How to Fix the “Floaty” Feeling in Automobilista 2

Tips to fix Automobilista 2 Floatiness.JPG
Automobilista 2 is a controversial title as some love it and others hate its supposedly “floaty” feeling. Here are some tips to eradicate the strange feeling so you too can enjoy the sim.

As we often mention, Automobilista 2 is a dream simulator for any budding motorsport historian. It features a wide variety of accurate Formula One season skinpacks from the past and countless historic recreations of circuits.

But for many, there is one thing that lowers the title’s stock; the feeling behind the wheel. Many claim that Automobilista 2 feels floaty at the rear end, making for vague force feedback and strange reactions to inputs. This is certainly something most players must overcome to enjoy the game. To help you out, here are some tricks that help us have fun behind the wheel of the title’s many cars.

Graphics Settings Tweaks​

There are many options and settings one can look at when struggling with the Automobilista 2 handling model. In fact, later on, we will discuss Force Feedback and Setup tips to eradicate this strange floaty feeling.

Legacy Head Movement can help your AMS2 experience.jpg


But the first tip we can offer is perhaps one of the simplest fixes imaginable. As standard, Automobilista 2 has some interesting first person camera dynamics. The game’s visual perspective moves in a strange way based on G-force and road inclination. But there is a hidden second camera mode that can make the game look, but also feel better.

By activating the Legacy Head Movement mode in the Camera settings, the camera will move in a far more natural way. This helps eradicate any sense of the car over-rotating, despite not feeling it in the wheel. After changing this, you should find that over-corrections, or even counter-steering with no slide angle will become less frequent.

AMS2 Force Feedback Fix​

Aside from the simple graphical tweak, one can also find a simple change in the Force Feedback settings in AMS2. In fact, the game has a collection of FFB profiles, each providing different feelings behind the wheel. More importantly, each profile emphasises on different elements of the driving experience.

Corvette C3R AMS 2.jpg


Throughout our testing, both before and after the most recent 1.5.3 update, we have found that the Default+ FFB profile in AMS2 provides the best feedback. It appears to be among the most responsive and gives the best detail of road texture. It also comes the closest to providing a tight feeling that gives a sense of understeer.

If one still struggles with the game’s Force Feedback despite running the Default+ profile, one might suggest reducing the wheel firmware Damping setting. This should make the wheel feel lighter, and less vague. In addition, we have an entire FFB guide for Automobilista 2 available here. It may focus on the Thrustmaster T300RS, but our testing sees good results on most wheel bases.

Fix Automobilista 2 Float With Setup​

Finally, and most prominent, are the improvements one can make to the standard Automobilista 2 setups. It seems the majority of the “floaty” feeling in AMS2 comes from the rear alignment and suspension. Make a wheel input and the rear of the car seems to carry too much momentum, causing strange direction change. The good news is that our setup tweaks seem to remedy the issue on most cars.


The first setup tweak you will want to do is add a little bit of Rear Toe-In. This keeps the rear end stable. Next, make sure the suspension helps the rear to follow what the front is doing. We have found that by reducing the Rear Rebound, the car gains a bit more rear rigidity.

Finally, some may find that the game’s front end feel impacts gameplay. With that in mind, we do tend to soften the Rear Springs to push balance away from understeer. However, this will require additional Rear Toe-In to counteract the rotation. There is no magic figure for either of these tweaks. But in general, a few clicks to each setting will make cars feel more rigid and less floaty.

What do you make of the Automobilista 2 “floaty” feeling? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Speaking for monitor setup only.

Enabling "Use legacy head movement" is really key to transform how the sim feels and I urge everyone to at least try it (and insist a bit if you do not initially like it).

In fact, legacy head movement was the default in the early beginning of AMS2, until it was changed (disabled) because folks complaining at the time, preferring a "stable" horizon more in line with other sims.

Thus the current default is an ultra stable horizon and a "bobbing" cockpit, which in my opinion feel and look very unnatural. The opposite ("Use legacy head movement" enabled) is a (more or less) stable cockpit and a dynamic horizon.
I like it combined "head movement" at 0, but it can make the horizon super shaky depending on track and car and I can understand it may not be to everyone taste. That's where you can increase "head movement" to something that you feel comfortable with.

Each time I see an AMS2 YouTube video with a bobbing cockpit and a dead stable horizon, I'm like WTF, it's not the same sim I am playing...
 
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All I know is, if you don't get your damping correct, it can feel bloody awful.

I set my in game damping down to 10. I also found the Default+ FFB used to be great, but then something changed in the original 1.5 and I don't like it at all any more so went with a version of "Heavy Messing" which feels brilliant to me.

I play all the other sims btw. AMS2 does not feel particularly floaty to me but lets face it, so many people have this complaint that there must be something different about AMS2 than other sims (not that I came across it myself) that effects certain setups/settings.

Its a pity, because like I say, I play all the other sims as well and enjoy them all equally and find them all to be in the same ballpark. I don't adopt a sudden different driving style to cope with any of them. I drive in VR so not sure if that makes a difference.

What is irritating is the people who want to insult anyone who likes AMS2. You know, 10 minute racers blah blah blah. Look around, plenty of people who dislike ACC, AC, rf2 and all the others. I guess all of them are "Not a SIM"! and are for 10 minute racers!
 
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At the end of the day it's just a game that those who are short on time can get a lot of enjoyment out of... But those who want to recreate full race weekends are left wanting what they were used to over a decade ago...
I think GPLaps is a fan and he sure isn't a "10 minutes racer" kind of guy.

Weren't you the guy that was praising the AMS2 Group C and GT1 to the hilt? In fact I think you even called them "absolutely fantastic" prior to 1.5 release. Prior to 1.5 you were even touting the madness engine as finally coming alive and how great it is and how wonderfully talented Reiza are to finally release all the potential of the madness engine.

Then 1.5 releases and here you are (and everywhere else) posting your vitriol. Can't take anything you say seriously, including your very thinly veiled generic insults at anyone who might not agree with you tbh.

AMS2 has its issues as does pretty much every other "Sim/Not A SIM!".

I keep hearing about a "Sim Racing Community" but thats a bit of a myth, its more a group of "Sim Racing Tribes" without so much of the community.
 
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I don't think you need to write a scientific paper about vehicle dynamics to spot if there are things working good or bad in certain titles. Sometimes it simply helps to observe what the car is doing, what FFB signals you get and how you and the car reacts to certain conditions. PC1 and even PC2 were perfect examples for racing games where some if not the vast majority of cars didn't behave like real cars at all. And don't allways try to argue against people describing wierd physics based on their perception of FFB. Especialy in titles where the FFB is derived from the physics.
The problem with this argument it that there are a lot of different types of FFB wheels, and those wheels have a lot of different settings in their software. I'll bet I could come to your house and mess with your wheel settings, and in game FFB settings and make your wheel feel awful to you on any sim that you think is great. Even if we were both using the same brand of ffb wheelbase, simply by playing with the settings I could make mine feel different to yours. This doesn't even take into account that ffb is a subjective thing. In other words, what you like in ffb someone else may hate. To me judging the reality of a title's physics simply by the ffb is silly.
 
Welcome to Ian Bells madness engine. Even Reiza cant turn lead into gold, how hard they try-out. That is why i dont buy AMS2 but still race the fantastic AMS 1.
 
Not muted at all ! It gives a TON of road feel, every single detail of what the car does on the road is perfect with these settings. I have yet to find better FFB in any sim and i played all of them.
Have you run it without damper? Or much less?
 
Premium
The need to create an article to tell us how to mitigate a bad effect in Automobilista 2 says everything to me.
Yep they needed a shed load of clicks and comments to keep the numbers up over the weekend and this was a guaranteed way of doing it !
 
Premium
What about recommended settings for the wheels themselves? When I look at the Fanatec forum and recommended settings for AMS2, they are all from a time when FFB in AMS2 was quite different (latest update Agust 2021).
And most of the other wheels are largely dependent on ”driver defined“ profiles. Given the wheel is the main tactile interface for any sim unless people are all using a consistent setup half of these discussions are a bit moot.

When people make some of the changes I‘m sure part of it is a placebo effect. The only ones that are likely to be relatively consistent are those based on the visual elements and even then people have different perceptions of what feels right.
 
I actually prefer head movement, just like it's by default in rFactor. It gives you the feeling of the g forces acting on the car.
 
the AC/RF2/ACC/iR forums are full of hints and tips for better settings, and i'm sure most complainers here do not use out of the box defaults for their favorite sims.

I'm sure all the nay sayers here also visit this forums too and give their "floaty" comments
wink wink nudge nudge :roflmao:
 
The problem with this argument it that there are a lot of different types of FFB wheels, and those wheels have a lot of different settings in their software. I'll bet I could come to your house and mess with your wheel settings, and in game FFB settings and make your wheel feel awful to you on any sim that you think is great. Even if we were both using the same brand of ffb wheelbase, simply by playing with the settings I could make mine feel different to yours. This doesn't even take into account that ffb is a subjective thing. In other words, what you like in ffb someone else may hate. To me judging the reality of a title's physics simply by the ffb is silly.
With no word did I say that I judge the physics of a title simply by the FFB. Messing with FFB settings has nothing to do with this point. Most of the time people spend hours and hours tweaking FFB to their liking completely forgetting what they actually want to achieve. The whole purpose of FFB is being informative and giving as much information as possible without clipping. Thatswhy I don't like to talk about FFB and justify products with subpar FFB simply by calling it a subjective thing, because that's not really the purpose of FFB. The whole problem starts when the FFB is derived from the physics and if those are not good. That's the beauty of rF2 for example where you can instantly notice problems with the physics of certain cars, when the FFB is giving the wrong signals.

Mind you I run a very simple Logitech DFGT and it doesn't take a degree in physics for me to spot if a car in a certain sim is doing wierd things. And this isn't just about FFB but a combination of different factores, with the visual cues being the most obvious one. The Polo in AMS2 is a perfect example for this because it's a beefier version of a car that I drive on a daily base. This car doesn't drive like the actual car at all. And that's not because my FFB is messed up - wich I run on default seetings in all sims for obvious reasons - but because the car is simply awefull. Sometimes you don't have to investigate every line in a phyiscs file to notice if something is right or wrong. Simple as that.
 
Nope. Dont get it.

I just gave it a go after all the fanfare, its just got a weird handling model. Like it feels like the wheels go sideways when you accelerate out of a corner, like its crabbing and going sideways and not forwards. I tried to alleviate it with a bit of damping as when that happened i was then see-sawing on the wheel like i was driving through a hollywood movie, but you just end up going all over the road. Some of the cars are great fun, the 70's ones in particular, but i just dont get the handling model, no other game handles remotely like this. I know im about to be eviscerated by the fanbois but looks like i'll stick to AC and AMS1 for the time being.

I really wished they had used the ISI RF1 handling model (like they did with AMS1) and then used the madness graphics engine. That would have been tremendous.
 
What about recommended settings for the wheels themselves? When I look at the Fanatec forum and recommended settings for AMS2, they are all from a time when FFB in AMS2 was quite different (latest update Agust 2021).
Use Reizas Recommended Settings. Fanatec Settings have always been rather weird. Sadly its hidden in the forum instead of just Ingame
 
While I appreciated the news post on the other hand I couldn't note how the use of "floaty" is pure gold...at least for RD clicks!

Why didn't you guys think that using such a term would attract a lot of trolls?

It is quite obvious that posting such title would generate clicks and views but sadly is more attractive for trolls than regular users which would really benefit of that...

Surprised it started escalating from page 2 btw...
 
I agree the majority of these sort of threads need to be addressed at the Studios forums rather then be rehashed 10 times.
Is to the point copy pasting is new rage art form.


With no word did I say that I judge the physics of a title simply by the FFB.

I test all sims with a keyboard and wheel with no FFB.
Marvelous the nuances you can pick up on.
May the Force be with you.
 
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