience overload at all at the start with identical AC settings (unfortunately, I lack uploading of this test) and an identical totally mixed field - Of which is relevant in relation to this debate (though not THAT mixed in LMU ;)).

IMO the most prominent GPU-related parameter in relation to huge grids is the in-game graphics choice of number of vehicles to be displayed.

Edit: But anyway I'm under the impression that a GTX980 will have hard times in general trying to negotiate newer sims. Cost-benefit I can strongly advice the RX 6800 non-XT GPU. Best budget 16Gb VRAM card at the market at present, and still future-proofed IMO. Or maybe the newer RTX 4060Ti 16Gig version. But OK, I think it might still be on the wrong side of the $500 treshold ((the claim from @delpinsky ) in most regions...
 
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Cost-benefit I can strongly advice the RX 6800 non-XT GPU. Best budget 16Gb VRAM card at the market at present, and still future-proofed IMO. O
It seems it depends on the country. Where I live the second hand 6800 is between 450 and 550 euros. The equivalent 3070 is around 100 euros less, so a much better deal (and DLSS). You're right, these cards will stay effective, especially for simracing, for a long time.
 
It seems it depends on the country. Where I live the second hand 6800 is between 450 and 550 euros. The equivalent 3070 is around 100 euros less, so a much better deal (and DLSS). You're right, these cards will stay effective, especially for simracing for a long time.
Hah, what a coincidence. Just returned to my considerations and was thinking of the 3070.

However, to my knowledge the 3070 as per standard only comes with 8Gb VRAM - and at max 12Gb in some Ti OC versions (of which model I was looking at, just when I stumped over a bargain for my present Sapphire RX 6800 XT Special Edition with the nice dedicated USB-c port for performance VR racing - round $725 local prizes at my acquisition - soon after increased to steady toxic level of $1300 before this phenomenal model has apparently now dissapeared on the official market (..maybe?)).

Was about to write back here from my comparison at prominent benchmark site it seems the clean RX 6800 (non-XT) is still a better offer, both performance wise, power usage and prize related. In fact only the older 3070Ti exceeds the $500 limit, with the RX 6800 and the 4060Ti 16Gb closer to $400 prize tag - but not availabe at my local distributors.

OK of those 4 picks I think I would go with the 4060Ti 16Gb due to DLSS3.5 opportunities :) (though I'm very pleased with FSR2.0 on my current system)

Now, where were we? :D
I'm not even aware of on which graphics platform LMU runs.
Have to read up on the news.
 
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I have spent 15000€ for my rig with a simucube 2 pro and 4090....and I wont buy a 29€ game ??
Honestly even with a 499€ rig, 29€ is nothing to enjoy a rig.
Of course I will buy it day one, LMU is the kind of game I have always waited for, worth for a simucube 2.
 
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No matter what i love the track details like the grass textures for example look realistic. Nice work.
 

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