Ian Bell | Straight4Games and Hyper-Realistic Screenshots

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Ian Bell is at it again. As has been announced, the Englishman's new studio will be developing racing games. And boy, if the tweets are no lies, whatever they have in their pipeline is some hyper-realistic stuff!

Straight4Games​

The new studio will not be called, as previously announced, MildlyAnnoyedStudios, but rather Straight4Games. This was announced in a Tweet that Ian Bell put out on his private Twitter account.

The programmer from Hertfordshire revealed the following logo to be used for the game development studio.
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The New Game Engine​

The studio's first job seemed to be working with a new engine. According to a previous tweet from Ian Bell, the used engine might be Unreal Engine 5, as he said:

Imagine RF2 physics, tweaked in an Unreal 5 world... I do. Dreams can come true.
- Ian Bell, Mar 31, 2022

The known detail is that this new engine, according to recent Tweets is capable of hyper-realistic renderings of car interiors, as seen in the following screenshots.

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According to answers in the original Tweet by Ian Bell, these screenshots are "100% in-engine".

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The first project of Straight4Games is said to be GTR Revival, a reimagining of the classic GTR games developed by SimBin and Ian Bell's own Blimey! Games.

What do you think of this news? What do you think of the screenshots? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Screenshots are interesting but meaningless... what is the FPS? FFB? Is the game dedicated to "arcade" lovers like the flop that is PC3? Without any real details this is just pure speculation. AFAIK, the "screenshots" could be fake...this is Ian Bell after all. BUT, if it's legit, then show a moving video, not "photo mode" stuff.
 
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Very nice. Can't wait to see what comes out of this. Someone has to advance ****ing technology with some ambition, unless you are happy with AC/iRacing grade graphics for the rest of your life. Grabbing popcorn for inevitable people wanting and enjoying new initiatives to fail. In this weird gaming age, people cannot just ignore what game/developer/game engines they have some gripe with. No: they want it to miserably fail and to celebrate on ashes of dead or cancelled games, as proved in the recent demise of PC4 thread.
 
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Also, "in-game" is very misleading since a game engine can have 2 distinct modes, a game mode optimized for FPS and a "photo mode" optimized for still images, where DOF, glow, GI, AO, anti-aliasing, are completely maxed out. Never trust a "still image". If he wanted to blow our minds and be really honest, he should have provided a video capture in real-time with the FPS counter showing. He knows better...
 
It's just like with those rendered scenes in Unreal Engine, it looks good in this particular scene, but in dynamic environment it would be like Power Point presentation for other people, because it would require NASA machinery to run it smoothly.
 
Also, "in-game" is very misleading since a game engine can have 2 distinct modes, a game mode optimized for FPS and a "photo mode" optimized for still images, where DOF, glow, GI, AO, anti-aliasing, are completely maxed out. Never trust a "still image". If he wanted to blow our minds and be really honest, he should have provided a video capture in real-time with the FPS counter showing. He knows better...
where do you see "in-game"?
 

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