How to Fix the “Floaty” Feeling in Automobilista 2

Tips to fix Automobilista 2 Floatiness.JPG
Automobilista 2 is a controversial title as some love it and others hate its supposedly “floaty” feeling. Here are some tips to eradicate the strange feeling so you too can enjoy the sim.

As we often mention, Automobilista 2 is a dream simulator for any budding motorsport historian. It features a wide variety of accurate Formula One season skinpacks from the past and countless historic recreations of circuits.

But for many, there is one thing that lowers the title’s stock; the feeling behind the wheel. Many claim that Automobilista 2 feels floaty at the rear end, making for vague force feedback and strange reactions to inputs. This is certainly something most players must overcome to enjoy the game. To help you out, here are some tricks that help us have fun behind the wheel of the title’s many cars.

Graphics Settings Tweaks​

There are many options and settings one can look at when struggling with the Automobilista 2 handling model. In fact, later on, we will discuss Force Feedback and Setup tips to eradicate this strange floaty feeling.

Legacy Head Movement can help your AMS2 experience.jpg


But the first tip we can offer is perhaps one of the simplest fixes imaginable. As standard, Automobilista 2 has some interesting first person camera dynamics. The game’s visual perspective moves in a strange way based on G-force and road inclination. But there is a hidden second camera mode that can make the game look, but also feel better.

By activating the Legacy Head Movement mode in the Camera settings, the camera will move in a far more natural way. This helps eradicate any sense of the car over-rotating, despite not feeling it in the wheel. After changing this, you should find that over-corrections, or even counter-steering with no slide angle will become less frequent.

AMS2 Force Feedback Fix​

Aside from the simple graphical tweak, one can also find a simple change in the Force Feedback settings in AMS2. In fact, the game has a collection of FFB profiles, each providing different feelings behind the wheel. More importantly, each profile emphasises on different elements of the driving experience.

Corvette C3R AMS 2.jpg


Throughout our testing, both before and after the most recent 1.5.3 update, we have found that the Default+ FFB profile in AMS2 provides the best feedback. It appears to be among the most responsive and gives the best detail of road texture. It also comes the closest to providing a tight feeling that gives a sense of understeer.

If one still struggles with the game’s Force Feedback despite running the Default+ profile, one might suggest reducing the wheel firmware Damping setting. This should make the wheel feel lighter, and less vague. In addition, we have an entire FFB guide for Automobilista 2 available here. It may focus on the Thrustmaster T300RS, but our testing sees good results on most wheel bases.

Fix Automobilista 2 Float With Setup​

Finally, and most prominent, are the improvements one can make to the standard Automobilista 2 setups. It seems the majority of the “floaty” feeling in AMS2 comes from the rear alignment and suspension. Make a wheel input and the rear of the car seems to carry too much momentum, causing strange direction change. The good news is that our setup tweaks seem to remedy the issue on most cars.


The first setup tweak you will want to do is add a little bit of Rear Toe-In. This keeps the rear end stable. Next, make sure the suspension helps the rear to follow what the front is doing. We have found that by reducing the Rear Rebound, the car gains a bit more rear rigidity.

Finally, some may find that the game’s front end feel impacts gameplay. With that in mind, we do tend to soften the Rear Springs to push balance away from understeer. However, this will require additional Rear Toe-In to counteract the rotation. There is no magic figure for either of these tweaks. But in general, a few clicks to each setting will make cars feel more rigid and less floaty.

What do you make of the Automobilista 2 “floaty” feeling? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Completely agree with Default+ being the new standard. I'm on a T818 and its the best I've tried so far. I used to prefer DanielKarts FFB files and have tried his post 1.5.3 one but Reiza wins out this time with Default+.

Look forward to giving the setup tweaks a go, though in VR the camera ones do not apply. Have to say though it doesn't feel terribly floaty since 1.5.3 but if I can tighten it up even more then why not.
 
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Premium
If you run camera legacy settings and zero Head Movement then you are locking the view 100% to the car which means an ungodly amount of world movement, especially in VR. Legacy and Head Movement at 100 locks to the horizon and the car is now a Kangaroo. Legacy and a setting somewhere between 20 - 50 works for me in balancing the camera shake that has long plagued this title.
 
Premium
Thanks for having a look into this issue Mr Martin,

It might have been nice to mention some of the amazing custom FFB setups created by the AMS2 community to address this issue over the years, as well as which cars (and even tracks) you tested these fixes on. There are a lot of pretty varied vehicles in the game, after all :)

I've mainly been driving the Formula Ultimate v1 (which hasn't changed in the recent updates afaik), and with the default FFB settings is was horrible, but I found a lightly modified version of NuScorpii's Heavy Messing custom file transformed the car. After that I could get the car setup how I like (I do like a soft rear end!). On the other hand this custom file ruined the racing trucks, which were better with the default settings.

Give your one a run round the North Loop in Time Trial now the leader boards are back up Mr Martin, trying both default and Heavy Messing FFB setups and I think the latter will feel better and be faster - and the top spot isn't very quick yet!

With that said I've never really felt AMS2 to be 'floaty', just different to my other sims particularly AC. Unless someone wants to give me a run IRL in all the cars I can't say which is more real, but I can enjoy both of them - after a bit of adjustment and getting the cars set up to my preferences.

Hopefully your tips help a few more people get into AMS2, as it's really not a bad game.
 
I respect Racedepartment will to help but that feeling in mid corner can fix only Reiza. Everything on paper is amazing but on first corner while driving you can feel the car moving like a boat in the water. No ffb or camera tweaks can fix this. I own all the content as a backer but after every major update I feel this same stuff which is not present on any other sim title on the market. It's strange that same guys from Reiza developed Ams1 which is most raw sim in my opinion.
 
Premium
i get a sense there is something completely wrong with their code at the base level, i doubt reiza will ever get this "game" to feel like a sim like rfactor2/assetto/iracing, it is like they need to start from scratch instead of updating something that doesnt work right. It is closer to Gran Turismo than the better sims. For many gamers that is still good enough, and since it is basically the "newest" pc sim racer, many will not try the better ones so will make do with AMS2
 
Finally, some may find that the game’s front end feel impacts gameplay. With that in mind, we do tend to soften the Rear Springs to push balance away from understeer. However, this will require additional Rear Toe-In to counteract the rotation. There is no magic figure for either of these tweaks. But in general, a few clicks to each setting will make cars feel more rigid and less floaty.
No, you stiffen the rear springs if you want to push away from understeer, and this is done bearing in mind, among other things, the weight distribution of a given car. If softening the rear springs brings oversteer, then something is very wrong, and to make matters worse it will make the rear end less responsive, which brings more floaty feel which we are supposedly trying to move away from.
 
T300RS GT users, tip for the best FFB . Download the rFuktor 5.0.1.3 custom FFB and use these settings.
View attachment 711111
Just out of curiosity how much road feel are you getting? You are using a fair bit of damping both in game and in wheel setup. You're FFB must be quite soft and muted.
 
i get a sense there is something completely wrong with their code at the base level, i doubt reiza will ever get this "game" to feel like a sim like rfactor2/assetto/iracing, it is like they need to start from scratch instead of updating something that doesnt work right. It is closer to Gran Turismo than the better sims. For many gamers that is still good enough, and since it is basically the "newest" pc sim racer, many will not try the better ones so will make do with AMS2
Same old fallacy. "I think something is wrong therefore it's not a sim, but I can't put my finger on it".
Watching sim racers doing mental gymnastics to categorize games based on physics, of which they have no understanding, is hilarious. At least, have the decency of saying "I don't like this game, it's not for me" and move on.
You will always find someone who has the need to talk down on a game just because they don't like it, when they have no real proof of what they're saying.
Admittedly this title has a number of issues but I don't think one can so decisively say that the physics are wrong, especially considering that we're talking about FFB here which a completely different thing.
You say there is something wrong, yet you can't point it out. Says a lot the quality of these arguments
PS if you think this behaviour hurts the title in question, think again. Nowadays any new game will undergo unnecessary negativity for no reason other than "it doesn't feel like the game I like". It hurts the genre as a whole. It has been the case since the days of PC1 as far as I remember.
 
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The camera and ffb changes are KEY! Good job mentioning that. That being said, the setup changes are WAY off what should actually be done, and you can’t make blanket setup change recommendations for every car in AMS2 I suggest an edit there being more general. As it’s incorrect.
 
The camera and ffb changes are KEY! Good job mentioning that. That being said, the setup changes are WAY off what should actually be done, and you can’t make blanket setup change recommendations for every car in AMS2 I suggest an edit there being more general. As it’s incorrect.
Thanks for the feedback. In the article, I simply point out what seems to work for me, and I do tend to change cars quite often. These same changes always help the cars feel the way I want them: tight on entry with easy power delivery.
If you have other setup changes, feel free to post them here. I'm sure others may want to try different settings!
 
What about recommended settings for the wheels themselves? When I look at the Fanatec forum and recommended settings for AMS2, they are all from a time when FFB in AMS2 was quite different (latest update Agust 2021).
 
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Premium
Can't say I've had any sense of floatiness since even the first drop of 1.5. With the latest patch it feels better than ever, even the GT3s feel good.
i get a sense there is something completely wrong with their code at the base level, i doubt reiza will ever get this "game" to feel like a sim like rfactor2/assetto/iracing, it is like they need to start from scratch instead of updating something that doesnt work right. It is closer to Gran Turismo than the better sims. For many gamers that is still good enough, and since it is basically the "newest" pc sim racer, many will not try the better ones so will make do with AMS2
I get the sense you haven't even played it recently. This same old rubbish about it being like GT or Forza gets trotted out by someone every time there is an article on AMS2. I've got all the sims, got a ton of iRacing content, played as many hours on RF2 as I have on AMS2, and got AC all set up and dialled in. I've also played GT and Forza ( both flavours ). Couldn't get on with them.

AMS2 is my go to sim these days, simply because its the most fun while also feeling like a serious sim. All the same inputs that make a difference in iRacing make a difference in AMS2. The ( poor ) skills I have learned in iRacing/ACC when I started out, all transfer directly over to AMS2 ( whereas they do not do the same for Forza/GT, which is like learning a different game ).
This alone tells me that your comment is completely inaccurate, at least as far as I am concerned.
 
Thrustmaster tx user, in my testing I found the ffb default+ was giving a strange buzz vibration when driving the Porsche Cup and made the feedback feel odd.

Still trying to figure out which preset I prefer.
 
Kill the damper in your drivers and set filtering/interpolation to a minimum if you're on a direct drive wheel. Use the in game damper at a minimum and you'll be set. The fx should be something like 35.
 

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