iRacing 2023 Season 2 Update Released

Formula Ford joins iRacing in Season 2 update of 2023.jpg
After weeks of teasing and announcements, iRacing has released its Season 2 update for 2023. Bringing cars, features and a new track, here's everything to sink your money into this week.

Just three months after the release of the first 2023 iRacing season, the development team has now brought out its latest major update. Like every quarterly update in iRacing, Season 2 brings enough new content to bankrupt the common simracer along with some great new features.

That being said, Season 1 releasing in December brought a grand total of three cars and two and a half tracks. In comparison, Season 2 seems somewhat on the light side with just one new circuit, a free car and two paid-for vehicles. With plenty of hopes and dreams surrounding upcoming content and features, could this smaller update show signs of a revolutionary Season 3 drop this summer?

New Cars joining iRacing in Season 2​

In total, three cars join the iRacing service in Season 2, one of which every iRacer has access to for free. The Formula Ford, or Ray FF 1600, is a small, wingless single seater powered by a small four-pot engine. Famous especially in the UK, this little racer should make for great racing given the lack of aero and the H-pattern manual gearbox. Low on power and with a keen nose for slipstreaming, pack racing in this cute racer will get hearts pumping.


One addition that is sure to be popular is the Renault Clio Cup car. An entry level touring car, this model will compete in the Production Car Challenge alongside the Mazda, Toyota GR 86 and Mustang FR500. With another four-cylinder engine, this car's front-wheel bare the brunt of 180hp.

Finally, iRacing has updated its Late Model Stock Car this season. This 400hp oval racer completes the line-up of grassroots racing cars joining the sim this week. The season-long series using this model will certainly focus on short ovals as racers get to grips with the art of turning left.

Jerez: The only track in the update​

Circuito de Jerez is a Spanish circuit best known for hosting Formula 1 Grand Prix in the 1990s. However, it has since seen many different motorbike championships compete on its intricate and technical layout.


A lesser-known venue to more recent motorsport fans, Jerez has a brilliant mix of high-speed curves, long straights and slower corners. This great variety of sections makes for a great test for both man and machine all while providing good passing opportunities. It should fit well with most cars on iRacing.

Headlining features of the Season 2 drop​

Perhaps low on content, the Season 2 update for 2023 brings several quality of life improvements to the game and its UI. The most noticeable to users of the new launcher will be a refreshed look to the program. Softer colours and a more stylised font go a small way to making the game look better.

A new feature many may be unsure about however is the Auto Fueling system. In the past, longer races required drivers to manually calculate the fuel they needed to get to the end. However, this new feature will automatically calculate how much fuel is required at a pitstop taking away the engineering aspect to longer races. Users simply input the level of risk they are willing to live by and the game gives you the fuel you need. Those that enjoyed calculating a race to the very last drop may resent this new feature. But the majority of racers will be relieved at the stress being lifted.


Each of the new cars added in the update can now be driven by the AI and several new track layouts have also been added to the options. The iRacing AI, which some consider the best in the business, now has many possibilities for car-track combinations.

Finally, oval racers will rejoice a tweak to how penalties are dealt for jump starts in restart zones. Now all we need is a similar addition to the road racing side of the service to prevent cars going half a lap before the start line.

What is your favourite part of the Season 2 update for iRacing? Let us know in the comments below.

iRacing Season 2 2023 Changelog

General
iRacing has had some underlying architecture and components completely swapped out for new modern versions that will ultimately behave and function exactly the same.
- - This architecture change includes a new overall visual aesthetic for iRacing.
- - This is a large background and development change that will make things easier for our software team going forward.
License displays in the status bar have been improved.
The button to open the Settings window has been moved from the top-right helmet drop-down menu to the bottom-left corner of the main navigation list.
The Reset button from Options & Settings now also clears all favorites, shows all confirmations, and auto-starts all tours.
Fixed an issue where external URLs, such as Twitch links, would not open.

Profile
Fixed Member Club icon showing up twice in the Profile modal.
Fixed the issue where the Member Profile window did not open at the correct size if accessed directly from the Home > Dashboard > My Career button.
When viewing someone else’s profile, a note has been added that displays when that user was last online.
Removed user managed Personal Information fields except Nickname and League Website and renamed the Personal Information section to About.

Go Racing
Fixed an issue that caused non-repeating events to disappear from the Race Guide if the selected time was after the events began.
Fixed an issue where the “Go Racing” menu was displayed behind the Sort/Tags options.

Series
The Season Results tab on the Series modal window has been renamed “Series Results” to better reflect the tab’s contents.

Results
A new column, “Field Size” has been added to the Series Results List by day.
- - Season Session Results have been updated with a mouse-over tooltip showing the breakdown of car class entries for the Field Size value.
Resolved an issue on the Results & Stats page where Rookie Licenses were displaying iRating in the Series Stats table.

AI Racing
A Time of Day warning about missing stadium lights will now appear when creating AI Racing sessions if one is needed.

Leagues
A new option for League Seasons has been added: “No Drops on or After Week X”. This allows the user to specify that race weeks cannot be dropped after a given week number. This feature is only enabled if the number or drop weeks is not 0.
Optimized some Search queries for Leagues.
Resolved an issue when creating a Hosted Event and clicking "Enable League Racing", the dropdown list of a user's leagues was not populating.
Resolved an issue where "My Leagues" was not properly loading when it was the last viewed page of the interface before it was last closed.
Resolved an issue where returning to My Leagues or initially loading the page caused a reference error when "Favorites" were applied as a filter on the page.

Paint Shop
Fixed an issue that could cause spacing between letters to be too wide or narrow when painting driver names on some cars.

Stats & Standings
The width of the Position column has been increased for the “My Relative Standings” section.
Fixed an issue where extra unneeded data requests were being made for the background image for Recent Series, which could cause the page to error.

Replays
Resolved an issue that could occur when deleting multiple replays in a row.
Fixed an issue with the Display Mode modal window not closing correctly.

SIMULATION:​

--------------------------------------------------------------
Connectivity
When reconnecting to a race, a fresh repair is now always sent to the server in case there was a meatball penalty state conflict. For example, someone disconnects right after getting a meatball, but their car state didn't get saved, so when they reconnect they get a car without meatball damage, but still have the meatball penalty, and now it won't clear. This update-on-reconnect should make sure the server's meatball is back in sync with the car state.

Race Control
The method for detecting Jump Start Penalties for the second line leader has been updated to incorporate comparing speed and distance to the leader.
Pace Speed rules for rolling starts have been updated to allow cars on the outside of a corner to go a little faster than expected so they may keep up with the inside line since the outside line is slightly longer.
Fixed an issue where some Pit Entry Black Flags were being cleared if a clean pit exit was driven for Road Courses. This should only be the case at Ovals.
To help drivers realize that issues might be impacting laps they're registering, Race Control will now inform a Driver upon completion of a lap if that lap was flagged as "invalid". This is mostly intended to help identify when a driver might be having communications issues, causing an "interpolated crossing" or a "discontinuity". The notification is just like the "Incident" notifications - a text chat message from Race Control.

Active Reset
Fixed an issue where the weight of some removable car parts was not being restored after the car was reset. The detached parts were restored, but their weight was not. The driver could therefore crash and detach those parts again, losing their simulated weight a second time. This process could have been repeated to impactfully reduce vehicle weight over time.
Fixed an issue with Active Reset not saving the windshield and visor state, which includes tear-off state.
Fixed an issue where broken wheels would sometimes not be repaired or be locked for a short duration when Active Reset was run.

Dirt Racing
Updated the manner in which dirt racing track surfaces update their geometry as dirt levels change, especially near walls, to minimize excessive bumpiness that can occur along track-side retaining walls.
- - This fixes an issue where some calculations for dirt track surface heights were getting their data corrupted by nearby non-racing terrain, such as the grass terrain at a different height behind an abutting retaining wall.
Our ongoing efforts into improving Dirt Racing continue. Rest assured, we are making progress in development, and plan to have something for you in the near future. Learn more about this project here:
- - https://forums.iracing.com/discussion/36647/iracing-development-update-on-a-few-things#latest

AI Racing
AI Drivers have earned their racing stripes behind the following new sets of wheels:
- - Late Model Stock
- - Mercedes-AMG W13 E Performance
- - Ray FF1600
- - Renault Clio R.S. V
AI Drivers have learned to race at the following new track configurations:
- - Atlanta Motor Speedway - Oval
- - Circuit de Barcelona-Catalunya - Club
- - Circuit de Barcelona-Catalunya - Historic
- - Circuit de Barcelona-Catalunya - Moto
- - Circuit de Barcelona-Catalunya - National
- - Circuito de Jerez - Ángel Nieto - Grand Prix
- - Circuito de Jerez - Ángel Nieto - Moto
- - Circuit Park Zandvoort - Chicane
- - Circuit Park Zandvoort - Club
- - Circuit Park Zandvoort - Grand Prix
- - Circuit Park Zandvoort - National
- - Circuit Park Zandvoort - Oostelijk
- - Circuit Zolder - Alternate
- - Circuit Zolder - Grand Prix
- - Darlington Raceway
- - Detroit Grand Prix at Belle Isle
- - Los Angeles Memorial Coliseum
- - Nashville Superspeedway
- - Oxford Plains Speedway
- - Pocono Raceway
- - Suzuka International Racing Course - East
- - Suzuka International Racing Course - Moto
- - Suzuka International Racing Course - West
- - Suzuka International Racing Course - West w/chicane
- - Twin Ring Motegi - Grand Prix
- - Twin Ring Motegi - West
AI Drivers have completed some additional focus training with the following vehicles:
- - Mercedes-AMG GT3 2020
- - NASCAR Cup Series Next Gen Class Cars
- - Porsche 911 GT3 Cup (992)
AI Drivers have completed some additional racecraft training at the following track configurations:
- - Circuit of the Americas - Grand Prix
- - Long Beach Street Circuit
- - Watkins Glen International (ALL)
- - Winton Motor Raceway - National
The AI Racing Pace Car driver has lost a bet and the default AI Pace Car is now the iRacing Sedan instead of the Porsche.
AI Drivers have completed their Winter 2022-23 iRacing curriculum, which included the following training materials:
- - Steering Class LV2: Maintaining control on banked or bumped track surfaces
- - Never Put Anything Over Zero - An AI Safety Awareness Campaign
- - Pace Car Etiquette for Distinguished Digital Ladies & Gentleman
- - One Simple Trick to NOT Jump the Green Flag! (WOW!) SO EASY!
- - Serv-O-Droid Inc.’s Guide to Gear Ratio Selection at Superspeedways
- - Road Course Racecraft by Sir Foster Saunders Hinkle Pattinson XIV
- - Brain Software Update 022388 - Rolling Starts for Line-Leaders
- - Fireside Chats with Mr. ABS
- - Lessons on Skidding from Star Cup Winners
- - Don’t get DQ’d - Change Your Tires Instead!
- - Predicting Pace Car Lines and Other Advanced Mathematical Formulae
- - 101 Lessons on Patience for Serving Gain-Time Penalties
- - Chicanery While Pacing 2-Wide
- - The Evasion Feat: Dodging Missiles and Faster Cars
Fixed a Simulator crash that could occur from AI Driver steering inputs.

Soft Surface Modeling
Gravel properties have been updated to stop vehicles slightly faster.

Auto Fuel
A new refueling option is now available for use: Auto Fuel.
- - This option provides you with enough fuel to reach the end of the event, or a full tank if needed. The amount is determined by the car, track, your driving behavior throughout the Event, and other variables.
- - - - Auto Fuel requires some fuel economy data to be generated by you with the current car at the current track before it will work correctly. For example, at the beginning of a Practice Session, it will inform you it does not have enough data yet. After you have completed some laps, it will update to an accurate estimate and work effectively.
- - Additionally, you may select a desired margin for error using the Fuel Black Box.
- - - - Auto Fuel calculations do not incorporate Caution Laps, which could skew data.
- - - - One additional lap of fuel is automatically integrated into the calculations for timed races to account for events where the race time could expire just after a new last lap begins.
Learn more about the Auto Fuel feature by visiting our Customer Support page on the topic here: https://support.iracing.com/en/support/solutions/articles/31000169381-how-to-use-autofuel
This new refueling option is available for the following cars:
- - <Car Class> GT3 Cars
- - <Car Class> GT4 Cars
- - <Car Class> GTE Cars
- - <Car Class> NASCAR Cup Series Next Gen Cars
- - <Car Class> NASCAR Trucks
- - <Car Class> NASCAR Xfinity Class Cars
- - <Car Class> V8 Supercars Cars
- - <Car Class> Touring Class Cars
- - ARCA Menards Chevrolet Impala
- - Aston Martin DBR9 GT1
- - Audi 90 GTO
- - BMW M Hybrid V8
- - Chevrolet Corvette C6.R GT1
- - Dallara F3
- - Dallara iR-01
- - Dallara P217
- - Ford GT GT2
- - Formula Renault 3.5
- - Global Mazda MX-5 Cup
- - Indy Pro 2000 PM-18
- - iRacing Formula iR-04
- - Late Model Stock
- - Lotus 79
- - Nissan GTP ZXT
- - Porsche 911 GT3 Cup (992)
- - Radical SR10
- - Ray FF1600
- - Renault Clio R.S. V
- - Super Late Model
- - Toyota GR86
- - USF 2000

Graphics
A variety of updates have been made to how iRacing handles SpeedTrees and your performance when they are in the world should be improved. This updates include the following:
- - SpeedTrees are now culled on a per-portal basis. This should help with performance when multiple mirrors are being rendered.
- - SpeedTree’s memory usage process has been improved.
- - The SpeedTree self-shadow option is now disabled by default for all graphics performance classes. Previously, it had been enabled in all graphics performance classes, but it requires two extra renders of the trees and may have contributed to stuttering or a general performance hit.
Fixed an issue where the car shader was being set to the incorrect detail level when the Low Quality graphics preset was selected.
Fixed an issue where the ghost car was occluding objects. It should once again be properly ghostly.

Visual Effects
The PopcornFX particle system has been updated to the latest version.
Fixed an issue where driver shifting animations were not playing correctly when using the automatic shifting driver aid.
Haulers, trailers, and other parked vehicles now have specular maps to showcase shine and reflectivity.

Audio
A new audio feature, dynamic brake audio, has been added to several classes of cars including: GT3, GT4, GTE, and Touring Cars.
- - Dynamic brake audio controls brake squeaks, squeals, and volume using brake temperature and pedal pressure data generated from the car physics. Brake sounds tend to fade at higher temperatures and return when cooler. These noises will react dynamically to brake pedal pressures, becoming louder with more pressure, and softer with less. These updated sounds can be very useful audio cues for brake behavior and optimal brake applications.
Authentic Australian PA announcements have been added at authentic Australian tracks.

Spotter
Updates have been made to the damage spotter for front/rear wing and suspension damage:
- - Messages can trigger multiple times as more damage is taken, and if the part is partially repaired and damaged again (as opposed to only once for initial damage, resetting only if the part is fully repaired).
- - Queued messages can cancel themselves if the part is repaired or if major damage is taken in the meantime.
- - - - These fixes are intended to fix erroneous damage messages, such as when a team spectator receives an inaccurate damage state from their driver's car that triggers these messages, as well as messages right out of the pits.
The Spanish Spotter Pack from Ari Cejas has been updated.
- - Thank you, Ari!
The Portuguese Spotter Pack from Guto Colvara has been updated.
- - Thank you, Guto!

Cameras
The cockpit model now correctly casts shadows outside the car for cameras that are inside the cockpit.

Replays
With replay spooling enabled, the "_spool.tmp" file is now written inside the “%LOCALAPPDATA%” folder instead of the “%USERPROFILE%\Documents” folder.
- - This is in an attempt to avoid having Microsoft OneDrive sync the replay system's temporary “_spool.tmp” file to the cloud, thus consuming some of your "upload" bandwidth.
- - To restore the old behavior, you can edit your “app.ini” file to the following relative location: [Replay] spoolRecordingToDir=C:\users\user_name\documents\iracing\replay
Fixed an issue where water could sometimes appear to show at track edges. Nothing to see here. Yet.
Fixed an issue where some Replays could appear to be missing the clouds that were actually present during the event.

Voice Chat
Fixed an interface issue that could cause changes to voice chat volume to appear to be changing a different volume input.

Controllers
Gamma corrected keyboard backlighting on both Razer and Logitech keyboards so their response is more linear. A small amount of backlighting has also been added to Logitech keyboards when the Simulator is booting up so the keys are still legible.

Force Feedback
Support has been added for the 360 Hz FFB mode provided by some Logitech wheels. This is enabled by default, but can be turned off via the “[Force Feedback] enableFFB360HzInterpolated=0” entry in the “app.ini” file.
Brake calibration now asks the user if the brake pedal is a load cell pedal and corrects the brake curve automatically if so.
The Auto button is now more consistent from run to run.
Fixed an issue with the new crash suppression logic that let some of the crash forces bleed through. This should be a lot more quiet when wrecking.

Telemetry
A new variable, “IsGarageVisible”, has been added to iRacing Telemetry.
- - This variable is True if the Garage UI screen is being shown. This is related to the existing variable, “IsInGarage”, that indicates the car is using garage physics. This new variable is useful for a Team Session - for example, the crew chief may have the garage screen open, but not have the car pulled into the garage yet. This can then indicate to your broadcasting software to blur out the garage values anyway.

CARS:​

--------------------------------------------------------------
<Car Class> GT3 Cars
Improved ABS system with faster response and better control and performance.
Increased suspension droop travel when these cars are driven on the Nordschleife.
The engine will no longer be able to be disengaged by the clutch when the car is at racing speeds as a fuel saving method.
Drag effects on following cars have been reduced.
The dynamic brake audio system has been added to these cars. This is custom brake audio logic uniquely tuned to the temperature and pressure logic of these cars. The squeaks and squeals will fade out at higher temps and return when cooler. These noises are dynamic with brake pressures.
iRacing setups have been updated.

<Car Class> GT4 Cars
Drag effects on following cars have been reduced.
The dynamic brake audio system has been added to these cars. This is custom brake audio logic uniquely tuned to the temperature and pressure logic of these cars. The squeaks and squeals will fade out at higher temps and return when cooler. These noises are dynamic with brake pressures.

<Car Class> GTE Cars
The dynamic brake audio system has been added to these cars. This is custom brake audio logic uniquely tuned to the temperature and pressure logic of these cars. The squeaks and squeals will fade out at higher temps and return when cooler. These noises are dynamic with brake pressures.

<Car Class> NASCAR Classic 1987 Cars
iRacing setups have been updated.

<Car Class> NASCAR Cup Series Next Gen Cars
Tire parameters have been updated.
Drafting parameters have been updated.
Engine rev limiters have been reduced.
Shift light RPM have been updated.
These cars now report brake pressure bias in the garage which matches with the “dcBrakeBias” value in telemetry.
Level-of-detail camera draw distances for removable parts have been updated to better match the chassis. This prevents vehicle pieces from disappearing at certain distances.
iRacing setups have been updated.

<Car Class> NASCAR Trucks
iRacing setups have been updated.

<Car Class> NASCAR Xfinity Cars
iRacing setups have been updated.

<Car Class> V8 Supercars Cars
iRacing setups have been updated.

<Car Class> Touring Cars
Reduced aero drag effect of the draft for following cars.
Improved ABS system with faster response and better control and performance.
The dynamic brake audio system has been added to these cars. This is custom brake audio logic uniquely tuned to the temperature and pressure logic of these cars. The squeaks and squeals will fade out at higher temps and return when cooler. These noises are dynamic with brake pressures.
iRacing setups have been updated.

<Car Class> [Legacy] V8 Supercar - 2014 Cars
The low front roll center option has been removed.

ARCA Menards Chevrolet Impala
Fixed an issue with dirt appearing on the windshield pull tabs, adjusted the nose lower grill texture, and fixed an issue with the number block layering on the paint template.
iRacing setups have been updated.

Audi 90 GTO
Maximum brake pedal force has been adjusted.

Audi R8 LMS GT3
Fixed an issue where the pedals were missing from the interface model for this car.

BMW M4 GT3
Dashboard display has been updated to match the current driver manual.

Chevrolet Corvette C8.R GTE
New backfire audio effects, triggering logic, and visual effects have been added.

Chevrolet Monte Carlo SS
With this Season update, this vehicle is becoming Retired content.
- - The Late Model Stock is replacing the existing iRacing Late Model vehicle, the Chevrolet Monte Carlo SS.
- - - - This replacement will cause the Chevrolet Monte Carlo SS to enter a [Retired] state, removing it from use for all events and the iRacing Store. Records and stats for the Chevrolet Monte Carlo SS will remain intact. Replays for the Chevrolet Monte Carlo SS will no longer function.
- - - - All customers who owned the Chevrolet Monte Carlo SS will be granted ownership of the new Late Model Stock for free.
- - - - All Non-AI Hosted Sessions scheduled for the future that were to use this car have been updated to instead use the new Late Model Stock.
- - - - All AI Hosted Sessions scheduled for the future that were using AI Rosters with this car have been rejected. Customers have not been charged for these Sessions. If you wish, please recreate them using a new Late Model Stock AI Opponent Roster!

Dallara F3
iRacing setups have been updated.

Dallara iR-01
A new combination of aerodynamic model and tire properties have been developed for improved Oval Racing with this car.
Aerodynamics model and tire parameters have been updated.
Setup adjustment ranges have been updated.
iRacing setups have been updated.

Dallara IR18
Visor tear-off control binding has been removed for this vehicle.
iRacing setups have been updated.

Dallara P217
Draft parameters have been updated.
The engine will no longer be able to be disengaged by the clutch when the car is at racing speeds as a fuel saving method.
Brake bias adjuster increment has been increased to 0.25.

Dirt Street Stock
The display of some car parts has been adjusted based on camera distances for improved graphics performance.

Ford Mustang FR500S
Fixed a misprint on the tachometer - this car’s RPM were not calculated in multiples of 10,000 as advertised.
Fixed an issue with fuel and oil pressure conversions on the dashboard, and their warning lights.

Formula Renault 2.0
Fixed an issue where the tires were using an incorrect model version for cockpit camera views.

Formula Renault 3.5
Rear floor durability has been increased.
iRacing setups have been updated.

Global Mazda MX-5 Cup
Improved ABS system with faster response and better control and performance.

Honda Civic Type R
2023 Season 2 BoP Adjustments: Mass reduced slightly, and engine torque reduced slightly.

Hyundai Elantra N TC
2023 Season 2 BoP Adjustments: Mass increased, and engine torque reduced slightly.

Hyundai Veloster N TC
2023 Season 2 BoP Adjustments: Mass increased slightly, and engine torque reduced slightly.

Indy Pro 2000 PM-18
A New Damage Model tuning pass has been completed: lowered break limits for sidepods, and front and rear wings.

iRacing setups have been updated.

iRacing Formula iR-04
iRacing setups have been updated.

Lamborghini Huracán GT3 EVO
Backfire audio effects have been improved.

Late Model Stock NEW CAR!
A new stock car, the Late Model Stock, is now available for purchase and use with iRacing!
- - Used in series like the CARS Late Model Stock Tour and throughout the Carolinas, the Late Model Stock Car is an important step in the career of many of stock car racing’s top stars. The names that have progressed through the series on the way to national-level glory range from current NASCAR Xfinity Series front-runners like Josh Berry, Sam Mayer, and Myatt Snider to NASCAR Craftsman Truck Series drivers like Hailie Deegan and Christian Eckes and even 2023 NASCAR Cup Series rookie Ty Gibbs. The Late Model Stock Car is powered by a 350 cubic inch engine - both crate and custom engines are available - that produces well over 400 horsepower. Fiberglass body panels help keep the car on the lighter side, but are still durable enough to take on the full-contact nature of short track racing. LMSC racing puts on some of the best shows in short track racing anywhere it goes, and the CARS Tour takes them to many of iRacing's most popular short tracks, including Southern National Motorsports Park, Hickory Motor Speedway, Langley Speedway, South Boston Speedway, and North Wilkesboro Speedway.
The Late Model Stock is replacing the existing iRacing Late Model vehicle, the Chevrolet Monte Carlo SS.
- - This replacement will cause the Chevrolet Monte Carlo SS to enter a [Retired] state, removing it from use for events and the iRacing Store. Records and stats for the Chevrolet Monte Carlo SS will remain intact. Replays for the Chevrolet Monte Carlo SS will no longer function.
- - All customers who owned the Chevrolet Monte Carlo SS will be granted ownership of the new Late Model Stock for free.
Add the Late Model Stock to your collection by purchasing it from the iRacing Store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=164
The New Damage Model is enabled for this car!
AI Racing is available for this car!

Legends Ford '34 Coupe
Fixed an issue where the right-side spun tire texture was reversed.
iRacing setups have been updated.

Lotus 49
iRacing setups have been updated.

Lotus 79
iRacing setups have been updated.

Mercedes-AMG GT3 2020
2023 Season 2 BoP Adjustments: Center of gravity has been raised slightly, rear suspension geometry has been updated, aerodynamic balance has been shifted forward slightly, rear tire heat generation rate has been reduced slightly.
Fixed an issue with opponent cars’ LED roof light strips.

Mercedes-AMG GT4
The engine will no longer be able to be disengaged by the clutch when the car is at racing speeds as a fuel saving method.
Cockpit fuel fill position art has been adjusted slightly.
Steering gear has been added to the interface model for this car.
Fixed an issue where the brake bias knob was missing from the interface model for this car.

Mercedes-AMG W12 E Performance
External RPM lights have been adjusted.

Mercedes-AMG W13 E Performance
AI Racing is available for this car!
External RPM lights have been adjusted.
Driver paddle shifting animation has been added to this car.
Removed the black Monza roll-hoop stripe.
Side-mirror models and textures have been updated.
iRacing setups have been updated.

Modified - SK & NASCAR Whelen Tour Modified
(Both) - iRacing setups have been updated.

NASCAR Classic Buick LeSabre - 1987
Fixed an issue where the dashboard gauge lenses were opaque when the New Damage Model was not in use with this car. This was reportedly making it difficult to use the dashboard.

NASCAR Cup Series Next Gen Chevrolet Camaro ZL1
Fixed an issue where the nose of the car could disappear when viewed from certain distances via a mirror.

NASCAR Cup Series Next Gen Toyota Camry
Texture mapping for the front fenders has been improved.
Fixed an issue with phantom damage appearing at certain camera distances.

Porsche 911 GT3 Cup (992)
The New Damage Model has been enabled for this vehicle!
Fixed an issue where some mirrors could appear to swap locations at certain camera distances.
iRacing setups have been updated.

Radical SR10
Car physics parameters have been updated slightly.
For the New Damage Model, yield and break limits for body panels have been reduced.
iRacing setups have been updated.

Ray FF1600 NEW CAR!
A new open-wheel road car, Ray FF1600, is now available for use with iRacing, and has been granted to all Members for FREE!
- - For more than half a century, the British-based Ray Race Cars has been building entry-level open-wheel race cars that have launched the careers of countless racing stars. But few cars at that level have approached the place in motorsport culture held by the FF1600 formula, which has been a constant presence since the late 1960s after driving schools sought an affordable formula for aspiring Grand Prix drivers to be able to practice with. The most defining characteristic of the FF1600 compared to other junior formulae is its lack of wings; without that downforce to work with the 1.6-liter engine, these cars require greater care through the corners than their winged counterparts, but also tend to be closely matched on the track with plenty of passing. Combine that with relatively open regulations, aided by a space frame chassis, the FF1600 formula is popular the world over as an affordable way to go open-wheel racing. Ray Race Cars has won many of these championships around the world, most recently claiming the New Zealand national title in April 2022 with Alex Crosbie.
Learn more about the Ray FF1600 on the Car Details page here: https://members.iracing.com/membersite/member/CarDetail.do?carid=163
This car is now included as part of the Base Content for iRacing, and is available to all Members for free.
The New Damage Model is enabled for this car!
AI Racing is available for this car!

Renault Clio R.S. V NEW CAR!
A new road car, Renault Clio R.S. V, is now available for purchase and use with iRacing!
- - Single-make championships by Renault have been some of Europe's most approachable lower-level road racing series for nearly six decades. Originating in 1966 in France with the Gordini, the first-generation Clio debuted in 1991, by which point most major European countries had a series of their own. After a brief hiatus, the Clio became the marque of choice once again in the early 2000s, and has been Renault’s car of choice ever since. The fifth-gen Renault Clio Cup car debuted in 2020 and has since been adopted by the five active Clio Cup series across Europe. Powered by a Renault HR13 engine, the car weighs just 1030 kilograms with a 2579 mm wheelbase, making it quick and agile, and a fun experience for drivers of all skill levels. Past Renault single-make champions have included WRC and Dakar legend Carlos Sainz, Le Mans winner Jan Lammers, touring car icon Jason Plato, and open-wheel champion and X Games gold medalist Kenny Brack-could the next great racer be running a Clio in the real world as we speak?
Add the Renault Clio R.S. V to your collection by purchasing it from the iRacing Store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=162
AI Racing is available for this car!

Silver Crown
iRacing setups have been updated.

Street Stock
Fixed an issue where side-mirrors would disappear completely from all cars except the camera focus car.
iRacing setups have been updated.

Supercars Ford Mustang GT
Fixed an issue where the interface was using the incorrect detailed car model for this car.

Super Late Model
iRacing setups have been updated.

Toyota GR86
The New Damage Model has been enabled for this car!
Improved ABS system with faster response and better control and performance.
Some tire artwork has been updated.

USF 2000
A New Damage Model tuning pass has been completed: lowered break limits for sidepods, and front and rear wings.
iRacing setups have been updated.

TRACKS:​

--------------------------------------------------------------
Atlanta Motor Speedway
(Oval) - AI Racing is now available at this track configuration!

Brands Hatch Circuit
Patched several tears in the terrain.

Canadian Tire Motorsports Park
Patched a hole in the pit exit wall.

Chicago Street Circuit
Track surface bumpmap has been regenerated.
Fixed a number of minor wall issues in Turns 3, 4, and 6.

Circuit de Barcelona Catalunya
(Club, Historic, Moto, & National) - AI Racing is now available at these track configurations!
Patched several tears in the terrain.

Circuito de Jerez - Ángel Nieto NEW TRACK!
A new road course, Circuito de Jerez - Ángel Nieto, is now available for purchase and use with iRacing!
- - Opened in December 1985 and hosting its first Spanish Grand Prix just four months later, Circuito de Jerez has been one of the premier racing facilities in Spain for nearly four decades. It brought the World Driver’s Championship back to the country after a four-year hiatus, and even after giving up full-time status to Barcelona in 1991, returned as host of the European Grand Prix multiple times—most notably as the season finale in 1997, when Jacques Villeneuve and Michael Schumacher set up a title-deciding thriller by posting identical qualifying laps and colliding during the race, with Villeneuve surviving the collision and winning the title. Jerez has only seen minor modifications since it was first opened, settling into its current 2.751-mile, 15-turn layout in 1994. Many of these are tight, heavy-braking corners, such as the Curva Dry Sac where Villeneuve and Schumacher made contact, or the Curva Lorenzo that sets drivers up for the final straightaway. The track also features a chicane named for Ayrton Senna, who won the 1986 and 1989 Spanish Grands Prix.
- - Circuito de Jerez - Ángel Nieto has two track configurations: Grand Prix, and Moto.
AI Racing is available at both track configurations for this track!
Add Circuito de Jerez - Ángel Nieto to your collection by purchasing it from the iRacing Store here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=473

Circuit Park Zandvoort
(Chicane, Club, Grand Prix, National, & Oostelijk) - AI Racing is now available at these track configurations!

Circuit de Spa-Francorchamps
(Grand Prix Pits) - Realigned pit grid stalls.

Circuit Zolder
AI Racing is now available at both track configurations!
Patched several tears in the terrain.

Crandon International Raceway
Fixed an issue where the pit entry and pit exit cones had swapped jobs.

Darlington Raceway
AI Racing is now available at this track!

Daytona International Speedway
Fixed an issue with some terrain poking through SAFER barriers.
Patched a terrain seam in Turn 7.

Detroit Grand Prix at Belle Isle
AI Racing is now available at this track!

Donington Park Racing Circuit
Patched several tears in the terrain.

Dover Motor Speedway
Fixed an issue with taking damage when resetting to the Qualifying stall.

Knockhill Racing Circuit
(National) - Fixed an exploit that allows users to use the International final corner to get a better run to the start line on their Qualifying lap.
Fixed a Z-fighting issue on the first post of some fence models.
Patched several tears in the terrain.

Los Angeles Memorial Coliseum
AI Racing is now available at this track!

Michigan International Speedway
Grid stall amount has been increased to 60.

Mount Panorama Circuit
Fixed a wall snag issue on the inside of Turn 19.
Fixed a wall alignment issue at Turn 4.

Mount Washington Auto Road
(Descent) - The reset stall location has been adjusted to sit on a more flat area.

Nashville Superspeedway
AI Racing is now available at this track!

New Hampshire Motor Speedway
(Road Course) - Some cones have been earthbound.

Oxford Plains Speedway
AI Racing is now available at this track!

Pocono Raceway
AI Racing is now available at this track!

Silverstone Circuit
Patched several tears in the terrain.

Sonoma Raceway
(Open Wheel 2012-2018) - Fixed an issue with an incorrect surface type on the apron near pit entry.
(Open Wheel 2012-2018) - Fixed an issue that could cause phantom yellow and spotter messages.

Suzuka International Racing Course
AI Racing is now available at all five track configurations!

Thompson Speedway Motorsports Park
A variety of holes and seams in the terrain have been patched.

Twin Ring Motegi
(Grand Prix & West) AI Racing is now available at these track configurations!
(East) - Checkpoints have been added to pit entry to prevent course cutting when entering the pits. Cones have also been added to pit entry to visually help define pit entry path.

Virginia International Raceway
Brake markers have been added.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I gave the Ray FF 1600 a go around Nords last night, excellent car and tons of fun with some AI.
Handles nice with great feedback and actually sounds good.

Was hoping the Clio would be added to the base content....but it's not.
I'll pass on it for now, if it's still popular next season, I might give it a go......but by that time the weather should be warming up and Ill have little time to race.....so maybe the fall
 
Last edited:
I tried the RayFF1600 and they have done a really nice job on the car.It feels light & very realistic.
I think Iracing have also updated the graphics which seemed a lot brighter & realistic around Oulton Park.
The AI cars & circuits are filling out nicely and if you use the car sets from trading paints there is some very realistic racing available.I find the AI racing is more realistic than the multiplayer which is often more chaotic,takes longer to have a race and is often more spread out than a real life MX5 or GT4 race.
 
Premium
To be honest, the RayFF1600 sounds like a great car for online racing. Maybe even tempting enough for me to finally treat myself to an Iracing subscription.
 
About the refueling thing, do you really think that hard core endurancers (myself included...) are going to thrust our fates to this thing over our beloved spreadsheets
after 23h55 minutes of effort? No way...
 
  • Haha
Reactions: F_B
About the refueling thing, do you really think that hard core endurancers (myself included...) are going to thrust our fates to this thing over our beloved spreadsheets
after 23h55 minutes of effort? No way...
Probably not, the strategy and team aspect is fun in a team environment with the voice comms. Nice little quality of life improvement though and probably a slam dunk to port over from the AI logic. Good for anyone not running CrewChief, JRT, SimHub, etc.. I'm sure there are dozens of them hehe.
 
compared my times in the Skip Barber and the new Formula Ford car, and indeed the new car is 3 secs faster per lap at Summit Point. At that speed, it will spell the end for the Skip Barber as it is base content. After ten years and probably more than 30odd seasons, I might skip the Skip.
 
I normally drive the F1 cars (W12/W13) so I'm addicted to high speed and downforce, but I'm very much liking the FF1600; sounds great and handles beautifully, plus I don't know if they've improved or trying something new with netcode, but the several races I had with it saw extremely close racing with no weird netcode bubble issues...I'm quite amazed actually.

In fact, I watched two drivers from the AU/NZ region, driving on a Boston server, drive so close that 1 driver's front wheel was just about grazing the other's sidepod for about 2 seconds with no issues (i.e. it was between other driver's front and rear wheels). Several races I've been millimeters from the other driver's tyre going through long corners at Jerez and Brands Hatch with no issues. Last time I experienced collision detection this great was offline racing on other sims.

Gonna try out the Clio, which I'll buy for free with the free participation credits I got for racing for most of last season (not trying to start anything, but it's something that hardly anyone talks about when they get on a $$$ diatribe about iRacing).
 
Premium
ah hahahahahaha
oh wait, you're serious. let me laugh even harder!
AH HAHAHAHAHAHA!
Actually, although I very often criticise iRacing, I find the AI races pretty good tbh for a bit of a practice session before a race.

Sadly for me, as I was about to ditch iRacing, the new formula car is my ideal combination of the Vee and the Skippy, with the bonus of the D license being on much more interesting tracks than the V with a better race length for me. Think I'll have to give it one more season...still prefer RF2 in general but iRacing really does do those lower powered open wheelers very well. The touring cars suck however, I'd choose the RF2 BTCC ones over them every day of the week. Thankfully, I am able to play both games, equally poorly.
 
Last edited:
guess i won't be coming back to iracing as long as they dont give me access to AI-racing without the need of an active subscription. if this means that my 300€ are parked there for eternity, then so be it.
 
Wow the tress and bushes are just as ugly as 10 years ago, they were already looking ugly and dated back than. While many times half your screen is full of vegetation taking the graphic experience and immersion down by a lot.
But cool track to have on the collection.
 
guess i won't be coming back to iracing as long as they dont give me access to AI-racing without the need of an active subscription.
iRacing is a business.
And have probably invested hours/money to create an AI that as I hear it is the best in business.
Best until some proper Intelligent bots like Sophy have been raised out of its childhood deseases ;)

CatsAreTheWorstDogs: Im not a member of iRacing (anymore) because of their goofy tire model. But Im not a hater of this 24/7 sim.:)
 

Latest News

Article information

Author
Angus Martin
Article read time
25 min read
Views
10,148
Comments
22
Last update

What would make you race in our Club events

  • Special events

    Votes: 12 22.6%
  • More leagues

    Votes: 9 17.0%
  • Prizes

    Votes: 9 17.0%
  • Trophies

    Votes: 5 9.4%
  • Forum trophies

    Votes: 3 5.7%
  • Livestreams

    Votes: 9 17.0%
  • Easier access

    Votes: 31 58.5%
  • Other? post your reason

    Votes: 6 11.3%
Back
Top