Le Mans Ultimate: Sebring, Corvette and Cadillac Previewed, Roadmap Expected Soon

Le Mans Ultimate Cadillac V-SeriesR RD.jpg
Following the recent early access trailer, further Le Mans Ultimate images have been released, while the official Discord has revealed additional details.

Images: Studio 397/Motorsport Games

As we edge closer to the early access release of Le Mans Ultimate, a torrent of information is charging towards us faster than a Ferrari 499P down the Mulsanne.

Today, 8th February 2024, the title’s social media channels released the first images of the Sebring circuit.

Le Mans Ultimate Sebring Lexus Building


The Floridian venue, primarily known for bumpy endurance events, was briefly shown in last week’s gameplay trailer – but blink and you’ll miss it.

Now we know some of the finer details about the replication seen in the official 24 Hours of Le Mans and FIA World Endurance Championship title.

Seemingly based on the representation seen in rFactor 2 and then updated, according to Motorsport Games it now features new advertising boards, trackside buildings and a general visual ‘lift’ for LMU. Dynamic time of day and weather systems are in play.

Sebring specifically will see the pitlane used by the WEC series, along the Ulmann Straight, as opposed to that used by IMSA in between Sunset Bend and Turn One.

Le Mans Ultimate Sebring Pitlane entry

Corvette GTE And Cadillac V-Series.R Showcased​

Another content piece only (very) briefly seen prior is the Chevrolet Corvette GTE, but now we can see (stills at least) the mid-engine C8.R placed at Sebring – a track where the team was victorious last season.

The Porsche, Ferrari, Aston Martin and Chevrolet in Le Mans Ultimate are not completely rebuilt (unlike the Vanwall and Oreca 07 LMP2), but rather take existing rFactor 2 models and update them to fit in with the new title’s content roster.

Le Mans Ultimate Sebring Chevrolet Corvette 2023 GTE


Something that is all-new, however, for the upcoming sim racing platform is the Cadillac V-Series.R that runs in both IMSA and WEC championships.

The LMDh (GTP in IMSA) vehicle is known for its sonorous V8 engine sound, paired incongruously with near-silent electric low-speed running – the switch between two propulsion methods replicated here unlike in some contemporary virtual rival titles.

These images showcase the exterior’s front for the first time. As the thundering prototype has previously featured in several racing games and sim platforms, its looks are no surprise and as with the other cars featured so far, the recreation appears to be authentic.

Le Mans Ultimate Cadillac V-Series.R


A Cadillac gameplay video is expected to be released tomorrow, 9th February 2024.

Roadmap, Triple Screens And Damage Modelling​

As the official Discord for the title is now live, Motorsport Games team members have been replying to community questions.

While we knew that virtual reality would not be supported on early access launch day, we were unable to seek clarification about triple screens last week.

However, Will Bennett, Licencing Manager, has now confirmed that this feature will be supported on the 20th February, while Senior Video Editor Cameron McMillan has teased ultrawide gameplay as looking ‘awesome’.

A roadmap of planned post-launch support during the early access period is also to be expected, thanks to VP of Competition, Ben Rossiter-Turner: “…there will be something before release, I’m sure.”

Le Mans Ultimate Sebring Track


While a new system for cars to accrue dirt over race distances has been implemented, the damage system will remain similar to rFactor 2’s (at least initially) and also analogous to the lionised sim platform, tyre warm-up procedures will be pivotal to avoid flat spots.

How is Le Mans Ultimate shaping up for you as we near the early access release? Let us know in the comments below or discuss on our forum.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

Looks awesome. Day 1 for sure.
I believe, in the meantime, the content could work well from the get go. Cars looks great, the team is familiar with HD cars and the physics engine. Sebring shines as well.

And the grids can have the original sizes (!). This sounds highly promising. 62 cars at Le Mans.....as long as it does not mean the dead of one's own pc :D
 
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Yes they said they just weren't happy with it yet. In reality though VR users are the minority so we aren't talking about even 30% of the user base.
VR is a little different than a number of features though. Under 30% is a good number to prioritise certain features on, e.g. when under 30% want a specific feature that you can live without, you can proritise that behind a feature that a higher percentage want.

The trouble with VR is that this can lead to no sales in that group. It is one thing saying less than 30% can live without random feature X as they will still be using the sim. It is differen't if that 30% decide not to buy at all because they rely on that feature.
 
I think, judging by the team (low) capacity to produce new content, that a 2024 DLC of Le Mans will be out of scope right now, since it would take way too much effort to make some brand (actually) new cars. Let's hope this 2023 content has what it takes to make the plane take off.
 
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Limited resources, cut back the scope of the project. Take the heat of a missing feature rather then the rage of a poorly implemented one that ruins the user experience of 30 percent of their purchasers.
 
Premium
Yes they said they just weren't happy with it yet. In reality though VR users are the minority so we aren't talking about even 30% of the user base.
No it's more like 20% based on the survey on this site. That's a significant number, and they need all the sales they can get. My setup is designed around VR, I can't really play flatscreen racing games, and a lot of VR folk will be similar.
 
Limited resources, cut back the scope of the project. Take the heat of a missing feature rather then the rage of a poorly implemented one that ruins the user experience of 30 percent of their purchasers.

They can't risk anything being poorly implemented, so this is a wise choice. I'm really hoping they deliver a good base game. If they fail, then being VR only has saved me some money. If they succeed, then if/when they add VR, I'll already know if the game is worthy of a purchase. I really want this to succeed. The potential is there, but there's always the elephant in the room.
 
No it's more like 20% based on the survey on this site. That's a significant number, and they need all the sales they can get. My setup is designed around VR, I can't really play flatscreen racing games, and a lot of VR folk will be similar.
20% are VR users on the RD site which is for die hard sim fans.So the actual figure is between 5-10% when you factor in more casual users.Its a very niche,expensive and uncomfortable way to play a sim in a niche hobby.MSG make no profits and have not released a acceptable,playable sim yet that works on a monitor.Why would they prioritize VR?
 
Premium
20% are VR users on the RD site which is for die hard sim fans.So the actual figure is between 5-10% when you factor in more casual users.Its a very niche,expensive and uncomfortable way to play a sim in a niche hobby.MSG make no profits and have not released a acceptable,playable sim yet that works on a monitor.Why would they prioritize VR?
As I said, they will want to prioritise it because unlike many features ,this one will get people to buy it. They could add some more information that the spotter says, but that won't get thier sales up your 5-10%. There are very few features in racing sims where people will, or will not buy for that one feature. These guys need every $, thats why. Business reasons.
 

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